mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-22 10:23:09 +00:00
ef3cb34387
* Make EvolutionCriteria struct 8 bytes per object instead of 26 Unify LevelMin/LevelMax to match EncounterTemplate bubble up precise array type for better iteration * Inline queue operations, less allocation * Inline some logic * Update EvolutionChain.cs * Improve clarity on duplicate move check * Search reverse For a dual stage chain, finds it first iteration rather than second.
55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
namespace PKHeX.Core
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{
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/// <summary>
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/// Generation 4 Pokéwalker Encounter
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/// </summary>
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/// <inheritdoc cref="EncounterStatic"/>
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public sealed record EncounterStatic4Pokewalker : EncounterStatic
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{
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public override int Generation => 4;
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public EncounterStatic4Pokewalker(ushort species, sbyte gender, byte level) : base(GameVersion.HGSS)
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{
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Species = species;
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Gender = gender;
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Level = level;
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Gift = true;
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Location = Locations.PokeWalker4;
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}
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protected override bool IsMatchLocation(PKM pkm)
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{
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if (pkm.Format == 4)
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return Location == pkm.Met_Location;
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return true; // transfer location verified later
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}
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protected override bool IsMatchLevel(PKM pkm, IDexLevel evo)
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{
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if (pkm.Format != 4) // Met Level lost on PK4=>PK5
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return Level <= evo.LevelMax;
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return pkm.Met_Level == Level;
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}
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protected override bool IsMatchPartial(PKM pkm)
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{
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if (Gift && pkm.Ball != Ball)
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return true;
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return base.IsMatchPartial(pkm);
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}
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protected override void SetPINGA(PKM pk, EncounterCriteria criteria)
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{
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var pi = pk.PersonalInfo;
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int gender = criteria.GetGender(Gender, pi);
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int nature = (int)criteria.GetNature(Nature.Random);
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// Cannot force an ability; nature-gender-trainerID only yield fixed PIDs.
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// int ability = criteria.GetAbilityFromNumber(Ability, pi);
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PIDGenerator.SetRandomPIDPokewalker(pk, nature, gender);
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criteria.SetRandomIVs(pk);
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}
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}
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}
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