PKHeX/PKHeX.Core/Saves/Util/GCSaveUtil.cs
Kurt e614aa9ac8 Relocate xd/batrev encryption
update some xmldoc too
2019-03-30 21:28:32 -07:00

74 lines
No EOL
2.6 KiB
C#

namespace PKHeX.Core
{
/// <summary>
/// Logic for <see cref="GameVersion.XD"/> and <see cref="GameVersion.BATREV"/> encryption.
/// </summary>
public static class GCSaveUtil
{
public static byte[] Decrypt(byte[] input, int start, int end, ushort[] keys)
{
var output = (byte[])input.Clone();
Decrypt(input, start, end, keys, output);
return output;
}
public static void Decrypt(byte[] input, int start, int end, ushort[] keys, byte[] output)
{
for (int ofs = start; ofs < end; ofs += 8)
{
for (int i = 0; i < keys.Length; i++)
{
var index = ofs + (i * 2);
ushort val = BigEndian.ToUInt16(input, index);
val -= keys[i];
output[index] = (byte)(val >> 8);
output[index + 1] = (byte)val;
}
AdvanceKeys(keys);
}
}
public static byte[] Encrypt(byte[] input, int start, int end, ushort[] keys)
{
var output = (byte[])input.Clone();
Encrypt(input, start, end, keys, output);
return output;
}
public static void Encrypt(byte[] input, int start, int end, ushort[] keys, byte[] output)
{
for (int ofs = start; ofs < end; ofs += 8)
{
for (int i = 0; i < keys.Length; i++)
{
var index = ofs + (i * 2);
ushort val = BigEndian.ToUInt16(input, index);
val += keys[i];
output[index] = (byte)(val >> 8);
output[index + 1] = (byte)val;
}
AdvanceKeys(keys);
}
}
private static void AdvanceKeys(ushort[] keys)
{
keys[0] += 0x43;
keys[1] += 0x29;
keys[2] += 0x17;
keys[3] += 0x13;
var _0 = (ushort)((keys[0] >> 00 & 0xf) | (keys[1] << 4 & 0xf0) | (keys[2] << 8 & 0xf00) | (keys[3] << 12 & 0xf000));
var _1 = (ushort)((keys[0] >> 04 & 0xf) | (keys[1] << 0 & 0xf0) | (keys[2] << 4 & 0xf00) | (keys[3] << 08 & 0xf000));
var _2 = (ushort)((keys[0] >> 08 & 0xf) | (keys[1] >> 4 & 0xf0) | (keys[2] >> 0 & 0xf00) | (keys[3] << 04 & 0xf000));
var _3 = (ushort)((keys[0] >> 12 & 0xf) | (keys[1] >> 8 & 0xf0) | (keys[2] >> 4 & 0xf00) | (keys[3] << 00 & 0xf000));
keys[0] = _0;
keys[1] = _1;
keys[2] = _2;
keys[3] = _3;
}
}
}