PKHeX/PKHeX.Core/Saves/Substructures/Gen6
Jonathan Herbert c651c6f6cd
Deduplicate Gen 6-8 PlayTime Logic (#4208)
Slightly overengineered but a fun experiment to de-duplicate some logic.
2024-03-10 08:50:32 -06:00
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OPower Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
SecretBase Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
BattleBox6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
BerryField6AO.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
BoxLayout6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
ConfigSave6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
Daycare6AO.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
Encount6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
EventWork6.cs Misc fixes 2024-03-04 23:46:11 -06:00
Fashion6XY.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
GameTime6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
GTS6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
HallFame6Entity.cs Refactor: Gen3/4 Lead Encounters, property fixing (#4193) 2024-02-22 21:20:54 -06:00
IGymTeamInfo.cs File scoped namespaces (#3529) 2022-06-18 11:04:24 -07:00
ItemInfo6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
LinkBlock6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
MaisonBlock.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
Misc6AO.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
Misc6XY.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
MyItem6AO.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
MyItem6XY.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
MyStatus6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
MyStatus6XY.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
MysteryBlock6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
PlayTime6.cs Deduplicate Gen 6-8 PlayTime Logic (#4208) 2024-03-10 08:50:32 -06:00
PSS6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
Puff6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
RecordBlock6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
SangoInfoBlock.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
SecretBase6Block.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
Situation6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
SubEventLog6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
SuperTrainBlock.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
TrainerFashion6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
TrainerSprite6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00
UnionPokemon6.cs Refactoring: Rework saveblock to be Memory<byte> based (#4200) 2024-03-03 23:13:16 -06:00