mirror of
https://github.com/kwsch/PKHeX
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3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
34 lines
1 KiB
C#
34 lines
1 KiB
C#
using System;
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namespace PKHeX.Core;
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/// <summary>
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/// Value passing object to simplify some initialization.
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/// </summary>
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/// <typeparam name="T">Egg Move source type enumeration.</typeparam>
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internal readonly ref struct BreedInfo<T> where T : unmanaged
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{
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/// <summary> Indicates the analyzed source of each move. </summary>
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public readonly Span<T> Actual;
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/// <summary> Indicates all possible sources of each move. </summary>
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public readonly Span<byte> Possible;
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/// <summary> Level Up entry for the egg. </summary>
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public readonly Learnset Learnset;
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/// <summary> Moves the egg knows after it is finalized. </summary>
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public readonly ReadOnlySpan<ushort> Moves;
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/// <summary> Level the egg originated at. </summary>
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public readonly int Level;
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public BreedInfo(Span<T> actual, Span<byte> possible, Learnset learnset, ReadOnlySpan<ushort> moves, int level)
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{
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Actual = actual;
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Possible = possible;
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Learnset = learnset;
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Moves = moves;
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Level = level;
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}
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}
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