mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-19 08:53:28 +00:00
9166d0eb64
Rewrites a good amount of legality APIs pertaining to: * Legal moves that can be learned * Evolution chains & cross-generation paths * Memory validation with forgotten moves In generation 8, there are 3 separate contexts an entity can exist in: SW/SH, BD/SP, and LA. Not every entity can cross between them, and not every entity from generation 7 can exist in generation 8 (Gogoat, etc). By creating class models representing the restrictions to cross each boundary, we are able to better track and validate data. The old implementation of validating moves was greedy: it would iterate for all generations and evolutions, and build a full list of every move that can be learned, storing it on the heap. Now, we check one game group at a time to see if the entity can learn a move that hasn't yet been validated. End result is an algorithm that requires 0 allocation, and a smaller/quicker search space. The old implementation of storing move parses was inefficient; for each move that was parsed, a new object is created and adjusted depending on the parse. Now, move parse results are `struct` and store the move parse contiguously in memory. End result is faster parsing and 0 memory allocation. * `PersonalTable` objects have been improved with new API methods to check if a species+form can exist in the game. * `IEncounterTemplate` objects have been improved to indicate the `EntityContext` they originate in (similar to `Generation`). * Some APIs have been extended to accept `Span<T>` instead of Array/IEnumerable
43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using static PKHeX.Core.LegalityCheckStrings;
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namespace PKHeX.Core;
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/// <summary> Severity indication of the associated <see cref="CheckResult"/> </summary>
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/// <remarks>
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/// Severity >= <see cref="Valid"/> is green
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/// Severity == <see cref="Fishy"/> is yellow
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/// Severity <= <see cref="Invalid"/> is red
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/// </remarks>
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public enum Severity : sbyte
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{
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/// <summary>
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/// Definitively not valid.
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/// </summary>
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Invalid = -1,
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/// <summary>
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/// Suspicious values, but still valid.
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/// </summary>
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Fishy = 0,
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/// <summary>
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/// Values are valid.
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/// </summary>
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Valid = 1,
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}
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public static partial class Extensions
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{
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/// <summary>
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/// Converts a Check result Severity determination (Valid/Invalid/etc) to the localized string.
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/// </summary>
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/// <param name="s"><see cref="Severity"/> value to convert to string.</param>
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/// <returns>Localized <see cref="string"/>.</returns>
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public static string Description(this Severity s) => s switch
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{
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Severity.Invalid => L_SInvalid,
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Severity.Fishy => L_SFishy,
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Severity.Valid => L_SValid,
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_ => L_SNotImplemented,
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};
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}
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