mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-24 04:53:08 +00:00
381 lines
15 KiB
C#
381 lines
15 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
|
|
namespace PKHeX.Core
|
|
{
|
|
public partial class Util
|
|
{
|
|
private const string TranslationSplitter = " = ";
|
|
|
|
#region String Lists
|
|
|
|
/// <summary>
|
|
/// Gets a list of all Pokémon species names.
|
|
/// </summary>
|
|
/// <param name="language">Language of the Pokémon species names to select (e.g. "en", "fr", "jp", etc.)</param>
|
|
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon species name.</returns>
|
|
public static string[] getSpeciesList(string language)
|
|
{
|
|
return getStringList("species", language);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a list of all move names.
|
|
/// </summary>
|
|
/// <param name="language">Language of the move names to select (e.g. "en", "fr", "jp", etc.)</param>
|
|
/// <returns>An array of strings whose indexes correspond to the IDs of each move name.</returns>
|
|
public static string[] getMovesList(string language)
|
|
{
|
|
return getStringList("moves", language);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a list of all Pokémon ability names.
|
|
/// </summary>
|
|
/// <param name="language">Language of the Pokémon ability names to select (e.g. "en", "fr", "jp", etc.)</param>
|
|
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon ability name.</returns>
|
|
public static string[] getAbilitiesList(string language)
|
|
{
|
|
return getStringList("abilities", language);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a list of all Pokémon nature names.
|
|
/// </summary>
|
|
/// <param name="language">Language of the Pokémon nature names to select (e.g. "en", "fr", "jp", etc.)</param>
|
|
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon nature name.</returns>
|
|
public static string[] getNaturesList(string language)
|
|
{
|
|
return getStringList("natures", language);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a list of all Pokémon form names.
|
|
/// </summary>
|
|
/// <param name="language">Language of the Pokémon form names to select (e.g. "en", "fr", "jp", etc.)</param>
|
|
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon form name.</returns>
|
|
public static string[] getFormsList(string language)
|
|
{
|
|
return getStringList("forms", language);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a list of all Pokémon type names.
|
|
/// </summary>
|
|
/// <param name="language">Language of the Pokémon type names to select (e.g. "en", "fr", "jp", etc.)</param>
|
|
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon type name.</returns>
|
|
public static string[] getTypesList(string language)
|
|
{
|
|
return getStringList("types", language);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a list of all Pokémon characteristic.
|
|
/// </summary>
|
|
/// <param name="language">Language of the Pokémon characteristic to select (e.g. "en", "fr", "jp", etc.)</param>
|
|
/// <returns>An array of strings whose indexes correspond to the IDs of each Pokémon characteristic.</returns>
|
|
public static string[] getCharacteristicsList(string language)
|
|
{
|
|
return getStringList("character", language);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a list of all items.
|
|
/// </summary>
|
|
/// <param name="language">Language of the items to select (e.g. "en", "fr", "jp", etc.)</param>
|
|
/// <returns>An array of strings whose indexes correspond to the IDs of each item.</returns>
|
|
public static string[] getItemsList(string language)
|
|
{
|
|
return getStringList("items", language);
|
|
}
|
|
|
|
#endregion
|
|
|
|
public static string[] getStringList(string f)
|
|
{
|
|
var txt = Properties.Resources.ResourceManager.GetString(f); // Fetch File, \n to list.
|
|
if (txt == null) return new string[0];
|
|
string[] rawlist = (txt).Split('\n');
|
|
for (int i = 0; i < rawlist.Length; i++)
|
|
rawlist[i] = rawlist[i].Trim();
|
|
return rawlist;
|
|
}
|
|
public static string[] getStringList(string f, string l)
|
|
{
|
|
var txt = Properties.Resources.ResourceManager.GetString("text_" + f + "_" + l); // Fetch File, \n to list.
