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OPower
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
SecretBase
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
BattleBox6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
BerryField6AO.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
BoxLayout6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
ConfigSave6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
Daycare6AO.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
Encount6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
EventWork6.cs
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Misc fixes
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2024-03-04 23:46:11 -06:00 |
Fashion6XY.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
GameTime6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
GTS6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
HallFame6Entity.cs
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Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
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2024-02-22 21:20:54 -06:00 |
IGymTeamInfo.cs
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File scoped namespaces (#3529)
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2022-06-18 11:04:24 -07:00 |
ItemInfo6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
LinkBlock6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
MaisonBlock.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
Misc6AO.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
Misc6XY.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
MyItem6AO.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
MyItem6XY.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
MyStatus6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
MyStatus6XY.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
MysteryBlock6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
PlayTime6.cs
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Deduplicate Gen 6-8 PlayTime Logic (#4208)
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2024-03-10 08:50:32 -06:00 |
PSS6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
Puff6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
RecordBlock6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
SangoInfoBlock.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
SecretBase6Block.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
Situation6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
SubEventLog6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
SuperTrainBlock.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
TrainerFashion6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
TrainerSprite6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |
UnionPokemon6.cs
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Refactoring: Rework saveblock to be Memory<byte> based (#4200)
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2024-03-03 23:13:16 -06:00 |