PKHeX/PKHeX.WinForms/Util/PathUtilWindows.cs

153 lines
7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using PKHeX.Core;
namespace PKHeX.WinForms
{
public static class PathUtilWindows
{
/// <summary>
/// Gets the 3DS's root folder, usually from an inserted SD card.
/// </summary>
/// <param name="skipFirstDrive">Optional parameter to skip the first drive.
/// The first drive is usually the system hard drive, or can be a floppy disk drive (slower to check, never has expected data).</param>
/// <returns>Folder path pointing to the Nintendo 3DS folder.</returns>
public static string Get3DSLocation(bool skipFirstDrive = true) => FindConsoleRootFolder("Nintendo 3DS", skipFirstDrive);
/// <summary>
/// Gets the Switch's root folder, usually from an inserted SD card.
/// </summary>
/// <param name="skipFirstDrive">Optional parameter to skip the first drive.
/// The first drive is usually the system hard drive, or can be a floppy disk drive (slower to check, never has expected data).</param>
/// <returns>Folder path pointing to the Nintendo folder.</returns>
public static string GetSwitchLocation(bool skipFirstDrive = true) => FindConsoleRootFolder("Nintendo", skipFirstDrive);
private static string FindConsoleRootFolder(string path, bool skipFirstDrive)
{
try
{
// Skip first drive (some users still have floppy drives and would chew up time!)
IEnumerable<string> DriveList = Environment.GetLogicalDrives();
if (skipFirstDrive)
DriveList = DriveList.Skip(1);
return DriveList
.Select(drive => Path.Combine(drive, path))
.FirstOrDefault(Directory.Exists);
}
catch { }
return null;
}
/// <summary>
/// Gets a list of 3DS save backup paths for the storage device.
/// </summary>
/// <param name="root">Root location of device</param>
/// <returns>List of possible 3DS save backup paths.</returns>
public static IEnumerable<string> Get3DSBackupPaths(string root)
{
yield return Path.Combine(root, "saveDataBackup");
yield return Path.Combine(root, "filer", "UserSaveData");
yield return Path.Combine(root, "JKSV", "Saves");
yield return Path.Combine(root, "TWLSaveTool");
yield return Path.Combine(root, "fbi", "save");
yield return Path.Combine(root, "gm9", "out");
yield return Path.Combine(root, "3ds", "Checkpoint", "saves");
}
/// <summary>
/// Gets a list of Switch save backup paths for the storage device.
/// </summary>
/// <param name="root">Root location of device</param>
/// <returns>List of possible 3DS save backup paths.</returns>
public static IEnumerable<string> GetSwitchBackupPaths(string root)
{
yield return Path.Combine(root, "switch", "Checkpoint", "saves");
}
/// <summary>
/// Finds a compatible save file that was most recently saved (by file write time).
/// </summary>
/// <param name="error">If this function does not return a save file, this parameter will be set to the error message.</param>
/// <param name="extra">Paths to check in addition to the default paths</param>
/// <returns>Reference to a valid save file, if any.</returns>
public static SaveFile DetectSaveFile(ref string error, params string[] extra)
{
var foldersToCheck = GetFoldersToCheck(extra);
var result = GetSaveFilePathsFromFolders(foldersToCheck, out var possiblePaths);
if (!result)
{
error = string.Join(Environment.NewLine, possiblePaths); // `possiblePaths` contains the error message
return null;
}
// return newest save file path that is valid
var byMostRecent = possiblePaths.OrderByDescending(f => new FileInfo(f).LastWriteTime);
var saves = byMostRecent.Select(SaveUtil.GetVariantSAV);
return saves.FirstOrDefault(z => z?.ChecksumsValid == true);
}
/// <summary>
/// Gets all detectable save files ordered by most recently saved (by file write time).
/// </summary>
/// <param name="detect">Detect save files stored in common SD card homebrew locations.</param>
/// <param name="extra">Paths to check in addition to the default paths</param>
/// <returns>Valid save files, if any.</returns>
public static IEnumerable<SaveFile> GetSaveFiles(bool detect, params string[] extra) => GetSaveFiles(detect, (IEnumerable<string>)extra);
/// <summary>
/// Gets all detectable save files ordered by most recently saved (by file write time).
/// </summary>
/// <param name="detect">Detect save files stored in common SD card homebrew locations.</param>
/// <param name="extra">Paths to check in addition to the default paths</param>
/// <returns>Valid save files, if any.</returns>
public static IEnumerable<SaveFile> GetSaveFiles(bool detect, IEnumerable<string> extra)
{
var paths = detect ? GetFoldersToCheck(extra) : extra;
var result = GetSaveFilePathsFromFolders(paths, out var possiblePaths);
if (!result)
return Enumerable.Empty<SaveFile>();
var byMostRecent = possiblePaths.OrderByDescending(f => new FileInfo(f).LastWriteTime);
return byMostRecent.Select(SaveUtil.GetVariantSAV);
}
public static IEnumerable<string> GetFoldersToCheck(IEnumerable<string> extra)
{
var foldersToCheck = extra.Where(f => f?.Length > 0);
string path3DS = Path.GetPathRoot(Get3DSLocation());
if (path3DS != null) // check for Homebrew/CFW backups
foldersToCheck = foldersToCheck.Concat(Get3DSBackupPaths(path3DS));
string pathNX = Path.GetPathRoot(GetSwitchLocation());
if (pathNX != null) // check for Homebrew/CFW backups
foldersToCheck = foldersToCheck.Concat(GetSwitchBackupPaths(pathNX));
return foldersToCheck;
}
private static bool GetSaveFilePathsFromFolders(IEnumerable<string> foldersToCheck, out IEnumerable<string> possible)
{
var possiblePaths = new List<string>();
foreach (var folder in foldersToCheck)
{
if (!SaveUtil.GetSavesFromFolder(folder, true, out IEnumerable<string> files))
{
if (files == null)
continue;
possible = files;
return false;
}
if (files != null)
possiblePaths.AddRange(files);
}
possible = possiblePaths;
return true;
}
}
}