mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-16 00:58:01 +00:00
98ebf4c5cb
LGPE uses a list of pkm for boxes, and has pointers indicating where each party member is at need some logic for handling the sorting. Had suspected this a while back so this pre-work came in handy (untested tho) make eventflags offset ptr virtual, I might end up doing things differently for event flags
251 lines
9.6 KiB
C#
251 lines
9.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using static PKHeX.Core.GameVersion;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Utility class for <see cref="GameVersion"/> logic.
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/// </summary>
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public static class GameUtil
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{
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/// <summary>
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/// List of possible <see cref="GameVersion"/> values a <see cref="PKM.Version"/> can have.
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/// </summary>
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/// <remarks>Ordered roughly by most recent games first.</remarks>
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public static readonly GameVersion[] GameVersions = ((GameVersion[])Enum.GetValues(typeof(GameVersion))).Where(z => z < RB && z > 0).Reverse().ToArray();
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/// <summary>
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/// Indicates if the <see cref="GameVersion"/> value is a value used by the games or is an aggregate indicator.
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/// </summary>
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/// <param name="game">Game to check</param>
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public static bool IsValidSavedVersion(this GameVersion game) => 0 < game && game <= RB;
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/// <summary>Determines the Version Grouping of an input Version ID</summary>
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/// <param name="Version">Version of which to determine the group</param>
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/// <returns>Version Group Identifier or Invalid if type cannot be determined.</returns>
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public static GameVersion GetMetLocationVersionGroup(GameVersion Version)
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{
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switch (Version)
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{
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// Sidegame
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case CXD:
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return CXD;
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case GO:
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return GO;
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// Gen1
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case RBY: case RD: case BU: case YW: case GN:
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return RBY;
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// Gen2
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case GS: case GD: case SV: case C:
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return GSC;
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// Gen3
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case R: case S:
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return RS;
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case E:
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return E;
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case FR: case LG:
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return FR;
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// Gen4
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case D: case P:
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return DP;
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case Pt:
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return Pt;
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case HG: case SS:
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return HGSS;
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// Gen5
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case B: case W:
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return BW;
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case B2: case W2:
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return B2W2;
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// Gen6
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case X: case Y:
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return XY;
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case OR: case AS:
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return ORAS;
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// Gen7
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case SN: case MN:
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return SM;
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case US: case UM:
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return USUM;
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case GP: case GE:
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return GG;
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default:
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return Invalid;
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}
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}
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/// <summary>
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/// Gets a Version ID from the end of that Generation
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/// </summary>
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/// <param name="generation">Generation ID</param>
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/// <returns>Version ID from requested generation. If none, return <see cref="Invalid"/>.</returns>
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public static GameVersion GetVersion(int generation)
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{
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switch (generation)
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{
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case 1: return RBY;
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case 2: return C;
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case 3: return E;
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case 4: return SS;
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case 5: return W2;
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case 6: return AS;
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case 7: return UM;
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default:
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return Invalid;
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}
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}
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/// <summary>
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/// Gets the Generation the <see cref="GameVersion"/> belongs to.
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/// </summary>
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/// <param name="game">Game to retrieve the generation for</param>
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/// <returns>Generation ID</returns>
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public static int GetGeneration(this GameVersion game)
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{
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if (Gen1.Contains(game)) return 1;
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if (Gen2.Contains(game)) return 2;
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if (Gen3.Contains(game)) return 3;
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if (Gen4.Contains(game)) return 4;
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if (Gen5.Contains(game)) return 5;
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if (Gen6.Contains(game)) return 6;
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if (Gen7.Contains(game)) return 7;
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return -1;
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}
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/// <summary>
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/// Gets the Generation the <see cref="GameVersion"/> belongs to.
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/// </summary>
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/// <param name="game">Game to retrieve the generation for</param>
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/// <returns>Generation ID</returns>
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public static int GetMaxSpeciesID(this GameVersion game)
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{
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if (Gen1.Contains(game)) return Legal.MaxSpeciesID_1;
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if (Gen2.Contains(game)) return Legal.MaxSpeciesID_2;
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if (Gen3.Contains(game)) return Legal.MaxSpeciesID_3;
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if (Gen4.Contains(game)) return Legal.MaxSpeciesID_4;
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if (Gen5.Contains(game)) return Legal.MaxSpeciesID_5;
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if (Gen6.Contains(game)) return Legal.MaxSpeciesID_6;
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if (Gen7.Contains(game))
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{
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if (SM.Contains(game))
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return Legal.MaxSpeciesID_7;
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if (USUM.Contains(game))
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return Legal.MaxSpeciesID_7_USUM;
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if (GG.Contains(game))
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return Legal.MaxSpeciesID_7b;
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return Legal.MaxSpeciesID_7_USUM;
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}
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return -1;
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}
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/// <summary>
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/// Checks if the <see cref="g1"/> version (or subset versions) is equivalent to <see cref="g2"/>.
