PKHeX/PKHeX.Core/Legality/Evolutions/EvolutionTree.cs
Kurt ef3cb34387
Refactor EvoCriteria to be a struct, reduce allocation (#3483)
* Make EvolutionCriteria struct

8 bytes per object instead of 26
Unify LevelMin/LevelMax to match EncounterTemplate
bubble up precise array type for better iteration

* Inline queue operations, less allocation

* Inline some logic

* Update EvolutionChain.cs

* Improve clarity on duplicate move check

* Search reverse

For a dual stage chain, finds it first iteration rather than second.
2022-04-23 21:33:17 -07:00

509 lines
22 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using static PKHeX.Core.GameVersion;
using static PKHeX.Core.Legal;
namespace PKHeX.Core
{
/// <summary>
/// Generation specific Evolution Tree data.
/// </summary>
/// <remarks>
/// Used to determine if a <see cref="PKM.Species"/> can evolve from prior steps in its evolution branch.
/// </remarks>
public sealed class EvolutionTree
{
private static readonly EvolutionTree Evolves1 = new(GetResource("rby"), Gen1, PersonalTable.Y, MaxSpeciesID_1);
private static readonly EvolutionTree Evolves2 = new(GetResource("gsc"), Gen2, PersonalTable.C, MaxSpeciesID_2);
private static readonly EvolutionTree Evolves3 = new(GetResource("g3"), Gen3, PersonalTable.RS, MaxSpeciesID_3);
private static readonly EvolutionTree Evolves4 = new(GetResource("g4"), Gen4, PersonalTable.DP, MaxSpeciesID_4);
private static readonly EvolutionTree Evolves5 = new(GetResource("g5"), Gen5, PersonalTable.BW, MaxSpeciesID_5);
private static readonly EvolutionTree Evolves6 = new(GetReader("ao"), Gen6, PersonalTable.AO, MaxSpeciesID_6);
private static readonly EvolutionTree Evolves7 = new(GetReader("uu"), Gen7, PersonalTable.USUM, MaxSpeciesID_7_USUM);
private static readonly EvolutionTree Evolves7b = new(GetReader("gg"), Gen7, PersonalTable.GG, MaxSpeciesID_7b);
private static readonly EvolutionTree Evolves8 = new(GetReader("ss"), Gen8, PersonalTable.SWSH, MaxSpeciesID_8);
private static readonly EvolutionTree Evolves8a = new(GetReader("la"), Gen8, PersonalTable.LA, MaxSpeciesID_8a);
private static readonly EvolutionTree Evolves8b = new(GetReader("bs"), Gen8, PersonalTable.BDSP, MaxSpeciesID_8b);
private static ReadOnlySpan<byte> GetResource(string resource) => Util.GetBinaryResource($"evos_{resource}.pkl");
private static BinLinkerAccessor GetReader(string resource) => BinLinkerAccessor.Get(GetResource(resource), resource);
static EvolutionTree()
{
// Add in banned evolution data!
Evolves7.FixEvoTreeSM();
Evolves8.FixEvoTreeSS();
Evolves8a.FixEvoTreeLA();
Evolves8b.FixEvoTreeBS();
}
public static EvolutionTree GetEvolutionTree(int generation) => generation switch
{
1 => Evolves1,
2 => Evolves2,
3 => Evolves3,
4 => Evolves4,
5 => Evolves5,
6 => Evolves6,
7 => Evolves7,
_ => Evolves8,
};
public static EvolutionTree GetEvolutionTree(PKM pkm, int generation) => generation switch
{
1 => Evolves1,
2 => Evolves2,
3 => Evolves3,
4 => Evolves4,
5 => Evolves5,
6 => Evolves6,
7 => pkm.Version is (int)GO or (int)GP or (int)GE ? Evolves7b : Evolves7,
_ => pkm.Version switch
{
(int)PLA => Evolves8a,
(int)BD or (int)SP => Evolves8b,
_ => Evolves8,
},
};
private readonly IReadOnlyList<EvolutionMethod[]> Entries;
private readonly GameVersion Game;
private readonly PersonalTable Personal;
private readonly int MaxSpeciesTree;
private readonly ILookup<int, EvolutionLink> Lineage;
private static int GetLookupKey(int species, int form) => species | (form << 11);
#region Constructor
private EvolutionTree(ReadOnlySpan<byte> data, GameVersion game, PersonalTable personal, int maxSpeciesTree)
{
Game = game;
Personal = personal;
MaxSpeciesTree = maxSpeciesTree;
Entries = GetEntries(data, game);
// Starting in Generation 7, forms have separate evolution data.
