PKHeX/Resources/text/de/lang_de.txt
Kaphotics b95cbbbfce Simplify Unicode usage
Now shows current status as a checkbox.
2016-01-29 17:27:20 -08:00

296 lines
No EOL
7.8 KiB
Text
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

! PKHeX Interface Customization File
! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
! lang_en.txt = English
! lang_jp.txt = Japanese
! lang_fr.txt = French
! lang_de.txt = German
! lang_es.txt = Spanish
! lang_it.txt = Italian
! lang_ko.txt = Korean
! lang_zh.txt = Chinese
! lang_pt.txt = Portuguese
! Make sure that each edit has a ' = ' between Control name and new Text!
!
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below.
! Main = PKHeX
- Change stuff below this line, not above.
---------------------Menu Strip------------------------
Menu_File = File
Menu_Open = Open...
Menu_Save = Save PK6...
Menu_ExportSAV = Export SAV...
Menu_ExportMAIN = Export main
Menu_ExportBAK = Export BAK
Menu_Exit = Quit
--
Menu_Tools = Tools
Menu_Showdown = Showdown
Menu_ShowdownImportPK6 = Import Set from Clipboard
Menu_ShowdownExportPK6 = Export Set to Clipboard
Menu_ShowdownExportParty = Export Party to Clipboard
Menu_ShowdownExportBattleBox = Export Battle Box to Clipboard
Menu_CyberGadget = CyberGadget
Menu_CodeGenerator = Code Generator
Menu_OpenTemp = Open Temp Folder
Menu_OpenCache = Open Cache Folder
Menu_Data = Data
Menu_LoadBoxes = Load Boxes
Menu_DumpBoxes = Dump Boxes
Menu_Report = Box Data Report
Menu_Database = PK6 Datenbank
Menu_Other = Andere
Menu_OpenSDF = Open SaveDataFiler Folder
Menu_OpenSDB = Open SaveDataBackup Folder
--
Menu_Options = Optionen
Menu_Language = Sprache
Menu_Modify = Bei Einstellung auf SAV
Menu_ModifyDex = Ändern Pokédex
Menu_ModifyPK6 = Ändern PK6 Info
Menu_Unicode = Unicode
Menu_About = Über PKHeX
--------------------Context Menus----------------------
mnuView = Zeige
mnuSet = Einstellen
mnuDelete = Löschen
mnu2View = Zeige
--------------------Main Tab Data----------------------
Tab_Main = Haupt
Label_PID = PID:
BTN_RerollPID = Neu
Label_Species = Pokémon:
CHK_Nicknamed = Spitzname:
Label_EXP = EXP:
Label_CurLevel = Level:
Label_Nature = Wesen:
Label_HeldItem = Item:
Label_Friendship = Freundschaft:
Label_Form = Form:
Label_Ability = Fähigkeit:
Label_Language = Sprache:
CHK_IsEgg = Ist Ei
CHK_Infected = Infiziert
CHK_Cured = Geheilt
Label_PKRS = PkRs:
Label_PKRSdays = d:
Label_Country = Land:
Label_SubRegion = Unterregion:
Label_3DSRegion = 3DS Region:
---------------------Met Tab Data-----------------------
Tab_Met = Traf
Label_OriginGame = Herkunftsspiel:
Label_MetLocation = Fundort:
Label_Ball = Ball:
Label_MetLevel = Trefflevel:
Label_MetDate = Treffdatum:
Label_EncounterType = Begegnung:
CHK_Fateful = Schicksalshafte Begeg.
---------------------Egg Met Data-----------------------
CHK_AsEgg = Als Ei
GB_EggConditions = Ei-Treff-Bedingungen
Label_EggLocation = Fundort:
Label_EggDate = Datum:
--------------------Stats Tab Data----------------------
Tab_Stats = Werte
Label_IVs = DVs
Label_EVs = EVs
Label_Stats = Werte
Label_HP = KP:
Label_ATK = Atk:
Label_DEF = Def:
Label_SPA = SpA:
Label_SPD = SpD:
Label_SPE = Init:
Label_Total = Gesamt:
Label_HiddenPowerPrefix = Kraftreserve Typ:
Label_CharacteristicPrefix = Persönlichkeit:
BTN_RandomIVs = Zufällige DVs
BTN_RandomEVs = Zufällige EVs
Label_ContestStats = Wettbewerbswerte
Label_Cool = Coolness
Label_Beauty = Schönheit
Label_Cute = Anmut
Label_Smart = Klugheit
Label_Tough = Stärke
Label_Sheen = Glanz
-------------------Attacks Tab Data---------------------
Tab_Attacks = Attacken
GB_CurrentMoves = Aktuelle Attacken
Label_CurPP = AP
Label_PPups = AP Plus
GB_RelearnMoves = Wiedererlente Attacken
-------------------OT/Misc Tab Data---------------------
Tab_OTMisc = OT/Etc
GB_OT = Trainer Informationen
Label_TID = TID:
Label_SID = SID:
Label_OT = OT:
GB_nOT = Letzter (nicht OT) Handler
Label_PrevOT = OT:
GB_ExtraBytes = Extra Bytes
GB_Markings = Markierungen
BTN_Ribbons = Bänder/Medaillen
BTN_History = Erinnerung/Amie
Label_EncryptionConstant = PKX-Konstante:
BTN_RerollEC = Neu
-----------------Save Data Interface--------------------
Tab_Box = Box
Tab_PartyBattle = Team-Kampf
Tab_Other = Andere
Tab_SAV = SAV
B_OpenPokePuffs = Poké Puffs
B_OpenItemPouch = Items
B_OpenTrainerInfo = Trainerinfo
B_OUTPasserby = Passanten
B_OpenBoxLayout = Boxlayout
B_OpenWondercards = Wunderkarte
B_OpenBerryField = Beerenfeld
B_OpenOPowers = O-Kräfte
B_OpenEventFlags = Event Flags
B_OpenPokedex = Pokédex
--
B_OpenSecretBase = Secret Base
--------------------Tab Internals-----------------------
L_Party = Team:
L_BattleBox = Kampfbox:
L_ReadOnlyPBB = Dieser ist nur lesbar.
