mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-26 14:00:21 +00:00
d47bb1d297
With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
215 lines
9.8 KiB
C#
215 lines
9.8 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary> Generation 2 <see cref="PKM"/> format for <see cref="GameVersion.Stadium2"/>. </summary>
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public sealed class SK2 : GBPKM, ICaughtData2
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{
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public override PersonalInfo2 PersonalInfo => PersonalTable.C[Species];
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public override bool Valid => Species <= 252;
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public override int SIZE_PARTY => PokeCrypto.SIZE_2STADIUM;
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public override int SIZE_STORED => PokeCrypto.SIZE_2STADIUM;
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private bool IsEncodingJapanese { get; set; }
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public override bool Japanese => IsEncodingJapanese;
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public override bool Korean => false;
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private const int StringLength = 12;
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public override EntityContext Context => EntityContext.Gen2;
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public override int MaxStringLengthOT => StringLength;
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public override int MaxStringLengthNickname => StringLength;
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public SK2(bool jp = false) : base(PokeCrypto.SIZE_2STADIUM) => IsEncodingJapanese = jp;
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public SK2(byte[] data) : this(data, IsJapanese(data)) { }
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public SK2(byte[] data, bool jp) : base(data) => IsEncodingJapanese = jp;
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public override SK2 Clone() => new((byte[])Data.Clone(), Japanese)
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{
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IsEgg = IsEgg,
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};
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protected override byte[] Encrypt() => Data;
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#region Stored Attributes
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public override ushort Species { get => Data[0]; set => Data[0] = (byte)value; }
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public override int SpriteItem => ItemConverter.GetItemFuture2((byte)HeldItem);
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public override int HeldItem { get => Data[0x1]; set => Data[0x1] = (byte)value; }
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public override ushort Move1 { get => Data[2]; set => Data[2] = (byte)value; }
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public override ushort Move2 { get => Data[3]; set => Data[3] = (byte)value; }
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public override ushort Move3 { get => Data[4]; set => Data[4] = (byte)value; }
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public override ushort Move4 { get => Data[5]; set => Data[5] = (byte)value; }
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public override ushort TID16 { get => ReadUInt16BigEndian(Data.AsSpan(6)); set => WriteUInt16BigEndian(Data.AsSpan(6), value); }
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public override uint EXP { get => ReadUInt32BigEndian(Data.AsSpan(8)); set => WriteUInt32BigEndian(Data.AsSpan(8), value); } // not 3 bytes like in PK2
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public override int EV_HP { get => ReadUInt16BigEndian(Data.AsSpan(0x0C)); set => WriteUInt16BigEndian(Data.AsSpan(0x0C), (ushort)value); }
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public override int EV_ATK { get => ReadUInt16BigEndian(Data.AsSpan(0x0E)); set => WriteUInt16BigEndian(Data.AsSpan(0x0E), (ushort)value); }
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public override int EV_DEF { get => ReadUInt16BigEndian(Data.AsSpan(0x10)); set => WriteUInt16BigEndian(Data.AsSpan(0x10), (ushort)value); }
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public override int EV_SPE { get => ReadUInt16BigEndian(Data.AsSpan(0x12)); set => WriteUInt16BigEndian(Data.AsSpan(0x12), (ushort)value); }
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public override int EV_SPC { get => ReadUInt16BigEndian(Data.AsSpan(0x14)); set => WriteUInt16BigEndian(Data.AsSpan(0x14), (ushort)value); }
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public override ushort DV16 { get => ReadUInt16BigEndian(Data.AsSpan(0x16)); set => WriteUInt16BigEndian(Data.AsSpan(0x16), value); }
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public override int Move1_PP { get => Data[0x18] & 0x3F; set => Data[0x18] = (byte)((Data[0x18] & 0xC0) | Math.Min(63, value)); }
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public override int Move2_PP { get => Data[0x19] & 0x3F; set => Data[0x19] = (byte)((Data[0x19] & 0xC0) | Math.Min(63, value)); }
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public override int Move3_PP { get => Data[0x1A] & 0x3F; set => Data[0x1A] = (byte)((Data[0x1A] & 0xC0) | Math.Min(63, value)); }
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public override int Move4_PP { get => Data[0x1B] & 0x3F; set => Data[0x1B] = (byte)((Data[0x1B] & 0xC0) | Math.Min(63, value)); }
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public override int Move1_PPUps { get => (Data[0x18] & 0xC0) >> 6; set => Data[0x18] = (byte)((Data[0x18] & 0x3F) | ((value & 0x3) << 6)); }
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public override int Move2_PPUps { get => (Data[0x19] & 0xC0) >> 6; set => Data[0x19] = (byte)((Data[0x19] & 0x3F) | ((value & 0x3) << 6)); }
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public override int Move3_PPUps { get => (Data[0x1A] & 0xC0) >> 6; set => Data[0x1A] = (byte)((Data[0x1A] & 0x3F) | ((value & 0x3) << 6)); }
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public override int Move4_PPUps { get => (Data[0x1B] & 0xC0) >> 6; set => Data[0x1B] = (byte)((Data[0x1B] & 0x3F) | ((value & 0x3) << 6)); }
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public override int CurrentFriendship { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
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public override int Stat_Level { get => Data[0x1D]; set => Data[0x1D] = (byte)value; }
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public override bool IsEgg { get => (Data[0x1E] & 1) == 1; set => Data[0x1E] = (byte)((Data[0x1E] & ~1) | (value ? 1 : 0)); }
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public bool IsRental
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{
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get => (Data[0x1E] & 4) == 4;
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set
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{
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if (!value)
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{
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Data[0x1E] &= 0xFB;
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return;
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}
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Data[0x1E] |= 4;
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OT_Name = string.Empty;
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}
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}
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// 0x1F
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private byte PKRS { get => Data[0x20]; set => Data[0x20] = value; }
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// Crystal only Caught Data
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public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)((PKRS & ~0xF) | value); }
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public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)((PKRS & 0xF) | (value << 4)); }
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public ushort CaughtData { get => ReadUInt16BigEndian(Data.AsSpan(0x21)); set => WriteUInt16BigEndian(Data.AsSpan(0x21), value); }
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public int Met_TimeOfDay { get => (CaughtData >> 14) & 0x3; set => CaughtData = (ushort)((CaughtData & 0x3FFF) | ((value & 0x3) << 14)); }
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public override int Met_Level { get => (CaughtData >> 8) & 0x3F; set => CaughtData = (ushort)((CaughtData & 0xC0FF) | ((value & 0x3F) << 8)); }
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public override int OT_Gender { get => (CaughtData >> 7) & 1; set => CaughtData = (ushort)((CaughtData & 0xFF7F) | ((value & 1) << 7)); }
