PKHeX/PKHeX.Core/PKM/PK6.cs
Kurt e5aa39a6bb Refactoring
get language list now doesn't return new objects (or re-enumerate)
update rand usage to be inclusive for top bound, extend shuffle to
collections
remove unnecessary location overrides (already overriden in legal fetch)
2017-12-14 20:58:55 -08:00

623 lines
41 KiB
C#

using System;
using System.Linq;
namespace PKHeX.Core
{
/// <summary> Generation 6 <see cref="PKM"/> format. </summary>
public class PK6 : PKM, IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetCommon3, IRibbonSetCommon4, IRibbonSetCommon6
{
public static readonly byte[] ExtraBytes =
{
0x36, 0x37, // Unused Ribbons
0x58, 0x59, 0x73, 0x90, 0x91, 0x9E, 0x9F, 0xA0, 0xA1, 0xA7, 0xAA, 0xAB, 0xAC, 0xAD, 0xC8, 0xC9, 0xD7, 0xE4, 0xE5, 0xE6, 0xE7
};
public sealed override int SIZE_PARTY => PKX.SIZE_6PARTY;
public override int SIZE_STORED => PKX.SIZE_6STORED;
public override int Format => 6;
public override PersonalInfo PersonalInfo => PersonalTable.AO.GetFormeEntry(Species, AltForm);
public PK6(byte[] decryptedData = null, string ident = null)
{
Data = (byte[])(decryptedData ?? new byte[SIZE_PARTY]).Clone();
PKMConverter.CheckEncrypted(ref Data);
Identifier = ident;
if (Data.Length != SIZE_PARTY)
Array.Resize(ref Data, SIZE_PARTY);
}
public override PKM Clone() => new PK6(Data);
private string GetString(int Offset, int Count) => StringConverter.GetString6(Data, Offset, Count);
private byte[] SetString(string value, int maxLength) => StringConverter.SetString6(value, maxLength);
// Trash Bytes
public override byte[] Nickname_Trash { get => GetData(0x40, 24); set { if (value?.Length == 24) value.CopyTo(Data, 0x40); } }
public override byte[] HT_Trash { get => GetData(0x78, 24); set { if (value?.Length == 24) value.CopyTo(Data, 0x78); } }
public override byte[] OT_Trash { get => GetData(0xB0, 24); set { if (value?.Length == 24) value.CopyTo(Data, 0xB0); } }
// Structure
#region Block A
public override uint EncryptionConstant
{
get => BitConverter.ToUInt32(Data, 0x00);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x00);
}
public override ushort Sanity
{
get => BitConverter.ToUInt16(Data, 0x04);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x04);
}
public override ushort Checksum
{
get => BitConverter.ToUInt16(Data, 0x06);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x06);
}
public override int Species
{
get => BitConverter.ToUInt16(Data, 0x08);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x08);
}
public override int HeldItem
{
get => BitConverter.ToUInt16(Data, 0x0A);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0A);
}
public override int TID
{
get => BitConverter.ToUInt16(Data, 0x0C);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0C);
}
public override int SID
{
get => BitConverter.ToUInt16(Data, 0x0E);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x0E);
}
public override uint EXP
{
get => BitConverter.ToUInt32(Data, 0x10);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x10);
}
public override int Ability { get => Data[0x14]; set => Data[0x14] = (byte)value; }
public override int AbilityNumber { get => Data[0x15]; set => Data[0x15] = (byte)value; }
public int TrainingBagHits { get => Data[0x16]; set => Data[0x16] = (byte)value; }
public int TrainingBag { get => Data[0x17]; set => Data[0x17] = (byte)value; }
public override uint PID
{
get => BitConverter.ToUInt32(Data, 0x18);
set => BitConverter.GetBytes(value).CopyTo(Data, 0x18);
}
public override int Nature { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
public override bool FatefulEncounter { get => (Data[0x1D] & 1) == 1; set => Data[0x1D] = (byte)(Data[0x1D] & ~0x01 | (value ? 1 : 0)); }
public override int Gender { get => (Data[0x1D] >> 1) & 0x3; set => Data[0x1D] = (byte)(Data[0x1D] & ~0x06 | (value << 1)); }
public override int AltForm { get => Data[0x1D] >> 3; set => Data[0x1D] = (byte)(Data[0x1D] & 0x07 | (value << 3)); }
public override int EV_HP { get => Data[0x1E]; set => Data[0x1E] = (byte)value; }
public override int EV_ATK { get => Data[0x1F]; set => Data[0x1F] = (byte)value; }
public override int EV_DEF { get => Data[0x20]; set => Data[0x20] = (byte)value; }
public override int EV_SPE { get => Data[0x21]; set => Data[0x21] = (byte)value; }
public override int EV_SPA { get => Data[0x22]; set => Data[0x22] = (byte)value; }
public override int EV_SPD { get => Data[0x23]; set => Data[0x23] = (byte)value; }
public override int CNT_Cool { get => Data[0x24]; set => Data[0x24] = (byte)value; }
public override int CNT_Beauty { get => Data[0x25]; set => Data[0x25] = (byte)value; }
public override int CNT_Cute { get => Data[0x26]; set => Data[0x26] = (byte)value; }
public override int CNT_Smart { get => Data[0x27]; set => Data[0x27] = (byte)value; }
public override int CNT_Tough { get => Data[0x28]; set => Data[0x28] = (byte)value; }
public override int CNT_Sheen { get => Data[0x29]; set => Data[0x29] = (byte)value; }
public override int MarkValue { get => Data[0x2A]; protected set => Data[0x2A] = (byte)value; }
