PKHeX/PKHeX.Core/Legality/LearnSource/Group/ILearnGroup.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

23 lines
971 B
C#

using System;
namespace PKHeX.Core;
/// <summary>
/// Group that checks the source of a move in the games that it represents.
/// </summary>
public interface ILearnGroup
{
/// <summary>
/// Gets the next group to traverse to continue checking moves.
/// </summary>
ILearnGroup? GetPrevious(PKM pk, EvolutionHistory history, IEncounterTemplate enc, LearnOption option);
/// <summary>
/// Checks if it is plausible that the <see cref="pk"/> has visited this game group.
/// </summary>
bool HasVisited(PKM pk, EvolutionHistory history);
bool Check(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk, EvolutionHistory history, IEncounterTemplate enc, MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current);
void GetAllMoves(Span<bool> result, PKM pk, EvolutionHistory history, IEncounterTemplate enc, MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current);
}