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public override int Met_Location { get => CaughtData & 0x7F; set => CaughtData = (ushort)((CaughtData & 0xFF80) | (value & 0x7F)); }
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public override string Nickname
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{
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get => StringConverter12.GetString(Nickname_Trash, Japanese);
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set => StringConverter12.SetString(Nickname_Trash, value, StringLength, Japanese, StringConverterOption.None);
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}
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public override string OT_Name
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{
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get => StringConverter12.GetString(OT_Trash, Japanese);
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set
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{
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if (IsRental)
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{
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OT_Trash.Clear();
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return;
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}
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StringConverter12.SetString(OT_Trash, value, StringLength, Japanese, StringConverterOption.None);
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}
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}
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public override Span<byte> Nickname_Trash => Data.AsSpan(0x24, StringLength);
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public override Span<byte> OT_Trash => Data.AsSpan(0x30, StringLength);
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#endregion
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#region Party Attributes
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public override int Status_Condition { get; set; }
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public override int Stat_HPCurrent { get; set; }
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public override int Stat_HPMax { get; set; }
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public override int Stat_ATK { get; set; }
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public override int Stat_DEF { get; set; }
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public override int Stat_SPE { get; set; }
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public override int Stat_SPA { get; set; }
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public override int Stat_SPD { get; set; }
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#endregion
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public override int OT_Friendship { get => CurrentFriendship; set => CurrentFriendship = value; }
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public override bool HasOriginalMetLocation => CaughtData != 0;
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public override int Version { get => (int)GameVersion.GSC; set { } }
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protected override void GetNonNickname(int language, Span<byte> data)
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{
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var name = SpeciesName.GetSpeciesNameGeneration(Species, language, 2);
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StringConverter12.SetString(data, name, data.Length, Japanese, StringConverterOption.Clear50);
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}
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public override void SetNotNicknamed(int language) => GetNonNickname(language, Nickname_Trash);
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// Maximums
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public override ushort MaxMoveID => Legal.MaxMoveID_2;
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public override ushort MaxSpeciesID => Legal.MaxSpeciesID_2;
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public override int MaxAbilityID => Legal.MaxAbilityID_2;
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public override int MaxItemID => Legal.MaxItemID_2;
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public PK2 ConvertToPK2() => new(Japanese)
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{
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Species = Species,
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HeldItem = HeldItem,
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Move1 = Move1,
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Move2 = Move2,
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Move3 = Move3,
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Move4 = Move4,
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TID16 = TID16,
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EXP = EXP,
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EV_HP = EV_HP,
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EV_ATK = EV_ATK,
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EV_DEF = EV_DEF,
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EV_SPE = EV_SPE,
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EV_SPC = EV_SPC,
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DV16 = DV16,
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Move1_PP = Move1_PP,
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Move2_PP = Move2_PP,
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Move3_PP = Move3_PP,
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Move4_PP = Move4_PP,
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Move1_PPUps = Move1_PPUps,
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Move2_PPUps = Move2_PPUps,
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Move3_PPUps = Move3_PPUps,
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Move4_PPUps = Move4_PPUps,
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CurrentFriendship = CurrentFriendship,
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Stat_Level = Stat_Level,
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IsEgg = IsEgg,
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PKRS_Days = PKRS_Days,
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PKRS_Strain = PKRS_Strain,
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CaughtData = CaughtData,
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// Only copies until first 0x50 terminator, but just copy everything
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Nickname = Nickname,
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OT_Name = IsRental ? Japanese ? "1337" : "PKHeX" : OT_Name,
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};
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private static bool IsJapanese(ReadOnlySpan<byte> data)
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{
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const byte empty = 0;
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const byte terminator = StringConverter12.G1TerminatorCode;
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var ot = data.Slice(0x30, StringLength);
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if (ot[6..].ContainsAnyExcept(empty, terminator))
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return false;
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if (!StringConverter12.GetIsG1Japanese(ot))
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return false;
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var nick = data.Slice(0x24, StringLength);
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if (nick[6..].ContainsAnyExcept(empty, terminator))
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return false;
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if (!StringConverter12.GetIsG1Japanese(nick))
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return false;
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return true;
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}
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private static bool IsEnglish(ReadOnlySpan<byte> data)
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{
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if (!StringConverter12.GetIsG1English(data.Slice(0x30, StringLength)))
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return false;
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if (!StringConverter12.GetIsG1English(data.Slice(0x24, StringLength)))
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return false;
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return true;
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}
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public bool IsPossible(bool japanese) => japanese ? IsJapanese(Data) : IsEnglish(Data);
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public void SwapLanguage() => IsEncodingJapanese ^= true;
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}
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