private byte PKRS { get => Data[0x2B]; set => Data[0x2B] = value; }
public override int PKRS_Days { get => PKRS & 0xF; set => PKRS = (byte)(PKRS & ~0xF | value); }
public override int PKRS_Strain { get => PKRS >> 4; set => PKRS = (byte)(PKRS & 0xF | value << 4); }
private byte ST1 { get => Data[0x2C]; set => Data[0x2C] = value; }
public bool Unused0 { get => (ST1 & (1 << 0)) == 1 << 0; set => ST1 = (byte)(ST1 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool Unused1 { get => (ST1 & (1 << 1)) == 1 << 1; set => ST1 = (byte)(ST1 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool SuperTrain1_SPA { get => (ST1 & (1 << 2)) == 1 << 2; set => ST1 = (byte)(ST1 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool SuperTrain1_HP { get => (ST1 & (1 << 3)) == 1 << 3; set => ST1 = (byte)(ST1 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool SuperTrain1_ATK { get => (ST1 & (1 << 4)) == 1 << 4; set => ST1 = (byte)(ST1 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool SuperTrain1_SPD { get => (ST1 & (1 << 5)) == 1 << 5; set => ST1 = (byte)(ST1 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool SuperTrain1_SPE { get => (ST1 & (1 << 6)) == 1 << 6; set => ST1 = (byte)(ST1 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool SuperTrain1_DEF { get => (ST1 & (1 << 7)) == 1 << 7; set => ST1 = (byte)(ST1 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
private byte ST2 { get => Data[0x2D]; set => Data[0x2D] = value; }
public bool SuperTrain2_SPA { get => (ST2 & (1 << 0)) == 1 << 0; set => ST2 = (byte)(ST2 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool SuperTrain2_HP { get => (ST2 & (1 << 1)) == 1 << 1; set => ST2 = (byte)(ST2 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool SuperTrain2_ATK { get => (ST2 & (1 << 2)) == 1 << 2; set => ST2 = (byte)(ST2 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool SuperTrain2_SPD { get => (ST2 & (1 << 3)) == 1 << 3; set => ST2 = (byte)(ST2 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool SuperTrain2_SPE { get => (ST2 & (1 << 4)) == 1 << 4; set => ST2 = (byte)(ST2 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool SuperTrain2_DEF { get => (ST2 & (1 << 5)) == 1 << 5; set => ST2 = (byte)(ST2 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool SuperTrain3_SPA { get => (ST2 & (1 << 6)) == 1 << 6; set => ST2 = (byte)(ST2 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool SuperTrain3_HP { get => (ST2 & (1 << 7)) == 1 << 7; set => ST2 = (byte)(ST2 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
private byte ST3 { get => Data[0x2E]; set => Data[0x2E] = value; }
public bool SuperTrain3_ATK { get => (ST3 & (1 << 0)) == 1 << 0; set => ST3 = (byte)(ST3 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool SuperTrain3_SPD { get => (ST3 & (1 << 1)) == 1 << 1; set => ST3 = (byte)(ST3 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool SuperTrain3_SPE { get => (ST3 & (1 << 2)) == 1 << 2; set => ST3 = (byte)(ST3 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool SuperTrain3_DEF { get => (ST3 & (1 << 3)) == 1 << 3; set => ST3 = (byte)(ST3 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool SuperTrain4_1 { get => (ST3 & (1 << 4)) == 1 << 4; set => ST3 = (byte)(ST3 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool SuperTrain5_1 { get => (ST3 & (1 << 5)) == 1 << 5; set => ST3 = (byte)(ST3 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool SuperTrain5_2 { get => (ST3 & (1 << 6)) == 1 << 6; set => ST3 = (byte)(ST3 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool SuperTrain5_3 { get => (ST3 & (1 << 7)) == 1 << 7; set => ST3 = (byte)(ST3 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
private byte ST4 { get => Data[0x2F]; set => Data[0x2F] = value; }
public bool SuperTrain5_4 { get => (ST4 & (1 << 0)) == 1 << 0; set => ST4 = (byte)(ST4 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool SuperTrain6_1 { get => (ST4 & (1 << 1)) == 1 << 1; set => ST4 = (byte)(ST4 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool SuperTrain6_2 { get => (ST4 & (1 << 2)) == 1 << 2; set => ST4 = (byte)(ST4 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool SuperTrain6_3 { get => (ST4 & (1 << 3)) == 1 << 3; set => ST4 = (byte)(ST4 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool SuperTrain7_1 { get => (ST4 & (1 << 4)) == 1 << 4; set => ST4 = (byte)(ST4 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool SuperTrain7_2 { get => (ST4 & (1 << 5)) == 1 << 5; set => ST4 = (byte)(ST4 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool SuperTrain7_3 { get => (ST4 & (1 << 6)) == 1 << 6; set => ST4 = (byte)(ST4 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool SuperTrain8_1 { get => (ST4 & (1 << 7)) == 1 << 7; set => ST4 = (byte)(ST4 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
private byte RIB0 { get => Data[0x30]; set => Data[0x30] = value; } // Ribbons are read as uints, but let's keep them per byte.