int format = Game - Gen1 + 1;
var oldStyle = format < 7;
var connections = oldStyle ? CreateTreeOld() : CreateTree();
Lineage = connections.ToLookup(obj => obj.Key, obj => obj.Value);
}
private EvolutionTree(BinLinkerAccessor data, GameVersion game, PersonalTable personal, int maxSpeciesTree)
{
Game = game;
Personal = personal;
MaxSpeciesTree = maxSpeciesTree;
Entries = GetEntries(data, game);
// Starting in Generation 7, forms have separate evolution data.
int format = Game - Gen1 + 1;
var oldStyle = format < 7;
var connections = oldStyle ? CreateTreeOld() : CreateTree();
Lineage = connections.ToLookup(obj => obj.Key, obj => obj.Value);
}
private IEnumerable<KeyValuePair<int, EvolutionLink>> CreateTreeOld()
{
for (int sSpecies = 1; sSpecies <= MaxSpeciesTree; sSpecies++)
{
var fc = Personal[sSpecies].FormCount;
for (int sForm = 0; sForm < fc; sForm++)
{
var index = sSpecies;
var evos = Entries[index];
foreach (var evo in evos)
{
var dSpecies = evo.Species;
if (dSpecies == 0)
continue;
var dForm = sSpecies == (int)Species.Espurr && evo.Method == (int)EvolutionType.LevelUpFormFemale1 ? 1 : sForm;
var key = GetLookupKey(dSpecies, dForm);
var link = new EvolutionLink(sSpecies, sForm, evo);
yield return new KeyValuePair<int, EvolutionLink>(key, link);
}
}
}
}
private IEnumerable<KeyValuePair<int, EvolutionLink>> CreateTree()
{
for (int sSpecies = 1; sSpecies <= MaxSpeciesTree; sSpecies++)
{
var fc = Personal[sSpecies].FormCount;
for (int sForm = 0; sForm < fc; sForm++)
{
var index = Personal.GetFormIndex(sSpecies, sForm);
var evos = Entries[index];
foreach (var evo in evos)
{
var dSpecies = evo.Species;
if (dSpecies == 0)
break;
var dForm = evo.GetDestinationForm(sForm);
var key = GetLookupKey(dSpecies, dForm);
var link = new EvolutionLink(sSpecies, sForm, evo);
yield return new KeyValuePair<int, EvolutionLink>(key, link);
}
}
}
}
private IReadOnlyList<EvolutionMethod[]> GetEntries(ReadOnlySpan<byte> data, GameVersion game) => game switch
{
Gen1 => EvolutionSet1.GetArray(data, MaxSpeciesTree),
Gen2 => EvolutionSet1.GetArray(data, MaxSpeciesTree),
Gen3 => EvolutionSet3.GetArray(data),
Gen4 => EvolutionSet4.GetArray(data),
Gen5 => EvolutionSet5.GetArray(data),
_ => throw new ArgumentOutOfRangeException(),
};
private IReadOnlyList<EvolutionMethod[]> GetEntries(BinLinkerAccessor data, GameVersion game) => game switch
{
Gen6 => EvolutionSet6.GetArray(data),
Gen7 => EvolutionSet7.GetArray(data),
Gen8 => EvolutionSet7.GetArray(data),
_ => throw new ArgumentOutOfRangeException(),
};
private void FixEvoTreeSM()
{
// Sun/Moon lack Ultra's Kantonian evolution methods.
