PKHeX/PKHeX.Core/Ribbons/IRibbonSetCommon8.cs
Kurt 768047cd80
Legality: Rewrite Ribbon Verifier (#3570)
* Rewrite ribbon verification
* Explicitly verifies all ribbons instead of chained iterators.
* Verifies using only the stack, using `struct` and `Span<T>`. No allocation on heap, or `IEnumerable` iterators.
* Verifies all egg ribbons using a separate method, explicitly implemented. No reflection overhead.
* Separates each ribbon interface to separate `static` classes. Easier to identify code needing change on new game update.
* Extracted logic for specific ribbons. Can easily revise complicated ribbon's acquisition rules.
* Simplifies GiveAll/RemoveAll legal ribbon mutations. No reflection overhead, and no allocation.
* Can be expanded in the future if we need to track conditions for ribbon acquisition (was Sinnoh Champ received in BDSP or Gen4?)

End result is a more performant implementation and easier to maintain & reuse logic.
2022-08-15 21:04:30 -07:00

23 lines
773 B
C#

namespace PKHeX.Core;
/// <summary> Common Ribbons introduced in Generation 8 </summary>
public interface IRibbonSetCommon8
{
bool RibbonChampionGalar { get; set; }
bool RibbonTowerMaster { get; set; }
bool RibbonMasterRank { get; set; }
bool RibbonTwinklingStar { get; set; }
bool RibbonPioneer { get; set; }
}
internal static partial class RibbonExtensions
{
internal static void CopyRibbonSetCommon8(this IRibbonSetCommon8 set, IRibbonSetCommon8 dest)
{
dest.RibbonChampionGalar = set.RibbonChampionGalar;
dest.RibbonTowerMaster = set.RibbonTowerMaster;
dest.RibbonMasterRank = set.RibbonMasterRank;
dest.RibbonTwinklingStar = set.RibbonTwinklingStar;
dest.RibbonPioneer = set.RibbonPioneer;
}
}