PKHeX/PKHeX.WinForms/Controls/PKM Editor/EditPK5.cs
Kurt 103aa9aa4b
Revise EncounterArea and EncounterType for clarity (#3228)
EncounterArea now stores a more specific type'd array for encounter slots. Better iteration and less casting, as the nonspecific `Slots` fetch is rarely referenced.

EncounterType renamed to GroundTile to reflect how it actually works in Gen4. Was previously an ambiguous field that was clarified a little; we can describe it a little better now. Keep the GUI the same to not scare the end users.

Change Trash Byte properties to get/set a Span. Trash Byte legality checking easier on the garbage collector?
2021-06-29 20:58:06 -07:00

53 lines
1.5 KiB
C#

using System;
using PKHeX.Core;
namespace PKHeX.WinForms.Controls
{
public partial class PKMEditor
{
private void PopulateFieldsPK5()
{
if (Entity is not PK5 pk5)
throw new FormatException(nameof(Entity));
LoadMisc1(pk5);
LoadMisc2(pk5);
LoadMisc3(pk5);
LoadMisc4(pk5);
CB_EncounterType.SelectedValue = pk5.Gen4 ? (int)pk5.GroundTile : 0;
CB_EncounterType.Visible = Label_EncounterType.Visible = pk5.Gen4;
CHK_NSparkle.Checked = pk5.NPokémon;
if (HaX)
DEV_Ability.SelectedValue = pk5.Ability;
else if (pk5.HiddenAbility)
CB_Ability.SelectedIndex = CB_Ability.Items.Count - 1;
else
LoadAbility4(pk5);
LoadPartyStats(pk5);
UpdateStats();
}
private PK5 PreparePK5()
{
if (Entity is not PK5 pk5)
throw new FormatException(nameof(Entity));
SaveMisc1(pk5);
SaveMisc2(pk5);
SaveMisc3(pk5);
SaveMisc4(pk5);
pk5.GroundTile = (GroundTileType)WinFormsUtil.GetIndex(CB_EncounterType);
pk5.NPokémon = CHK_NSparkle.Checked;
if (!HaX) // specify via extra 0x42 instead
pk5.HiddenAbility = CB_Ability.SelectedIndex > 1; // not 0 or 1
SavePartyStats(pk5);
pk5.FixMoves();
pk5.RefreshChecksum();
return pk5;
}
}
}