GB_Daycare = Pension
GB_GTS = GTS
GB_Fused = Fused
GB_SUBE = Alter Mann
DayCare_HasEgg = Ei verfügbar
L_DaycareSeed = Seed
L_ReadOnlyOther = Dieser Tab ist nur lesbar.
B_JPEG = Speichere PGL .JPEG
B_VerifyCHK = Checksums
B_SaveBoxBin = Save Box Data++
L_GameSync = Game Sync ID:
L_Secure1 = Secure Value 1:
L_Secure2 = Secure Value 2:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Ribbons / Medals UI Below
! RibbonMedal
- Change stuff below this line, not above.
----------------------Buttons--------------------------
BTN_All = Alle
BTN_None = Nichts
BTN_Cancel = Abbrechen
BTN_Save = Speichern
-------------------Ribbons/Medals----------------------
Tab_Kalos = Häufige Bänder
Tab_Extra = Zusatzbänder
Tab_Medals = Trainingsmedaillen
GB_Kalos12 = Set 12
Kalos1a_0 = Kalos Champion
Kalos1a_1 = Hoenn Champion
Kalos1a_2 = Sinnoh Champion
Kalos1a_3 = Beste Freunde
Kalos1a_4 = Training
Kalos1a_5 = Erfahrener Kämpfer
Kalos1a_6 = Experten Kämpfer
Kalos1a_7 = Fleiß
---
Kalos1b_0 = Wachsamkeit
Kalos1b_1 = Schock
Kalos1b_2 = Niederschlag
Kalos1b_3 = Sorglosigkeit
Kalos1b_4 = Entspannung
Kalos1b_5 = Schlafen
Kalos1b_6 = Lächeln
Kalos1b_7 = Hinreißend
---
GB_Kalos34 = Set 2
Kalos2a_0 = Königlich
Kalos2a_1 = Hinreißend Königl.
Kalos2a_2 = Künstler
Kalos2a_3 = Fußabdruck
Kalos2a_4 = Rekord
Kalos2a_5 = Legende
Kalos2a_6 = Land
Kalos2a_7 = Nation
---
Kalos2b_0 = Erde
Kalos2b_1 = Welt
Kalos2b_2 = Klassisch
Kalos2b_3 = Premier
Kalos2b_4 = Geschichte
Kalos2b_5 = Geburtstag
Kalos2b_6 = Spezial
Kalos2b_7 = Gedenk
---
GB_Extra1 = Set 3
Extra1_0 = Wunsch
Extra1_1 = Kampfchampion
Extra1_2 = Regionaler Champion
Extra1_3 = Nationaler Champion
Extra1_4 = Weltchampion
L_PastContest = Verg. Wettbewerbsb.:
L_PastBattle = Verg. Kampfb.:
------------------Super Training---------------------
L_SuperTraining = Normales Super Training
L_Rank1 = Rang 1
TMedal1_3 = KP
TMedal1_4 = Atk
TMedal1_7 = Def
TMedal1_2 = SpA
TMedal1_5 = SpD
TMedal1_6 = Init
L_Rank2 = Rang 2
TMedal2_1 = KP
TMedal2_2 = Atk
TMedal2_5 = Def
TMedal2_0 = SpA
TMedal2_3 = SpD
TMedal2_4 = Init
L_Rank3 = Rang 3
TMedal2_7 = HP
TMedal3_0 = Atk
TMedal3_3 = Def
TMedal2_6 = SpA
TMedal3_1 = SpD
TMedal3_2 = Init
CHK_Secret = Geheimtraining verfügbar
L_Rank3 = Rang 4
TMedal3_4 = Unheil
L_Rank3 = Rang 5
TMedal3_5 = Blattst.
TMedal3_6 = Feuerst.
TMedal3_7 = Wasserst.
TMedal4_0 = Beweg. Tore!
L_Rank3 = Rang 6
TMedal4_1 = 2. Halbzeit!
TMedal4_2 = 1. Haltzeit!
TMedal4_3 = Weitsch.
L_Rank3 = Rang 7
TMedal4_4 = Purmel
TMedal4_5 = Bit-Ballon-Barriere
TMedal4_6 = Blitz-K.O.!
L_Rank3 = Rang 8
TMedal4_7 = Pokémon X/Y
---
L_Bag = Last Used Bag:
L_Hits = Hits Remaining:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
! MemoryAmie
- Change stuff below this line, not above.
---------------------Bottom UI-------------------------
BTN_Cancel = Abbrechen
BTN_Save = Speichern
L_Handler = Aktueller Handler:
-
Tab_OTMemory = Erinnerungen mit: OT
L_OT_Friendship = Freundschaft:
L_OT_Affection = Zuneigung:
Tab_CTMemory = Erinnerungen mit: notOT
L_CT_Friendship = Freundschaft:
L_cT_Affection = Zuneigung:
Tab_Residence = Herkunft
--
- **Please leave the {0} in your line. The OT name will show instead.
--
L_Arguments = Deaktiviert ; Nie verlassen ; OT ; Letzte Gen. ; Erinnerungen mit ; Pokémon ; Area ; Item(s) ; Move ; Location
! End