|
|
if (txt == null) return new string[0];
|
|
string[] rawlist = (txt).Split('\n');
|
|
for (int i = 0; i < rawlist.Length; i++)
|
|
rawlist[i] = rawlist[i].Trim();
|
|
return rawlist;
|
|
}
|
|
public static string[] getStringListFallback(string f, string l, string fallback)
|
|
{
|
|
string[] text = getStringList(f, l);
|
|
if (text.Length == 0)
|
|
text = getStringList(f, fallback);
|
|
return text;
|
|
}
|
|
public static string[] getNulledStringArray(string[] SimpleStringList)
|
|
{
|
|
try
|
|
{
|
|
string[] newlist = new string[ToInt32(SimpleStringList[SimpleStringList.Length - 1].Split(',')[0]) + 1];
|
|
for (int i = 1; i < SimpleStringList.Length; i++)
|
|
newlist[ToInt32(SimpleStringList[i].Split(',')[0])] = SimpleStringList[i].Split(',')[1];
|
|
return newlist;
|
|
}
|
|
catch { return null; }
|
|
}
|
|
|
|
public static byte[] getBinaryResource(string name)
|
|
{
|
|
using (var resource = typeof(Util).GetTypeInfo().Assembly.GetManifestResourceStream("PKHeX.Core.Resources.byte." + name))
|
|
{
|
|
var buffer = new byte[resource.Length];
|
|
resource.Read(buffer, 0, (int)resource.Length);
|
|
return buffer;
|
|
}
|
|
}
|
|
|
|
#region Non-Form Translation
|
|
/// <summary>
|
|
/// Gets the names of the properties defined in the given input
|
|
/// </summary>
|
|
/// <param name="input">Enumerable of translation definitions in the form "Property = Value".</param>
|
|
/// <returns></returns>
|
|
private static string[] getProps(IEnumerable<string> input)
|
|
{
|
|
return input.Select(l => l.Substring(0, l.IndexOf(TranslationSplitter, StringComparison.Ordinal))).ToArray();
|
|
}
|
|
|
|
private static IEnumerable<string> DumpStrings(Type t)
|
|
{
|
|
var props = ReflectUtil.getPropertiesStartWithPrefix(t, "V");
|
|
return props.Select(p => $"{p}{TranslationSplitter}{ReflectUtil.GetValue(t, p).ToString()}");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the current localization in a static class containing language-specific strings
|
|
/// </summary>
|
|
public static string[] getLocalization(Type t, string[] existingLines = null)
|
|
{
|
|
existingLines = existingLines ?? new string[0];
|
|
var currentLines = DumpStrings(t).ToArray();
|
|
var existing = getProps(existingLines);
|
|
var current = getProps(currentLines);
|
|
|
|
var result = new string[currentLines.Length];
|
|
for (int i = 0; i < current.Length; i++)
|
|
{
|
|
int index = Array.IndexOf(existing, current[i]);
|
|
result[i] = index < 0 ? currentLines[i] : existingLines[index];
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies localization to a static class containing language-specific strings.
|
|
/// </summary>
|
|
/// <param name="t">Type of the static class containing the desired strings.</param>
|
|
/// <param name="lines">Lines containing the localized strings</param>
|
|
private static void setLocalization(Type t, IEnumerable<string> lines)
|
|
{
|
|
if (lines == null)
|
|
return;
|
|
foreach (var line in lines.Where(l => l != null))
|
|
{
|
|
var index = line.IndexOf(TranslationSplitter, StringComparison.Ordinal);
|
|
if (index < 0)
|
|
continue;
|
|
var prop = line.Substring(0, index);
|
|
var value = line.Substring(index + TranslationSplitter.Length);
|
|
|
|
try
|
|
{
|
|
ReflectUtil.SetValue(t, prop.ToUpper(), value);
|
|
}
|
|
catch
|
|
{
|
|
Console.WriteLine($"Property not present: {prop} || Value written: {value}");
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies localization to a static class containing language-specific strings.
|
|
/// </summary>
|
|
/// <param name="t">Type of the static class containing the desired strings.</param>
|
|
/// <param name="languageFilePrefix">Prefix of the language file to use. Example: if the target is legality_en.txt, <paramref name="languageFilePrefix"/> should be "legality".</param>
|
|
/// <param name="currentCultureCode">Culture information</param>
|
|
private static void setLocalization(Type t, string languageFilePrefix, string currentCultureCode)
|
|
{
|
|
setLocalization(t, getStringList($"{languageFilePrefix}_{currentCultureCode}"));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies localization to a static class containing language-specific strings.
|
|
/// </summary>
|
|
/// <param name="t">Type of the static class containing the desired strings.</param>
|
|
/// <remarks>The values used to translate the given static class are retrieved from [TypeName]_[CurrentLangCode2].txt in the resource manager of PKHeX.Core.</remarks>
|
|
/// <param name="currentCultureCode">Culture information</param>
|
|
public static void setLocalization(Type t, string currentCultureCode)
|
|
{
|
|