BanEvo((int)Species.Raichu, 0, pkm => pkm.IsUntraded && pkm.SM);
BanEvo((int)Species.Marowak, 0, pkm => pkm.IsUntraded && pkm.SM);
BanEvo((int)Species.Exeggutor, 0, pkm => pkm.IsUntraded && pkm.SM);
}
private void FixEvoTreeSS()
{
// Gigantamax Pikachu, Meowth-0, and Eevee are prevented from evolving.
// Raichu cannot be evolved to the Alolan variant at this time.
BanEvo((int)Species.Raichu, 0, pkm => pkm is IGigantamax {CanGigantamax: true});
BanEvo((int)Species.Raichu, 1, pkm => (pkm is IGigantamax {CanGigantamax: true}) || pkm.Version is (int)GO or >= (int)GP);
BanEvo((int)Species.Persian, 0, pkm => pkm is IGigantamax {CanGigantamax: true});
BanEvo((int)Species.Persian, 1, pkm => pkm is IGigantamax {CanGigantamax: true});
BanEvo((int)Species.Perrserker, 0, pkm => pkm is IGigantamax {CanGigantamax: true});
BanEvo((int)Species.Exeggutor, 1, pkm => pkm.Version is (int)GO or >= (int)GP);
BanEvo((int)Species.Marowak, 1, pkm => pkm.Version is (int)GO or >= (int)GP);
BanEvo((int)Species.Weezing, 0, pkm => pkm.Version >= (int)SW);
BanEvo((int)Species.MrMime, 0, pkm => pkm.Version >= (int)SW);
foreach (var s in GetEvolutions((int)Species.Eevee, 0)) // Eeveelutions
BanEvo(s, 0, pkm => pkm is IGigantamax {CanGigantamax: true});
}
private void FixEvoTreeLA()
{
}
private void FixEvoTreeBS()
{
BanEvo((int)Species.Glaceon, 0, pkm => pkm.CurrentLevel == pkm.Met_Level); // Ice Stone is unreleased, requires Route 217 Ice Rock Level Up instead
BanEvo((int)Species.Milotic, 0, pkm => pkm is IContestStats { CNT_Beauty: < 170 } || pkm.CurrentLevel == pkm.Met_Level); // Prism Scale is unreleased, requires 170 Beauty Level Up instead
}
private void BanEvo(int species, int form, Func<PKM, bool> func)
{
var key = GetLookupKey(species, form);
var node = Lineage[key];
foreach (var link in node)
link.IsBanned = func;
}
#endregion
/// <summary>
/// Gets a list of evolutions for the input <see cref="PKM"/> by checking each evolution in the chain.
/// </summary>
/// <param name="pkm">Pokémon data to check with.</param>
/// <param name="maxLevel">Maximum level to permit before the chain breaks.</param>
/// <param name="maxSpeciesOrigin">Maximum species ID to permit within the chain.</param>
/// <param name="skipChecks">Ignores an evolution's criteria, causing the returned list to have all possible evolutions.</param>
/// <param name="minLevel">Minimum level to permit before the chain breaks.</param>
public EvoCriteria[] GetValidPreEvolutions(PKM pkm, byte maxLevel, int maxSpeciesOrigin = -1, bool skipChecks = false, byte minLevel = 1)
{
if (maxSpeciesOrigin <= 0)
maxSpeciesOrigin = GetMaxSpeciesOrigin(pkm);
if (pkm.IsEgg && !skipChecks)
{
return new[]
{
new EvoCriteria{ Species = (ushort)pkm.Species, Form = (byte)pkm.Form, LevelMax = maxLevel, LevelMin = maxLevel },
};
}
// Shedinja's evolution case can be a little tricky; hard-code handling.
