mirror of
https://github.com/kwsch/PKHeX
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cc8ac7a4f1
fixed dat .editorconfig in vs22 Catching general exceptions is okay because this program handles user modified data that can potentially be corrupt.
51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
namespace PKHeX.Core
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{
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/// <summary>
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/// <see cref="GameVersion"/> analogues used by Colosseum/XD instead of the main-series values.
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/// </summary>
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public enum GCVersion : byte
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{
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None = 0,
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FR = 1,
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LG = 2,
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S = 8,
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R = 9,
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E = 10,
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CXD = 11,
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}
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public static class GCVersionExtensions
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{
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/// <summary>
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/// Translates a main-series <see cref="GameVersion"/> to the corresponding <see cref="GCVersion"/> value.
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/// </summary>
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/// <param name="gbaVersion">Version ID while present in the main-series games</param>
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/// <returns>Version ID while present in the GameCube games</returns>
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public static GCVersion GetCXDVersionID(this GameVersion gbaVersion) => gbaVersion switch
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{
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GameVersion.S => GCVersion.S,
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GameVersion.R => GCVersion.R,
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GameVersion.E => GCVersion.E,
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GameVersion.FR => GCVersion.FR,
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GameVersion.LG => GCVersion.LG,
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GameVersion.CXD => GCVersion.CXD,
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_ => GCVersion.None,
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};
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/// <summary>
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/// Translates a <see cref="GCVersion"/> to the corresponding main-series <see cref="GameVersion"/> value.
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/// </summary>
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/// <param name="gcVersion">Version ID while present in the GameCube games</param>
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/// <returns>Version ID while present in the main-series games</returns>
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public static GameVersion GetG3VersionID(this GCVersion gcVersion) => gcVersion switch
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{
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GCVersion.S => GameVersion.S,
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GCVersion.R => GameVersion.R,
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GCVersion.E => GameVersion.E,
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GCVersion.FR => GameVersion.FR,
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GCVersion.LG => GameVersion.LG,
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GCVersion.CXD => GameVersion.CXD,
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_ => GameVersion.Unknown,
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};
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}
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}
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