PKHeX/PKHeX.Core/Legality/Areas/EncounterArea7g.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

109 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <inheritdoc cref="EncounterArea" />
/// <summary>
/// <see cref="GameVersion.GO"/> encounter area for <see cref="GameVersion.GG"/>
/// </summary>
public sealed record EncounterArea7g : EncounterArea, ISpeciesForm
{
/// <summary> Species for the area </summary>
/// <remarks> Due to how the encounter data is packaged by PKHeX, each species-form is grouped together. </remarks>
public ushort Species { get; }
/// <summary> Form of the Species </summary>
public byte Form { get; }
public readonly EncounterSlot7GO[] Slots;
protected override IReadOnlyList<EncounterSlot> Raw => Slots;
private EncounterArea7g(ushort species, byte form, EncounterSlot7GO[] slots) : base(GameVersion.GO)
{
Species = species;
Form = form;
Location = Locations.GO7;
Slots = slots;
}
internal static EncounterArea7g[] GetArea(BinLinkerAccessor data)
{
var areas = new EncounterArea7g[data.Length];
for (int i = 0; i < areas.Length; i++)
areas[i] = GetArea(data[i]);
return areas;
}
private const int meta = 4;
private const int entrySize = (2 * sizeof(int)) + 2;
private static EncounterArea7g GetArea(ReadOnlySpan<byte> data)
{
var species = ReadUInt16LittleEndian(data);
var form = data[2];
//var import = (EntityFormatDetected)data[3];
data = data[meta..];
var result = new EncounterSlot7GO[data.Length / entrySize];
var area = new EncounterArea7g(species, form, result);
for (int i = 0; i < result.Length; i++)
{
var offset = i * entrySize;
var entry = data.Slice(offset, entrySize);
result[i] = ReadSlot(entry, area, species, form);
}
return area;
}
private static EncounterSlot7GO ReadSlot(ReadOnlySpan<byte> entry, EncounterArea7g area, ushort species, byte form)
{
int start = ReadInt32LittleEndian(entry);
int end = ReadInt32LittleEndian(entry[4..]);
var sg = entry[8];
var shiny = (Shiny)(sg & 0x3F);
var gender = (Gender)(sg >> 6);
var type = (PogoType)entry[9];
return new EncounterSlot7GO(area, species, form, start, end, shiny, gender, type);
}
public override IEnumerable<EncounterSlot> GetMatchingSlots(PKM pk, EvoCriteria[] chain)
{
// Find the first chain that has slots defined.
// Since it is possible to evolve before transferring, we only need the highest evolution species possible.
// PoGoEncTool has already extrapolated the evolutions to separate encounters!
var sf = Array.Find(chain, z => z.Species == Species && z.Form == Form);
if (sf == default)
yield break;
var stamp = EncounterSlotGO.GetTimeStamp(pk.Met_Year + 2000, pk.Met_Month, pk.Met_Day);
var met = Math.Max(sf.LevelMin, pk.Met_Level);
EncounterSlot7GO? deferredIV = null;
foreach (var slot in Slots)
{
if (!slot.IsLevelWithinRange(met))
continue;
//if (!slot.IsBallValid(ball)) -- can have any of the in-game balls due to re-capture
// continue;
if (!slot.Shiny.IsValid(pk))
continue;
//if (slot.Gender != Gender.Random && (int) slot.Gender != pk.Gender)
// continue;
if (!slot.IsWithinStartEnd(stamp))
continue;
if (!slot.GetIVsValid(pk))
{
deferredIV ??= slot;
continue;
}
yield return slot;
}
if (deferredIV != null)
yield return deferredIV;
}
}