PKHeX/PKHeX.Core/Legality/Areas/EncounterArea7g.cs
Kurt 103aa9aa4b
Revise EncounterArea and EncounterType for clarity (#3228)
EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced.

EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users.

Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector?
2021-06-29 20:58:06 -07:00

107 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
/// <inheritdoc cref="EncounterArea" />
/// <summary>
/// <see cref="GameVersion.GO"/> encounter area for <see cref="GameVersion.GG"/>
/// </summary>
public sealed record EncounterArea7g : EncounterArea, ISpeciesForm
{
/// <summary> Species for the area </summary>
/// <remarks> Due to how the encounter data is packaged by PKHeX, each species-form is grouped together. </remarks>
public int Species { get; }
/// <summary> Form of the Species </summary>
public int Form { get; }
public readonly EncounterSlot7GO[] Slots;
protected override IReadOnlyList<EncounterSlot> Raw => Slots;
private EncounterArea7g(int species, int form, EncounterSlot7GO[] slots) : base(GameVersion.GO)
{
Species = species;
Form = form;
Location = Locations.GO7;
Slots = slots;
}
internal static EncounterArea7g[] GetArea(byte[][] data)
{
var areas = new EncounterArea7g[data.Length];
for (int i = 0; i < areas.Length; i++)
areas[i] = GetArea(data[i]);
return areas;
}
private const int entrySize = (2 * sizeof(int)) + 2;
private static EncounterArea7g GetArea(byte[] data)
{
var sf = BitConverter.ToUInt16(data, 0);
int species = sf & 0x7FF;
int form = sf >> 11;
var result = new EncounterSlot7GO[(data.Length - 2) / entrySize];
var area = new EncounterArea7g(species, form, result);
for (int i = 0; i < result.Length; i++)
{
var offset = (i * entrySize) + 2;
result[i] = ReadSlot(data, offset, area, species, form);
}
return area;
}
private static EncounterSlot7GO ReadSlot(byte[] data, int offset, EncounterArea7g area, int species, int form)
{
int start = BitConverter.ToInt32(data, offset);
int end = BitConverter.ToInt32(data, offset + 4);
var sg = data[offset + 8];
var shiny = (Shiny)(sg & 0x3F);
var gender = (Gender)(sg >> 6);
var type = (PogoType)data[offset + 9];
return new EncounterSlot7GO(area, species, form, start, end, shiny, gender, type);
}
public override IEnumerable<EncounterSlot> GetMatchingSlots(PKM pkm, IReadOnlyList<EvoCriteria> chain)
{
// Find the first chain that has slots defined.
// Since it is possible to evolve before transferring, we only need the highest evolution species possible.
// PoGoEncTool has already extrapolated the evolutions to separate encounters!
var sf = chain.FirstOrDefault(z => z.Species == Species && z.Form == Form);
if (sf == null)
yield break;
var stamp = EncounterSlotGO.GetTimeStamp(pkm.Met_Year + 2000, pkm.Met_Month, pkm.Met_Day);
var met = Math.Max(sf.MinLevel, pkm.Met_Level);
EncounterSlot7GO? deferredIV = null;
foreach (var slot in Slots)
{
if (!slot.IsLevelWithinRange(met))
continue;
//if (!slot.IsBallValid(ball)) -- can have any of the in-game balls due to re-capture
// continue;
if (!slot.Shiny.IsValid(pkm))
continue;
//if (slot.Gender != Gender.Random && (int) slot.Gender != pkm.Gender)
// continue;
if (!slot.IsWithinStartEnd(stamp))
continue;
if (!slot.GetIVsValid(pkm))
{
deferredIV ??= slot;
continue;
}
yield return slot;
}
if (deferredIV != null)
yield return deferredIV;
}
}
}