PKHeX/PKHeX.Core/Saves/Substructures/Gen5/Musical5.cs

28 lines
784 B
C#

using System;
namespace PKHeX.Core;
public sealed class Musical5(SAV5 SAV, Memory<byte> raw) : SaveBlock<SAV5>(SAV, raw)
{
private const int PropOffset = 0x258;
public void UnlockAllMusicalProps()
{
// 100 props, which is 12.5 bytes of bitflags.
for (int i = 0; i < 0xC; i++)
Data[PropOffset + i] = 0xFF;
Data[PropOffset + 0xC] = 0x0F; // top 4 bits unset, to complete multiple of 8 (100=>104 bits).
}
public bool GetHasProp(int prop)
{
var bitOffset = prop >> 3;
return SAV.GetFlag(Data, PropOffset + bitOffset, prop & 7);
}
public void SetHasProp(int prop, bool value = true)
{
var bitOffset = prop >> 3;
SAV.SetFlag(Data, PropOffset + bitOffset, prop & 7, value);
}
}