if (pkm.Species == (int)Species.Shedinja && maxLevel >= 20 && (!pkm.HasOriginalMetLocation || minLevel < maxLevel))
{
var min = Math.Max(minLevel, (byte)20);
return new[]
{
new EvoCriteria { Species = (ushort)Species.Shedinja, LevelMax = maxLevel, LevelMin = min, Method = EvolutionType.LevelUp },
new EvoCriteria { Species = (ushort)Species.Nincada, LevelMax = maxLevel, LevelMin = minLevel },
};
}
return GetExplicitLineage(pkm, maxLevel, skipChecks, maxSpeciesOrigin, minLevel);
}
public bool IsSpeciesDerivedFrom(int species, int form, int otherSpecies, int otherForm, bool ignoreForm = true)
{
var evos = GetEvolutionsAndPreEvolutions(species, form);
foreach (var evo in evos)
{
var s = evo & 0x3FF;
if (s != otherSpecies)
continue;
if (ignoreForm)
return true;
var f = evo >> 11;
return f == otherForm;
}
return false;
}
/// <summary>
/// Gets all species the <see cref="species"/>-<see cref="form"/> can evolve to &amp; from, yielded in order of increasing evolution stage.
/// </summary>
/// <param name="species">Species ID</param>
/// <param name="form">Form ID</param>
/// <returns>Enumerable of species IDs (with the Form IDs included, left shifted by 11).</returns>
public IEnumerable<int> GetEvolutionsAndPreEvolutions(int species, int form)
{
foreach (var s in GetPreEvolutions(species, form))
yield return s;
yield return species;
foreach (var s in GetEvolutions(species, form))
yield return s;
}
public int GetBaseSpeciesForm(int species, int form, int skip = 0)
{
var chain = GetEvolutionsAndPreEvolutions(species, form);
foreach (var c in chain)
{
if (skip == 0)
return c;
skip--;
}
return species | (form << 11);
}
/// <summary>
/// Gets all species the <see cref="species"/>-<see cref="form"/> can evolve from, yielded in order of increasing evolution stage.
/// </summary>
/// <param name="species">Species ID</param>
/// <param name="form">Form ID</param>
/// <returns>Enumerable of species IDs (with the Form IDs included, left shifted by 11).</returns>
public IEnumerable<int> GetPreEvolutions(int species, int form)
{
int index = GetLookupKey(species, form);
var node = Lineage[index];
foreach (var method in node)
{
var s = method.Species;
if (s == 0)
continue;
var f = method.Form;
var preEvolutions = GetPreEvolutions(s, f);
foreach (var preEvo in preEvolutions)
yield return preEvo;
yield return s | (f << 11);
}
}
/// <summary>
/// Gets all species the <see cref="species"/>-<see cref="form"/> can evolve to, yielded in order of increasing evolution stage.
/// </summary>
/// <param name="species">Species ID</param>
/// <param name="form">Form ID</param>
/// <returns>Enumerable of species IDs (with the Form IDs included, left shifted by 11).</returns>
public IEnumerable<int> GetEvolutions(int species, int form)
{
int format = Game - Gen1 + 1;
int index = format < 7 ? species : Personal.GetFormIndex(species, form);
var evos = Entries[index];
foreach (var method in evos)
{
var s = method.Species;
if (s == 0)
continue;
var f = method.GetDestinationForm(form);
yield return s | (f << 11);
var nextEvolutions = GetEvolutions(s, f);
foreach (var nextEvo in nextEvolutions)
yield return nextEvo;
}
}
/// <summary>
/// Generates the reverse evolution path for the input <see cref="pkm"/>.
/// </summary>
/// <param name="pkm">Entity data</param>
/// <param name="maxLevel">Maximum level</param>
/// <param name="skipChecks">Skip the secondary checks that validate the evolution</param>
/// <param name="maxSpeciesOrigin">Clamp for maximum species ID</param>
/// <param name="minLevel">Minimum level</param>
private EvoCriteria[] GetExplicitLineage(PKM pkm, byte maxLevel, bool skipChecks, int maxSpeciesOrigin, byte minLevel)
{
var species = pkm.Species;
var form = pkm.Form;
var lvl = maxLevel;
var first = new EvoCriteria { Species = (ushort)species, Form = (byte)form, LevelMax = lvl };
const int maxEvolutions = 3;
Span<EvoCriteria> dl = stackalloc EvoCriteria[maxEvolutions];
dl[0] = first;
switch (species)
{
case (int)Species.Silvally: form = 0;
break;
}
// There aren't any circular evolution paths, and all lineages have at most 3 evolutions total.