private byte RIB1 { get => Data[0x31]; set => Data[0x31] = value; }
private byte RIB2 { get => Data[0x32]; set => Data[0x32] = value; }
private byte RIB3 { get => Data[0x33]; set => Data[0x33] = value; }
private byte RIB4 { get => Data[0x34]; set => Data[0x34] = value; }
private byte RIB5 { get => Data[0x35]; set => Data[0x35] = value; }
private byte RIB6 { get => Data[0x36]; set => Data[0x36] = value; } // Unused
private byte RIB7 { get => Data[0x37]; set => Data[0x37] = value; } // Unused
public bool RibbonChampionKalos { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)(RIB0 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonChampionG3Hoenn { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)(RIB0 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonChampionSinnoh { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)(RIB0 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonBestFriends { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)(RIB0 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonTraining { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)(RIB0 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonBattlerSkillful { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)(RIB0 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonBattlerExpert { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)(RIB0 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonEffort { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)(RIB0 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonAlert { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)(RIB1 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonShock { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)(RIB1 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonDowncast { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)(RIB1 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonCareless { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)(RIB1 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonRelax { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)(RIB1 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonSnooze { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)(RIB1 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonSmile { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)(RIB1 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonGorgeous { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)(RIB1 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonRoyal { get => (RIB2 & (1 << 0)) == 1 << 0; set => RIB2 = (byte)(RIB2 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonGorgeousRoyal { get => (RIB2 & (1 << 1)) == 1 << 1; set => RIB2 = (byte)(RIB2 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonArtist { get => (RIB2 & (1 << 2)) == 1 << 2; set => RIB2 = (byte)(RIB2 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonFootprint { get => (RIB2 & (1 << 3)) == 1 << 3; set => RIB2 = (byte)(RIB2 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonRecord { get => (RIB2 & (1 << 4)) == 1 << 4; set => RIB2 = (byte)(RIB2 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonLegend { get => (RIB2 & (1 << 5)) == 1 << 5; set => RIB2 = (byte)(RIB2 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonCountry { get => (RIB2 & (1 << 6)) == 1 << 6; set => RIB2 = (byte)(RIB2 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonNational { get => (RIB2 & (1 << 7)) == 1 << 7; set => RIB2 = (byte)(RIB2 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonEarth { get => (RIB3 & (1 << 0)) == 1 << 0; set => RIB3 = (byte)(RIB3 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonWorld { get => (RIB3 & (1 << 1)) == 1 << 1; set => RIB3 = (byte)(RIB3 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonClassic { get => (RIB3 & (1 << 2)) == 1 << 2; set => RIB3 = (byte)(RIB3 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonPremier { get => (RIB3 & (1 << 3)) == 1 << 3; set => RIB3 = (byte)(RIB3 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonEvent { get => (RIB3 & (1 << 4)) == 1 << 4; set => RIB3 = (byte)(RIB3 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonBirthday { get => (RIB3 & (1 << 5)) == 1 << 5; set => RIB3 = (byte)(RIB3 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RibbonSpecial { get => (RIB3 & (1 << 6)) == 1 << 6; set => RIB3 = (byte)(RIB3 & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool RibbonSouvenir { get => (RIB3 & (1 << 7)) == 1 << 7; set => RIB3 = (byte)(RIB3 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonWishing { get => (RIB4 & (1 << 0)) == 1 << 0; set => RIB4 = (byte)(RIB4 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonChampionBattle { get => (RIB4 & (1 << 1)) == 1 << 1; set => RIB4 = (byte)(RIB4 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonChampionRegional { get => (RIB4 & (1 << 2)) == 1 << 2; set => RIB4 = (byte)(RIB4 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonChampionNational { get => (RIB4 & (1 << 3)) == 1 << 3; set => RIB4 = (byte)(RIB4 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonChampionWorld { get => (RIB4 & (1 << 4)) == 1 << 4; set => RIB4 = (byte)(RIB4 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RIB4_5 { get => (RIB4 & (1 << 5)) == 1 << 5; set => RIB4 = (byte)(RIB4 & ~(1 << 5) | (value ? 1 << 5 : 0)); } // Unused
public bool RIB4_6 { get => (RIB4 & (1 << 6)) == 1 << 6; set => RIB4 = (byte)(RIB4 & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
public bool RibbonChampionG6Hoenn { get => (RIB4 & (1 << 7)) == 1 << 7; set => RIB4 = (byte)(RIB4 & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public bool RibbonContestStar { get => (RIB5 & (1 << 0)) == 1 << 0; set => RIB5 = (byte)(RIB5 & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool RibbonMasterCoolness { get => (RIB5 & (1 << 1)) == 1 << 1; set => RIB5 = (byte)(RIB5 & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool RibbonMasterBeauty { get => (RIB5 & (1 << 2)) == 1 << 2; set => RIB5 = (byte)(RIB5 & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool RibbonMasterCuteness { get => (RIB5 & (1 << 3)) == 1 << 3; set => RIB5 = (byte)(RIB5 & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool RibbonMasterCleverness { get => (RIB5 & (1 << 4)) == 1 << 4; set => RIB5 = (byte)(RIB5 & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool RibbonMasterToughness { get => (RIB5 & (1 << 5)) == 1 << 5; set => RIB5 = (byte)(RIB5 & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool RIB5_6 { get => (RIB5 & (1 << 6)) == 1 << 6; set => RIB5 = (byte)(RIB5 & ~(1 << 6) | (value ? 1 << 6 : 0)); } // Unused
public bool RIB5_7 { get => (RIB5 & (1 << 7)) == 1 << 7; set => RIB5 = (byte)(RIB5 & ~(1 << 7) | (value ? 1 << 7 : 0)); } // Unused
public int RibbonCountMemoryContest { get => Data[0x38]; set => Data[0x38] = (byte)value; }
public int RibbonCountMemoryBattle { get => Data[0x39]; set => Data[0x39] = (byte)value; }
private ushort DistByte { get => BitConverter.ToUInt16(Data, 0x3A); set => BitConverter.GetBytes(value).CopyTo(Data, 0x3A); }
public bool DistSuperTrain1 { get => (DistByte & (1 << 0)) == 1 << 0; set => DistByte = (byte)(DistByte & ~(1 << 0) | (value ? 1 << 0 : 0)); }
public bool DistSuperTrain2 { get => (DistByte & (1 << 1)) == 1 << 1; set => DistByte = (byte)(DistByte & ~(1 << 1) | (value ? 1 << 1 : 0)); }
public bool DistSuperTrain3 { get => (DistByte & (1 << 2)) == 1 << 2; set => DistByte = (byte)(DistByte & ~(1 << 2) | (value ? 1 << 2 : 0)); }
public bool DistSuperTrain4 { get => (DistByte & (1 << 3)) == 1 << 3; set => DistByte = (byte)(DistByte & ~(1 << 3) | (value ? 1 << 3 : 0)); }
public bool DistSuperTrain5 { get => (DistByte & (1 << 4)) == 1 << 4; set => DistByte = (byte)(DistByte & ~(1 << 4) | (value ? 1 << 4 : 0)); }
public bool DistSuperTrain6 { get => (DistByte & (1 << 5)) == 1 << 5; set => DistByte = (byte)(DistByte & ~(1 << 5) | (value ? 1 << 5 : 0)); }
public bool Dist7 { get => (DistByte & (1 << 6)) == 1 << 6; set => DistByte = (byte)(DistByte & ~(1 << 6) | (value ? 1 << 6 : 0)); }
public bool Dist8 { get => (DistByte & (1 << 7)) == 1 << 7; set => DistByte = (byte)(DistByte & ~(1 << 7) | (value ? 1 << 7 : 0)); }
public uint FormDuration { get => BitConverter.ToUInt32(Data, 0x3C); set => BitConverter.GetBytes(value).CopyTo(Data, 0x3C); }
#endregion
#region Block B
public override string Nickname { get => GetString(0x40, 24); set => SetString(value, 12).CopyTo(Data, 0x40); }
public override int Move1
{
get => BitConverter.ToUInt16(Data, 0x5A);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5A);
}
public override int Move2
{
get => BitConverter.ToUInt16(Data, 0x5C);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5C);
}
public override int Move3
{
get => BitConverter.ToUInt16(Data, 0x5E);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x5E);
}
public override int Move4
{
