mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 00:13:10 +00:00
0bc7eeb5f5
stupid bruteforce for slot4->pk4
154 lines
5.3 KiB
C#
154 lines
5.3 KiB
C#
using static PKHeX.Core.SlotType;
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using static PKHeX.Core.SlotNumber;
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namespace PKHeX.Core;
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/// <summary>
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/// RNG Encounter Slot Ranges to convert the [0,100) value into a slot index.
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/// </summary>
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public static class SlotRange
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{
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private const int Invalid = -1; // all slots are [0,X], unsigned. This will always result in a non-match.
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/// <summary>
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/// Gets the <see cref="INumberedSlot.SlotNumber"/> from the raw 16bit <see cref="rand"/> seed half.
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/// </summary>
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public static int GetSlot(SlotType type, uint rand, FrameType t) => t switch
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{
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FrameType.MethodH => HSlot(type, rand),
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FrameType.MethodJ => JSlot(type, rand),
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FrameType.MethodK => KSlot(type, rand),
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_ => Invalid,
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};
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/// <summary>
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/// Gets the <see cref="INumberedSlot.SlotNumber"/> from the raw 16bit <see cref="rand"/> seed half.
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/// </summary>
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private static int HSlot(SlotType type, uint rand)
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{
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var ESV = rand % 100;
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if ((type & Swarm) != 0)
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return ESV < 50 ? 0 : Invalid;
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return type switch
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{
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Old_Rod => GetHOldRod(ESV),
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Good_Rod => GetHGoodRod(ESV),
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Super_Rod => GetHSuperRod(ESV),
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Rock_Smash => GetHSurf(ESV),
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Surf => GetHSurf(ESV),
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_ => GetHRegular(ESV),
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};
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}
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/// <summary>
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/// Gets the <see cref="INumberedSlot.SlotNumber"/> from the raw 16bit <see cref="rand"/> seed half.
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/// </summary>
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private static int KSlot(SlotType type, uint rand)
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{
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var ESV = rand % 100;
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return type switch
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{
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Rock_Smash or Surf => GetHSurf(ESV),
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Old_Rod or Good_Rod or Super_Rod => GetKSuperRod(ESV),
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BugContest => GetKBCC(ESV),
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Headbutt or (Headbutt | Special) => GetKHeadbutt(ESV),
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_ => GetHRegular(ESV),
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};
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}
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/// <summary>
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/// Gets the <see cref="INumberedSlot.SlotNumber"/> from the raw 16bit <see cref="rand"/> seed half.
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/// </summary>
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private static int JSlot(SlotType type, uint rand)
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{
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uint ESV = rand / 656;
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return type switch
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{
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Old_Rod or Rock_Smash or Surf => GetHSurf(ESV),
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Good_Rod or Super_Rod => GetJSuperRod(ESV),
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HoneyTree => 0,
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_ => GetHRegular(ESV),
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};
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}
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public static int GetLevel(EncounterSlot slot, LeadRequired lead, uint lvlrand)
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{
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if ((lead & LeadRequired.PressureHustleSpiritFail) == LeadRequired.PressureHustleSpirit)
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return slot.LevelMax;
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if (slot.IsFixedLevel)
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return slot.LevelMin;
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int delta = slot.LevelMax - slot.LevelMin + 1;
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var adjust = (int)(lvlrand % delta);
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return slot.LevelMin + adjust;
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}
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#pragma warning disable IDE0060, RCS1163 // Unused parameter.
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public static bool GetIsEncounterable<T>(T slot, FrameType frameType, int rand, LeadRequired lead) where T : ISlotRNGType
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#pragma warning restore IDE0060, RCS1163 // Unused parameter.
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{
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var type = slot.Type;
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if (type.IsSweetScentType())
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return true;
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if (type is HoneyTree)
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return true;
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return true; // todo
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//return GetCanEncounter(slot, frameType, rand, lead);
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}
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// ReSharper disable once UnusedMember.Global
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public static bool GetCanEncounter<T>(T slot, FrameType frameType, int rand, LeadRequired lead) where T : ISlotRNGType
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{
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int proc = frameType == FrameType.MethodJ ? rand / 656 : rand % 100;
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var stype = slot.Type;
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if (stype == Rock_Smash)
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return proc < 60;
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if (frameType == FrameType.MethodH)
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return true; // fishing encounters are disjointed by the hooked message.
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return GetCanEncounterFish(lead, stype, proc);
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}
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private static bool GetCanEncounterFish(LeadRequired lead, SlotType stype, int proc) => stype switch
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{
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// Lead:None => can be suction cups
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Old_Rod => proc switch
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{
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< 25 => true,
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< 50 => lead == LeadRequired.None,
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_ => false,
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},
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Good_Rod => proc switch
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{
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< 50 => true,
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< 75 => lead == LeadRequired.None,
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_ => false,
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},
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Super_Rod => proc < 75 || lead == LeadRequired.None,
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_ => false,
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};
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/// <summary>
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/// Checks both Static and Magnet Pull ability type selection encounters to see if the encounter can be selected.
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/// </summary>
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/// <param name="slot">Slot Data</param>
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/// <param name="esv">Rand16 value for the call</param>
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/// <returns>Slot number from the slot data if the slot is selected on this frame, else an invalid slot value.</returns>
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internal static int GetSlotStaticMagnet<T>(T slot, uint esv) where T : EncounterSlot, IMagnetStatic, INumberedSlot
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{
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if (slot.IsStaticSlot())
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{
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var index = esv % slot.StaticCount;
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if (index == slot.StaticIndex)
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return slot.SlotNumber;
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}
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if (slot.IsMagnetSlot())
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{
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var index = esv % slot.MagnetPullCount;
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if (index == slot.MagnetPullIndex)
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return slot.SlotNumber;
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}
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return Invalid;
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}
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}
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