PKHeX/PKHeX.Core/Legality/Moves/GameData.cs
Kurt 03182ebd3d Update 22.11.24
Adds support for Scarlet & Violet.

Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-11-24 17:42:17 -08:00

115 lines
3.6 KiB
C#

using System;
using static PKHeX.Core.GameVersion;
namespace PKHeX.Core;
public static class GameData
{
public static Learnset[] GetLearnsets(GameVersion game) => Learnsets(game);
public static IPersonalTable GetPersonal(GameVersion game) => Personal(game);
public static Learnset GetLearnset(GameVersion game, ushort species, byte form)
{
var pt = Personal(game);
var index = pt.GetFormIndex(species, form);
var sets = Learnsets(game);
return sets[index];
}
private static Learnset[] Learnsets(GameVersion game) => game switch
{
RD or GN or BU or RB => Legal.LevelUpRB,
YW or RBY => Legal.LevelUpY,
GD or SI or GS => Legal.LevelUpGS,
C or GSC => Legal.LevelUpC,
R or S or RS or RSE => Legal.LevelUpRS,
E or COLO or XD or FRLG or CXD => Legal.LevelUpE,
FR => Legal.LevelUpFR,
LG => Legal.LevelUpLG,
D or P or DP => Legal.LevelUpDP,
Pt or DPPt => Legal.LevelUpPt,
HG or SS or HGSS => Legal.LevelUpHGSS,
B or W or BW => Legal.LevelUpBW,
B2 or W2 or B2W2 => Legal.LevelUpB2W2,
X or Y or XY => Legal.LevelUpXY,
AS or OR or ORAS => Legal.LevelUpAO,
SN or MN or SM => Legal.LevelUpSM,
US or UM or USUM => Legal.LevelUpUSUM,
GO or GP or GE or GG => Legal.LevelUpGG,
SW or SH or SWSH => Legal.LevelUpSWSH,
BD or SP or BDSP => Legal.LevelUpBDSP,
PLA => Legal.LevelUpLA,
SL or VL => Legal.LevelUpSV,
Gen1 => Legal.LevelUpY,
Gen2 => Legal.LevelUpC,
Gen3 => Legal.LevelUpE,
Gen4 => Legal.LevelUpHGSS,
Gen5 => Legal.LevelUpB2W2,
Gen6 => Legal.LevelUpAO,
Gen7 => Legal.LevelUpSM,
Gen7b => Legal.LevelUpGG,
Gen8 => Legal.LevelUpSWSH,
Gen9 => Legal.LevelUpSV,
Stadium => Legal.LevelUpY,
Stadium2 => Legal.LevelUpGS,
_ => throw new ArgumentOutOfRangeException(nameof(game), $"{game} is not a valid entry in the expression."),
};
private static IPersonalTable Personal(GameVersion game) => game switch
{
RD or GN or BU or RB => PersonalTable.RB,
YW or RBY => PersonalTable.Y,
GD or SI or GS => PersonalTable.GS,
C or GSC => PersonalTable.C,
R or S or RS or RSE => PersonalTable.RS,
E or COLO or XD or FRLG or CXD => PersonalTable.E,
FR => PersonalTable.FR,
LG => PersonalTable.LG,
D or P or DP => PersonalTable.DP,
Pt or DPPt => PersonalTable.Pt,
HG or SS or HGSS => PersonalTable.HGSS,
B or W or BW => PersonalTable.BW,
B2 or W2 or B2W2 => PersonalTable.B2W2,
X or Y or XY => PersonalTable.XY,
AS or OR or ORAS => PersonalTable.AO,
SN or MN or SM => PersonalTable.SM,
US or UM or USUM => PersonalTable.USUM,
GO or GP or GE or GG => PersonalTable.GG,
SW or SH or SWSH => PersonalTable.SWSH,
BD or SP or BDSP => PersonalTable.BDSP,
PLA => PersonalTable.LA,
SL or VL or SV => PersonalTable.SV,
Gen1 => PersonalTable.Y,
Gen2 => PersonalTable.C,
Gen3 => PersonalTable.E,
Gen4 => PersonalTable.HGSS,
Gen5 => PersonalTable.B2W2,
Gen6 => PersonalTable.AO,
Gen7 => PersonalTable.USUM,
Gen7b => PersonalTable.GG,
Gen8 => PersonalTable.SWSH,
Stadium => PersonalTable.Y,
Stadium2 => PersonalTable.GS,
_ => throw new ArgumentOutOfRangeException(nameof(game), $"{game} is not a valid entry in the expression."),
};
}