get => BitConverter.ToUInt16(Data, 0x60);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x60);
}
public override int Move1_PP { get => Data[0x62]; set => Data[0x62] = (byte)value; }
public override int Move2_PP { get => Data[0x63]; set => Data[0x63] = (byte)value; }
public override int Move3_PP { get => Data[0x64]; set => Data[0x64] = (byte)value; }
public override int Move4_PP { get => Data[0x65]; set => Data[0x65] = (byte)value; }
public override int Move1_PPUps { get => Data[0x66]; set => Data[0x66] = (byte)value; }
public override int Move2_PPUps { get => Data[0x67]; set => Data[0x67] = (byte)value; }
public override int Move3_PPUps { get => Data[0x68]; set => Data[0x68] = (byte)value; }
public override int Move4_PPUps { get => Data[0x69]; set => Data[0x69] = (byte)value; }
public override int RelearnMove1
{
get => BitConverter.ToUInt16(Data, 0x6A);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6A);
}
public override int RelearnMove2
{
get => BitConverter.ToUInt16(Data, 0x6C);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6C);
}
public override int RelearnMove3
{
get => BitConverter.ToUInt16(Data, 0x6E);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x6E);
}
public override int RelearnMove4
{
get => BitConverter.ToUInt16(Data, 0x70);
set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x70);
}
public override bool SecretSuperTrainingUnlocked { get => (Data[0x72] & 1) == 1; set => Data[0x72] = (byte)((Data[0x72] & ~1) | (value ? 1 : 0)); }
public override bool SecretSuperTrainingComplete { get => (Data[0x72] & 2) == 2; set => Data[0x72] = (byte)((Data[0x72] & ~2) | (value ? 2 : 0)); }
public byte _0x73 { get => Data[0x73]; set => Data[0x73] = value; }
private uint IV32 { get => BitConverter.ToUInt32(Data, 0x74); set => BitConverter.GetBytes(value).CopyTo(Data, 0x74); }
public override int IV_HP { get => (int)(IV32 >> 00) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 00)) | (uint)((value > 31 ? 31 : value) << 00)); }
public override int IV_ATK { get => (int)(IV32 >> 05) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 05)) | (uint)((value > 31 ? 31 : value) << 05)); }
public override int IV_DEF { get => (int)(IV32 >> 10) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 10)) | (uint)((value > 31 ? 31 : value) << 10)); }
public override int IV_SPE { get => (int)(IV32 >> 15) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 15)) | (uint)((value > 31 ? 31 : value) << 15)); }
public override int IV_SPA { get => (int)(IV32 >> 20) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 20)) | (uint)((value > 31 ? 31 : value) << 20)); }
public override int IV_SPD { get => (int)(IV32 >> 25) & 0x1F; set => IV32 = (uint)((IV32 & ~(0x1F << 25)) | (uint)((value > 31 ? 31 : value) << 25)); }
public override bool IsEgg { get => ((IV32 >> 30) & 1) == 1; set => IV32 = (uint)((IV32 & ~0x40000000) | (uint)(value ? 0x40000000 : 0)); }
public override bool IsNicknamed { get => ((IV32 >> 31) & 1) == 1; set => IV32 = (IV32 & 0x7FFFFFFF) | (value ? 0x80000000 : 0); }
#endregion
#region Block C
public override string HT_Name { get => GetString(0x78, 24); set => SetString(value, 12).CopyTo(Data, 0x78); }
public override int HT_Gender { get => Data[0x92]; set => Data[0x92] = (byte)value; }
public override int CurrentHandler { get => Data[0x93]; set => Data[0x93] = (byte)value; }
public override int Geo1_Region { get => Data[0x94]; set => Data[0x94] = (byte)value; }
public override int Geo1_Country { get => Data[0x95]; set => Data[0x95] = (byte)value; }
public override int Geo2_Region { get => Data[0x96]; set => Data[0x96] = (byte)value; }
public override int Geo2_Country { get => Data[0x97]; set => Data[0x97] = (byte)value; }
public override int Geo3_Region { get => Data[0x98]; set => Data[0x98] = (byte)value; }
public override int Geo3_Country { get => Data[0x99]; set => Data[0x99] = (byte)value; }
public override int Geo4_Region { get => Data[0x9A]; set => Data[0x9A] = (byte)value; }
public override int Geo4_Country { get => Data[0x9B]; set => Data[0x9B] = (byte)value; }
public override int Geo5_Region { get => Data[0x9C]; set => Data[0x9C] = (byte)value; }
public override int Geo5_Country { get => Data[0x9D]; set => Data[0x9D] = (byte)value; }
public byte _0x9E { get => Data[0x9E]; set => Data[0x9E] = value; }
public byte _0x9F { get => Data[0x9F]; set => Data[0x9F] = value; }
public byte _0xA0 { get => Data[0xA0]; set => Data[0xA0] = value; }