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/// </summary>
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/// <param name="g1">Version (set)</param>
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/// <param name="g2">Individual version</param>
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public static bool Contains(this GameVersion g1, int g2) => g1.Contains((GameVersion) g2);
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/// <summary>
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/// Checks if the <see cref="g1"/> version (or subset versions) is equivalent to <see cref="g2"/>.
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/// </summary>
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/// <param name="g1">Version (set)</param>
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/// <param name="g2">Individual version</param>
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public static bool Contains(this GameVersion g1, GameVersion g2)
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{
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if (g1 == g2 || g1 == Any)
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return true;
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switch (g1)
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{
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case RB:
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return g2 == RD || g2 == BU || g2 == GN;
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case Stadium:
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case EventsGBGen1:
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case VCEvents:
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case RBY:
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return RB.Contains(g2) || g2 == YW;
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case Gen1:
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return RBY.Contains(g2) || g2 == Stadium || g2 == EventsGBGen1 || g2 == VCEvents;
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case GS: return g2 == GD || g2 == SV;
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case Stadium2:
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case EventsGBGen2:
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case GSC:
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return GS.Contains(g2) || g2 == C;
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case Gen2:
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return GSC.Contains(g2) || g2 == Stadium2 || g2 == EventsGBGen2;
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case GBCartEraOnly:
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return g2 == Stadium || g2 == Stadium2 || g2 == EventsGBGen1 || g2 == EventsGBGen2;
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case RS: return g2 == R || g2 == S;
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case RSE:
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return RS.Contains(g2) || g2 == E;
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case FRLG: return g2 == FR || g2 == LG;
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case COLO:
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case XD: return g2 == CXD;
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case CXD: return g2 == COLO || g2 == XD;
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case RSBOX: return RS.Contains(g2) || g2 == E || FRLG.Contains(g2);
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case Gen3:
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return RSE.Contains(g2) || FRLG.Contains(g2) || CXD.Contains(g2) || g2 == RSBOX;
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case DP: return g2 == D || g2 == P;
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case HGSS: return g2 == HG || g2 == SS;
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case DPPt:
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return DP.Contains(g2) || g2 == Pt;
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case BATREV: return DP.Contains(g2) || g2 == Pt || HGSS.Contains(g2);
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case Gen4:
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return DPPt.Contains(g2) || HGSS.Contains(g2) || g2 == BATREV;
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case BW: return g2 == B || g2 == W;
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case B2W2: return g2 == B2 || g2 == W2;
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case Gen5:
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return BW.Contains(g2) || B2W2.Contains(g2);
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case XY: return g2 == X || g2 == Y;
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case ORAS: return g2 == OR || g2 == AS;
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case Gen6:
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return XY.Contains(g2) || ORAS.Contains(g2);
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case SM:
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return g2 == SN || g2 == MN;
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case USUM:
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return g2 == US || g2 == UM;
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case GG:
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return g2 == GP || g2 == GE;
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case Gen7:
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return SM.Contains(g2) || USUM.Contains(g2) || GG.Contains(g2);
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default: return false;
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}
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}
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/// <summary>
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/// List of possible <see cref="GameVersion"/> values within the provided <see cref="generation"/>.
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/// </summary>
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/// <param name="generation">Generation to look within</param>
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public static GameVersion[] GetVersionsInGeneration(int generation) => GameVersions.Where(z => z.GetGeneration() == generation).ToArray();
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/// <summary>
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/// List of possible <see cref="GameVersion"/> values within the provided <see cref="IGameValueLimit"/> criteria.
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/// </summary>
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/// <param name="obj">Criteria for retrieving versions</param>
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/// <param name="generation">Generation format minimum (necessary for the CXD/Gen4 swap etc)</param>
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public static IEnumerable<GameVersion> GetVersionsWithinRange(IGameValueLimit obj, int generation = -1)
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{
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var vers = GameVersions.Where(z => z >= (GameVersion)obj.MinGameID && z <= (GameVersion)obj.MaxGameID);
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if (generation == -1)
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return vers;
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return vers.Where(z => z.GetGeneration() <= generation);
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}
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}
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}
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