PKHeX/PKHeX.Core/Ribbons/IRibbonSetEvent4.cs
Kurt 768047cd80
Legality: Rewrite Ribbon Verifier (#3570)
* Rewrite ribbon verification
* Explicitly verifies all ribbons instead of chained iterators.
* Verifies using only the stack, using `struct` and `Span<T>`. No allocation on heap, or `IEnumerable` iterators.
* Verifies all egg ribbons using a separate method, explicitly implemented. No reflection overhead.
* Separates each ribbon interface to separate `static` classes. Easier to identify code needing change on new game update.
* Extracted logic for specific ribbons. Can easily revise complicated ribbon's acquisition rules.
* Simplifies GiveAll/RemoveAll legal ribbon mutations. No reflection overhead, and no allocation.
* Can be expanded in the future if we need to track conditions for ribbon acquisition (was Sinnoh Champ received in BDSP or Gen4?)

End result is a more performant implementation and easier to maintain & reuse logic.
2022-08-15 21:04:30 -07:00

31 lines
1.1 KiB
C#

namespace PKHeX.Core;
/// <summary> Ribbons introduced in Generation 4 for Special Events </summary>
public interface IRibbonSetEvent4
{
bool RibbonClassic { get; set; }
bool RibbonWishing { get; set; }
bool RibbonPremier { get; set; }
bool RibbonEvent { get; set; }
bool RibbonBirthday { get; set; }
bool RibbonSpecial { get; set; }
bool RibbonWorld { get; set; }
bool RibbonChampionWorld { get; set; }
bool RibbonSouvenir { get; set; }
}
internal static partial class RibbonExtensions
{
internal static void CopyRibbonSetEvent4(this IRibbonSetEvent4 set, IRibbonSetEvent4 dest)
{
dest.RibbonClassic = set.RibbonClassic;
dest.RibbonWishing = set.RibbonWishing;
dest.RibbonPremier = set.RibbonPremier;
dest.RibbonEvent = set.RibbonEvent;
dest.RibbonBirthday = set.RibbonBirthday;
dest.RibbonSpecial = set.RibbonSpecial;
dest.RibbonWorld = set.RibbonWorld;
dest.RibbonChampionWorld = set.RibbonChampionWorld;
dest.RibbonSouvenir = set.RibbonSouvenir;
}
}