public byte _0xA1 { get => Data[0xA1]; set => Data[0xA1] = value; }
public override int HT_Friendship { get => Data[0xA2]; set => Data[0xA2] = (byte)value; }
public override int HT_Affection { get => Data[0xA3]; set => Data[0xA3] = (byte)value; }
public override int HT_Intensity { get => Data[0xA4]; set => Data[0xA4] = (byte)value; }
public override int HT_Memory { get => Data[0xA5]; set => Data[0xA5] = (byte)value; }
public override int HT_Feeling { get => Data[0xA6]; set => Data[0xA6] = (byte)value; }
public byte _0xA7 { get => Data[0xA7]; set => Data[0xA7] = value; }
public override int HT_TextVar { get => BitConverter.ToUInt16(Data, 0xA8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xA8); }
public byte _0xAA { get => Data[0xAA]; set => Data[0xAA] = value; }
public byte _0xAB { get => Data[0xAB]; set => Data[0xAB] = value; }
public byte _0xAC { get => Data[0xAC]; set => Data[0xAC] = value; }
public byte _0xAD { get => Data[0xAD]; set => Data[0xAD] = value; }
public override byte Fullness { get => Data[0xAE]; set => Data[0xAE] = value; }
public override byte Enjoyment { get => Data[0xAF]; set => Data[0xAF] = value; }
#endregion
#region Block D
public override string OT_Name { get => GetString(0xB0, 24); set => SetString(value, 12).CopyTo(Data, 0xB0); }
public override int OT_Friendship { get => Data[0xCA]; set => Data[0xCA] = (byte)value; }
public override int OT_Affection { get => Data[0xCB]; set => Data[0xCB] = (byte)value; }
public override int OT_Intensity { get => Data[0xCC]; set => Data[0xCC] = (byte)value; }
public override int OT_Memory { get => Data[0xCD]; set => Data[0xCD] = (byte)value; }
public override int OT_TextVar { get => BitConverter.ToUInt16(Data, 0xCE); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xCE); }
public override int OT_Feeling { get => Data[0xD0]; set => Data[0xD0] = (byte)value; }
public override int Egg_Year { get => Data[0xD1]; set => Data[0xD1] = (byte)value; }
public override int Egg_Month { get => Data[0xD2]; set => Data[0xD2] = (byte)value; }
public override int Egg_Day { get => Data[0xD3]; set => Data[0xD3] = (byte)value; }
public override int Met_Year { get => Data[0xD4]; set => Data[0xD4] = (byte)value; }
public override int Met_Month { get => Data[0xD5]; set => Data[0xD5] = (byte)value; }
public override int Met_Day { get => Data[0xD6]; set => Data[0xD6] = (byte)value; }
public byte _0xD7 { get => Data[0xD7]; set => Data[0xD7] = value; }
public override int Egg_Location { get => BitConverter.ToUInt16(Data, 0xD8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xD8); }
public override int Met_Location { get => BitConverter.ToUInt16(Data, 0xDA); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xDA); }
public override int Ball { get => Data[0xDC]; set => Data[0xDC] = (byte)value; }
public override int Met_Level { get => Data[0xDD] & ~0x80; set => Data[0xDD] = (byte)((Data[0xDD] & 0x80) | value); }
public override int OT_Gender { get => Data[0xDD] >> 7; set => Data[0xDD] = (byte)((Data[0xDD] & ~0x80) | (value << 7)); }
public override int EncounterType { get => Data[0xDE]; set => Data[0xDE] = (byte)value; }
public override int Version { get => Data[0xDF]; set => Data[0xDF] = (byte)value; }
public override int Country { get => Data[0xE0]; set => Data[0xE0] = (byte)value; }
public override int Region { get => Data[0xE1]; set => Data[0xE1] = (byte)value; }
public override int ConsoleRegion { get => Data[0xE2]; set => Data[0xE2] = (byte)value; }
public override int Language { get => Data[0xE3]; set => Data[0xE3] = (byte)value; }
#endregion
#region Battle Stats
public override int Stat_Level { get => Data[0xEC]; set => Data[0xEC] = (byte)value; }
public override int Stat_HPCurrent { get => BitConverter.ToUInt16(Data, 0xF0); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF0); }
public override int Stat_HPMax { get => BitConverter.ToUInt16(Data, 0xF2); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF2); }
public override int Stat_ATK { get => BitConverter.ToUInt16(Data, 0xF4); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF4); }
public override int Stat_DEF { get => BitConverter.ToUInt16(Data, 0xF6); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF6); }
public override int Stat_SPE { get => BitConverter.ToUInt16(Data, 0xF8); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xF8); }
public override int Stat_SPA { get => BitConverter.ToUInt16(Data, 0xFA); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFA); }