setLocalization(t, t.Name, currentCultureCode);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region DataSource Providing
|
|
public static List<ComboItem> getCBList(string textfile, string lang)
|
|
{
|
|
// Set up
|
|
string[] inputCSV = getStringList(textfile);
|
|
|
|
// Get Language we're fetching for
|
|
int index = Array.IndexOf(new[] { "ja", "en", "fr", "de", "it", "es", "ko", "zh", }, lang);
|
|
|
|
// Set up our Temporary Storage
|
|
string[] unsortedList = new string[inputCSV.Length - 1];
|
|
int[] indexes = new int[inputCSV.Length - 1];
|
|
|
|
// Gather our data from the input file
|
|
for (int i = 1; i < inputCSV.Length; i++)
|
|
{
|
|
string[] countryData = inputCSV[i].Split(',');
|
|
indexes[i - 1] = Convert.ToInt32(countryData[0]);
|
|
unsortedList[i - 1] = countryData[index + 1];
|
|
}
|
|
|
|
// Sort our input data
|
|
string[] sortedList = new string[inputCSV.Length - 1];
|
|
Array.Copy(unsortedList, sortedList, unsortedList.Length);
|
|
Array.Sort(sortedList);
|
|
|
|
// Arrange the input data based on original number
|
|
return sortedList.Select(s => new ComboItem
|
|
{
|
|
Text = s,
|
|
Value = indexes[Array.IndexOf(unsortedList, s)]
|
|
}).ToList();
|
|
}
|
|
public static List<ComboItem> getCBList(string[] inStrings, params int[][] allowed)
|
|
{
|
|
List<ComboItem> cbList = new List<ComboItem>();
|
|
if (allowed?.First() == null)
|
|
allowed = new[] { Enumerable.Range(0, inStrings.Length).ToArray() };
|
|
|
|
foreach (int[] list in allowed)
|
|
{
|
|
// Sort the Rest based on String Name
|
|
string[] unsortedChoices = new string[list.Length];
|
|
for (int i = 0; i < list.Length; i++)
|
|
unsortedChoices[i] = inStrings[list[i]];
|
|
|
|
string[] sortedChoices = new string[unsortedChoices.Length];
|
|
Array.Copy(unsortedChoices, sortedChoices, unsortedChoices.Length);
|
|
Array.Sort(sortedChoices);
|
|
|
|
// Add the rest of the items
|
|
cbList.AddRange(sortedChoices.Select(s => new ComboItem
|
|
{
|
|
Text = s,
|
|
Value = list[Array.IndexOf(unsortedChoices, s)]
|
|
}));
|
|
}
|
|
return cbList;
|
|
}
|
|
public static List<ComboItem> getOffsetCBList(List<ComboItem> cbList, string[] inStrings, int offset, int[] allowed)
|
|
{
|
|
if (allowed == null)
|
|
allowed = Enumerable.Range(0, inStrings.Length).ToArray();
|
|
|
|
int[] list = (int[])allowed.Clone();
|
|
for (int i = 0; i < list.Length; i++)
|
|
list[i] -= offset;
|
|
|
|
// Sort the Rest based on String Name
|
|
string[] unsortedChoices = new string[allowed.Length];
|
|
for (int i = 0; i < allowed.Length; i++)
|
|
unsortedChoices[i] = inStrings[list[i]];
|
|
|
|
string[] sortedChoices = new string[unsortedChoices.Length];
|
|
Array.Copy(unsortedChoices, sortedChoices, unsortedChoices.Length);
|
|
Array.Sort(sortedChoices);
|
|
|
|
var indices = new Dictionary<string, int>();
|
|
foreach (var str in unsortedChoices.Where(str => !indices.ContainsKey(str)))
|
|
indices.Add(str, 0);
|
|
|
|
// Add the rest of the items
|
|
foreach (var s in sortedChoices)
|
|
{
|
|
var index = Array.IndexOf(unsortedChoices, s, indices[s]);
|
|
cbList.Add(new ComboItem
|
|
{
|
|
Text = s,
|
|
Value = allowed[index]
|
|
});
|
|
indices[s] = index + 1;
|
|
}
|
|
|
|
|
|
return cbList;
|
|
}
|
|
public static List<ComboItem> getVariedCBList(string[] inStrings, int[] stringNum, int[] stringVal)
|
|
{
|
|
// Set up
|
|
List<ComboItem> newlist = new List<ComboItem>();
|
|
|
|
for (int i = 4; i > 1; i--) // add 4,3,2
|
|
{
|
|
// First 3 Balls are always first
|
|
ComboItem ncbi = new ComboItem
|
|
{
|
|
Text = inStrings[i],
|
|
Value = i
|
|
};
|
|
newlist.Add(ncbi);
|
|
}
|
|
|
|
// Sort the Rest based on String Name
|
|
string[] ballnames = new string[stringNum.Length];
|
|
for (int i = 0; i < stringNum.Length; i++)
|
|
ballnames[i] = inStrings[stringNum[i]];
|
|
|
|
string[] sortedballs = new string[stringNum.Length];
|
|
Array.Copy(ballnames, sortedballs, ballnames.Length);
|
|
Array.Sort(sortedballs);
|
|
|
|
// Add the rest of the balls
|
|
newlist.AddRange(sortedballs.Select(s => new ComboItem
|
|
{
|
|
Text = s,
|
|
Value = stringVal[Array.IndexOf(ballnames, s)]
|
|
}));
|
|
return newlist;
|
|
}
|
|
public static List<ComboItem> getUnsortedCBList(string textfile)
|
|
{
|
|
// Set up
|
|
List<ComboItem> cbList = new List<ComboItem>();
|
|
string[] inputCSV = getStringList(textfile);
|
|
|
|
// Gather our data from the input file
|
|
for (int i = 1; i < inputCSV.Length; i++)
|
|
{
|
|
string[] inputData = inputCSV[i].Split(',');
|
|
ComboItem ncbi = new ComboItem
|
|
{
|
|
Text = inputData[1],
|
|
Value = Convert.ToInt32(inputData[0])
|
|
};
|
|
cbList.Add(ncbi);
|
|
}
|
|
return cbList;
|
|
}
|
|
#endregion
|
|
}
|
|
}
|