12fc528d34
PGT -> PK4 doesn't have HGSS ball data (value=0) Return the higher of the two When setting, consider the Fateful Encounter status before writing to 0x86 |
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PKHeX | ||
Tests/PKHeX.Tests | ||
.gitattributes | ||
.gitignore | ||
LICENSE.md | ||
PKHeX.sln | ||
README.md |
PKHeX
Pokémon GBA/NDS/3DS save editor, programmed in C#.
Supports the following files originating from the Nintendo GBA, NDS, & 3DS:
- Save files ("main", .sav)
- Individual Pokémon entity files (.pk*)
- Mystery Gift files (.pgt, .pcd, .pgf, .wc6) including conversion to .pk*
- Importing teams from Decrypted Battle Videos (X/Y/OR/AS only)
- Transferring of previous generation entities (.pkm) to future generation formats and save files
Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported.
Pokémon Showdown sets can be imported/exported in addition to QR codes.
Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, or SaveDataFiler).
Screenshots
License
PKHeX is licensed under GPLv3. Refer to LICENSE.md for more information.
Building
PKHeX can be compiled with any compiler that supports C# 6.0.
IDE
PKHeX can be opened with MS Visual Studio and MonoDevelop by importing the project with the .sln or .csproj file.
Command Line
You can use xbuild of Mono: xbuild PKHeX.sln
.
GNU/Linux
On Debian, you can install MonoDevelop and Mono runtime with sudo apt-get install monodevelop
. GNU/Linux is not the main Operating System of developers of this program so there may be bugs; some may come from non GNU/Linux specific code of Mono (so developers using *BSD, Windows and OS X should be able to reproduce them).