public override int Stat_SPD { get => BitConverter.ToUInt16(Data, 0xFC); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0xFC); }
#endregion
// Simple Generated Attributes
public override int CurrentFriendship
{
get => CurrentHandler == 0 ? OT_Friendship : HT_Friendship;
set { if (CurrentHandler == 0) OT_Friendship = value; else HT_Friendship = value; }
}
public int OppositeFriendship
{
get => CurrentHandler == 1 ? OT_Friendship : HT_Friendship;
set { if (CurrentHandler == 1) OT_Friendship = value; else HT_Friendship = value; }
}
public override int SuperTrainingMedalCount(int maxCount = 30)
{
uint value = BitConverter.ToUInt32(Data, 0x2C);
int TrainCount = 0;
value >>= 2;
for (int i = 0; i < maxCount; i++)
{
if ((value & 1) != 0)
TrainCount++;
value >>= 1;
}
return TrainCount;
}
public override int PSV => (int)((PID >> 16 ^ PID & 0xFFFF) >> 4);
public override int TSV => (TID ^ SID) >> 4;
public bool IsUntradedEvent6 => Geo1_Country == 0 && Geo1_Region == 0 && Met_Location / 10000 == 4 && Gen6;
public override bool IsUntraded => Data[0x78] == 0 && Data[0x78 + 1] == 0 && Format == GenNumber; // immediately terminated HT_Name data (\0)
// Complex Generated Attributes
public override int Characteristic
{
get
{
// Characteristic with EC%6
int pm6 = (int)(EncryptionConstant % 6); // EC MOD 6
int maxIV = IVs.Max();
int pm6stat = 0;
for (int i = 0; i < 6; i++)
if (IVs[pm6stat = pm6++ % 6] == maxIV)
break;
return pm6stat*5 + maxIV%5;
}
}
// Methods
protected override byte[] Encrypt()
{
RefreshChecksum();
return PKX.EncryptArray(Data);
}
// General User-error Fixes
public void FixRelearn()
{
while (true)
{
if (RelearnMove4 != 0 && RelearnMove3 == 0)
{
RelearnMove3 = RelearnMove4;
RelearnMove4 = 0;
}
if (RelearnMove3 != 0 && RelearnMove2 == 0)
{
RelearnMove2 = RelearnMove3;
RelearnMove3 = 0;
continue;
}
if (RelearnMove2 != 0 && RelearnMove1 == 0)
{
RelearnMove1 = RelearnMove2;
RelearnMove2 = 0;
continue;
}
break;
}
}
public void FixMemories()
{
if (IsEgg) // No memories if is egg.
{
Geo1_Country = Geo2_Country = Geo3_Country = Geo4_Country = Geo5_Country =
Geo1_Region = Geo2_Region = Geo3_Region = Geo4_Region = Geo5_Region =
HT_Friendship = HT_Affection = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling =
/* OT_Friendship */ OT_Affection = OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
// Clear Handler
HT_Name = "".PadRight(11, '\0');
return;
}
if (IsUntraded)
HT_Friendship = HT_Affection = HT_TextVar = HT_Memory = HT_Intensity = HT_Feeling = 0;
if (!Gen6)
OT_Affection = OT_TextVar = OT_Memory = OT_Intensity = OT_Feeling = 0;
Geo1_Region = Geo1_Country > 0 ? Geo1_Region : 0;
Geo2_Region = Geo2_Country > 0 ? Geo2_Region : 0;
Geo3_Region = Geo3_Country > 0 ? Geo3_Region : 0;
Geo4_Region = Geo4_Country > 0 ? Geo4_Region : 0;
Geo5_Region = Geo5_Country > 0 ? Geo5_Region : 0;
while (true)
{
if (Geo5_Country != 0 && Geo4_Country == 0)
{
Geo4_Country = Geo5_Country;
Geo4_Region = Geo5_Region;
Geo5_Country = Geo5_Region = 0;
}
if (Geo4_Country != 0 && Geo3_Country == 0)
{
Geo3_Country = Geo4_Country;
Geo3_Region = Geo4_Region;
Geo4_Country = Geo4_Region = 0;
continue;
}
if (Geo3_Country != 0 && Geo2_Country == 0)
{
Geo2_Country = Geo3_Country;
Geo2_Region = Geo3_Region;
Geo3_Country = Geo3_Region = 0;
continue;
}
if (Geo2_Country != 0 && Geo1_Country == 0)
{
Geo1_Country = Geo2_Country;
Geo1_Region = Geo2_Region;
Geo2_Country = Geo2_Region = 0;
continue;
}
if (Geo1_Country == 0 && !IsUntraded && !IsUntradedEvent6)
{
if ((Country | Region) == 0)
break;
// Traded Non-Eggs/Events need to have a current location.
Geo1_Country = Country;
Geo1_Region = Region;
continue;
}
break;
}
}
// Synthetic Trading Logic
public void Trade(string SAV_Trainer, int SAV_TID, int SAV_SID, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER, bool Bank, int Day = 1, int Month = 1, int Year = 2015)
{
// Eggs do not have any modifications done if they are traded
if (IsEgg && !(SAV_Trainer == OT_Name && SAV_TID == TID && SAV_SID == SID && SAV_GENDER == OT_Gender))
UpdateEgg(Day, Month, Year);
// Process to the HT if the OT of the Pokémon does not match the SAV's OT info.
else if (!TradeOT(SAV_Trainer, SAV_TID, SAV_SID, SAV_COUNTRY, SAV_REGION, SAV_GENDER))
TradeHT(SAV_Trainer, SAV_COUNTRY, SAV_REGION, SAV_GENDER, Bank);
}
private bool TradeOT(string SAV_Trainer, int SAV_TID, int SAV_SID, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER)
{
// Check to see if the OT matches the SAV's OT info.
