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https://github.com/kwsch/PKHeX
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5ce3e734b8
Runtime/jit repoints these to the dll rather than heap if we're Little Endian (always, otherwise will allocate like before). Eliminates quite a few static constructors, so even faster startup. Items later. |
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BattleMode.cs | ||
BattleStyle6.cs | ||
BattleVideo.cs | ||
BV3.cs | ||
BV6.cs | ||
BV7.cs | ||
BVRequestUtil.cs | ||
MoveTarget.cs | ||
RotateDirection.cs | ||
TurnActionCode.cs | ||
TurnStartCode.cs | ||
TurnStartInstruction.cs |