// There aren't any convergent evolution paths, so only yield the first connection.
int ctr = 1;
while (true)
{
var key = GetLookupKey(species, form);
var node = Lineage[key];
bool oneValid = false;
foreach (var link in node)
{
if (link.IsEvolutionBanned(pkm) && !skipChecks)
continue;
var evo = link.Method;
if (!evo.Valid(pkm, lvl, skipChecks))
continue;
if (evo.RequiresLevelUp && minLevel >= lvl)
break; // impossible evolution
oneValid = true;
UpdateMinValues(dl[..ctr], evo, minLevel);
species = link.Species;
form = link.Form;
dl[ctr++] = evo.GetEvoCriteria((ushort)species, (byte)form, lvl);
if (evo.RequiresLevelUp)
lvl--;
break;
}
if (!oneValid)
break;
}
// Remove future gen pre-evolutions; no Munchlax from a Gen3 Snorlax, no Pichu from a Gen1-only Raichu, etc
ref var last = ref dl[ctr - 1];
if (last.Species > maxSpeciesOrigin)
{
for (int i = 0; i < ctr; i++)
{
if (dl[i].Species > maxSpeciesOrigin)
continue;
ctr--;
break;
}
}
// Last species is the wild/hatched species, the minimum level is because it has not evolved from previous species
var result = dl[..ctr];
last = ref result[^1];
last = last with { LevelMin = minLevel, LevelUpRequired = 0 };
// Rectify minimum levels
for (int i = result.Length - 2; i >= 0; i--)
{
ref var evo = ref result[i];
var prev = result[i + 1];
var min = (byte)Math.Max(prev.LevelMin + evo.LevelUpRequired, evo.LevelMin);
evo = evo with { LevelMin = min };
}
return result.ToArray();
}
private static void UpdateMinValues(Span<EvoCriteria> dl, EvolutionMethod evo, byte minLevel)
{
ref var last = ref dl[^1];
if (!evo.RequiresLevelUp)
{
// Evolutions like elemental stones, trade, etc
last = last with { LevelMin = minLevel };
return;
}
if (evo.Level == 0)
{
// Friendship based Level Up Evolutions, Pichu -> Pikachu, Eevee -> Umbreon, etc
last = last with { LevelMin = (byte)(minLevel + 1) };
// Raichu from Pikachu would have a minimum level of 1; accounting for Pichu (level up required) results in a minimum level of 2
if (dl.Length > 1)
{
ref var first = ref dl[0];
if (!first.RequiresLvlUp)
first = first with { LevelMin = (byte)(minLevel + 1) };
}
}
else // level up evolutions
{
last = last with { LevelMin = evo.Level };
if (dl.Length > 1)
{
ref var first = ref dl[0];
if (first.RequiresLvlUp)
{
// Pokemon like Crobat, its minimum level is Golbat minimum level + 1
if (first.LevelMin <= evo.Level)
first = first with {LevelMin = (byte)(evo.Level + 1) };
}
else
{
// Pokemon like Nidoqueen who evolve with an evolution stone, minimum level is prior evolution minimum level
if (first.LevelMin < evo.Level)
first = first with { LevelMin = evo.Level };
}
}
}
last = last with { LevelUpRequired = evo.RequiresLevelUp ? (byte)1 : (byte)0 };
}
/// <summary>
/// Links a <see cref="EvolutionMethod"/> to the source <see cref="Species"/> and <see cref="Form"/> that the method can be triggered from.
/// </summary>
private sealed class EvolutionLink
{
public readonly int Species;
public readonly int Form;
public readonly EvolutionMethod Method;
public Func<PKM, bool>? IsBanned { private get; set; }
public EvolutionLink(int species, int form, EvolutionMethod method)
{
Species = species;
Form = form;
Method = method;
}
/// <summary>
/// Checks if the <see cref="Method"/> is allowed.
/// </summary>
/// <param name="pkm">Entity to check</param>
/// <returns>True if banned, false if allowed.</returns>
public bool IsEvolutionBanned(PKM pkm) => IsBanned != null && IsBanned(pkm);
}
}
}