PKHeX/PKHeX.Core/Legality/Encounters/EncounterStatic/EncounterStatic5N.cs
Kurt a57f40ae7d Break up PKX into separate classes
Many years ago, PKX used to be a >4,000 line bloated file, which spun off multiple classes like CommonEdits and most of the early non-GUI PKM related logic. Now, it's just a stub to source the latest generation & personal table.

Separate files = more concise info, and more room to grow to do more advanced things.
Makes the IsPresent methods public (no longer internal).
2022-05-06 20:38:55 -07:00

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C#
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namespace PKHeX.Core
{
/// <summary>
/// Generation 5 Static Encounter from N
/// </summary>
/// <inheritdoc cref="EncounterStatic"/>
internal sealed record EncounterStatic5N : EncounterStatic5
{
public readonly uint PID;
public const bool NSparkle = true;
internal EncounterStatic5N(uint pid) : base(GameVersion.B2W2)
{
Shiny = Shiny.FixedValue;
PID = pid;
}
protected override void SetPINGA(PKM pk, EncounterCriteria criteria)
{
int gender = criteria.GetGender(EntityGender.GetFromPID(Species, PID), pk.PersonalInfo);
int nature = (int)Nature;
int ability = Ability.IsSingleValue(out var index) ? index : 0;
pk.PID = PID;
pk.Gender = gender;
SetIVs(pk);
pk.Nature = nature;
pk.RefreshAbility(ability);
}
public override bool IsMatchExact(PKM pkm, IDexLevel evo)
{
if (PID != pkm.PID)
return false;
return base.IsMatchExact(pkm, evo);
}
protected override void ApplyDetails(ITrainerInfo sav, EncounterCriteria criteria, PKM pk)
{
base.ApplyDetails(sav, criteria, pk);
SetNPokemonData((PK5)pk, pk.Language);
}
private static void SetNPokemonData(PK5 pk5, int lang)
{
pk5.IV_HP = pk5.IV_ATK = pk5.IV_DEF = pk5.IV_SPA = pk5.IV_SPD = pk5.IV_SPE = 30;
pk5.NPokémon = NSparkle;
pk5.OT_Name = GetOT(lang);
pk5.TID = 00002;
pk5.SID = 00000;
}
public static string GetOT(int lang) => lang == (int)LanguageID.Japanese ? "" : "N";
}
}