if (!(SAV_Trainer == OT_Name && SAV_TID == TID && SAV_SID == SID && SAV_GENDER == OT_Gender))
return false;
CurrentHandler = 0;
if (!IsUntraded && (SAV_COUNTRY != Geo1_Country || SAV_REGION != Geo1_Region))
TradeGeoLocation(SAV_COUNTRY, SAV_REGION);
return true;
}
private void TradeHT(string SAV_Trainer, int SAV_COUNTRY, int SAV_REGION, int SAV_GENDER, bool Bank)
{
if (SAV_Trainer != HT_Name || SAV_GENDER != HT_Gender || (Geo1_Country == 0 && Geo1_Region == 0 && !IsUntradedEvent6))
TradeGeoLocation(SAV_COUNTRY, SAV_REGION);
CurrentHandler = 1;
if (HT_Name != SAV_Trainer)
{
HT_Friendship = PersonalInfo.BaseFriendship;
HT_Affection = 0;
}
HT_Name = SAV_Trainer;
HT_Gender = SAV_GENDER;
// Make a memory if no memory already exists. Pretty terrible way of doing this but I'd rather not overwrite existing memories.
if (HT_Memory == 0)
TradeMemory(Bank);
}
// Misc Updates
private void UpdateEgg(int Day, int Month, int Year)
{
Met_Location = 30002;
Met_Day = Day;
Met_Month = Month;
Met_Year = Year - 2000;
}
private void TradeGeoLocation(int GeoCountry, int GeoRegion)
{
// Allow the method to abort if the values are invalid
if (GeoCountry < 0 || GeoRegion < 0)
return;
// Trickle down
Geo5_Country = Geo4_Country;
Geo5_Region = Geo4_Region;
Geo4_Country = Geo3_Country;
Geo4_Region = Geo3_Region;
Geo3_Country = Geo2_Country;
Geo3_Region = Geo2_Region;
Geo2_Country = Geo1_Country;
Geo2_Region = Geo1_Region;
Geo1_Country = GeoCountry;
Geo1_Region = GeoRegion;
}
public void TradeMemory(bool Bank)
{
HT_Memory = 4; // Link trade to [VAR: General Location]
HT_TextVar = Bank ? 0 : 9; // Somewhere (Bank) : Pokécenter (Trade)
HT_Intensity = 1;
HT_Feeling = Util.Rand.Next(0, Bank ? 10 : 20); // 0-9 Bank, 0-19 Trade
}
// Legality Properties
public override bool WasLink => Met_Location == 30011;
public override bool WasEvent => Met_Location > 40000 && Met_Location < 50000 || FatefulEncounter;
public override bool WasEventEgg => GenNumber < 5 ? base.WasEventEgg : ((Egg_Location > 40000 && Egg_Location < 50000) || (FatefulEncounter && Egg_Location == 30002)) && Met_Level == 1;
// Maximums
public override int MaxMoveID => Legal.MaxMoveID_6_AO;
public override int MaxSpeciesID => Legal.MaxSpeciesID_6;
public override int MaxAbilityID => Legal.MaxAbilityID_6_AO;
public override int MaxItemID => Legal.MaxItemID_6_AO;
public override int MaxBallID => Legal.MaxBallID_6;
public override int MaxGameID => Legal.MaxGameID_6; // OR
public override int MaxIV => 31;
public override int MaxEV => 252;
public override int OTLength => 12;
public override int NickLength => 12;
public PK7 ConvertToPK7()
{
PK7 pk7 = new PK7(Data)
{
Markings = Markings, // Clears old Super Training Bag & Hits Remaining
Data = { [0x2A] = 0 }, // Clears old Marking Value
};
switch (AbilityNumber)
{
case 1: case 2: case 4: // Valid Ability Numbers
int index = AbilityNumber >> 1;
if (PersonalInfo.Abilities[index] == Ability) // correct pair
pk7.Ability = pk7.PersonalInfo.Abilities[index];
break;
}
pk7.TradeMemory(Bank: true); // oh no, memories on gen7 pkm
pk7.Geo1_Country = PKMConverter.Country;
pk7.Geo1_Region = PKMConverter.Region;
// Bank-accurate data zeroing
for (var i = 0x94; i < 0x9E; i++) pk7.Data[i] = 0; /* Geolocations. */
for (var i = 0xAA; i < 0xB0; i++) pk7.Data[i] = 0; /* Unused/Amie Fullness & Enjoyment. */
for (var i = 0xE4; i < 0xE8; i++) pk7.Data[i] = 0; /* Unused. */
pk7.Data[0x72] &= 0xFC; /* Clear lower two bits of Super training flags. */
pk7.Data[0xDE] = 0; /* Gen IV encounter type. */
// Fix Checksum
pk7.RefreshChecksum();
return pk7; // Done!
}
}
}