PKHeX/Resources/text/it/lang_it.txt
Kaphotics aa98fb1210 Fix import/export text for wc6
Thanks @poutros !

Resolves #142
2016-07-28 08:33:59 -07:00

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! PKHeX Interface Customization File
! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
! lang_en.txt = English
! lang_jp.txt = Japanese
! lang_fr.txt = French
! lang_de.txt = German
! lang_es.txt = Spanish
! lang_it.txt = Italian
! lang_ko.txt = Korean
! lang_zh.txt = Chinese
! lang_pt.txt = Portuguese
! Make sure that each edit has a ' = ' between Control name and new Text!
!
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below.
! Main = PKHeX
- Change stuff below this line, not above.
---------------------Menu Strip------------------------
Menu_File = File
Menu_Open = Open...
Menu_Save = Save PKM...
Menu_ExportSAV = Export SAV...
Menu_ExportMAIN = Export main
Menu_ExportBAK = Export BAK
Menu_Exit = Quit
--
Menu_Tools = Tools
Menu_Showdown = Showdown
Menu_ShowdownImportPKM = Import Set from Clipboard
Menu_ShowdownExportPKM = Export Set to Clipboard
Menu_ShowdownExportParty = Export Party to Clipboard
Menu_ShowdownExportBattleBox = Export Battle Box to Clipboard
Menu_CyberGadget = CyberGadget
Menu_OpenTemp = Open Temp Folder
Menu_OpenCache = Open Cache Folder
Menu_Data = Data
Menu_LoadBoxes = Load Boxes
Menu_DumpBoxes = Dump Boxes
Menu_Report = Box Data Report
Menu_Database = PKM Database
Menu_Other = Other
Menu_OpenSDF = Open SaveDataFiler Folder
Menu_OpenSDB = Open SaveDataBackup Folder
--
Menu_Options = Options
Menu_Language = Language
Menu_Modify = Set to SAV
Menu_ModifyDex = Modify Pokédex
Menu_ModifyPKM = Modify PKM Info
Menu_Unicode = Unicode
Menu_About = About PKHeX
--------------------Context Menus----------------------
mnuView = Vedi
mnuSet = Applica
mnuDelete = Elimina
mnu2View = Vedi
--------------------Main Tab Data----------------------
Tab_Main = Main
Label_PID = PID:
BTN_RerollPID = Reroll
Label_Species = Species:
CHK_Nicknamed = Nickname:
Label_EXP = EXP:
Label_CurLevel = Level:
Label_Nature = Nature:
Label_HeldItem = Held Item:
Label_Friendship = Friendship:
Label_Form = Form:
Label_Ability = Ability:
Label_Language = Language:
CHK_IsEgg = Is Egg
CHK_Infected = Infected
CHK_Cured = Cured
Label_PKRS = PkRs:
Label_PKRSdays = d:
Label_Country = Country:
Label_SubRegion = Sub Region:
Label_3DSRegion = 3DS Region:
---------------------Met Tab Data-----------------------
Tab_Met = Met
Label_OriginGame = Origin Game:
Label_MetLocation = Met Location:
Label_Ball = Ball:
Label_MetLevel = Met Level:
Label_MetDate = Met Date:
Label_EncounterType = Encounter:
CHK_Fateful = Fateful Encounter
---------------------Egg Met Data-----------------------
CHK_AsEgg = As Egg
GB_EggConditions = Egg Met Conditions
Label_EggLocation = Location:
Label_EggDate = Date:
--------------------Stats Tab Data----------------------
Tab_Stats = Stats
Label_IVs = IVs
Label_EVs = EVs
Label_Stats = Stats
Label_HP = HP:
Label_ATK = Atk:
Label_DEF = Def:
Label_SPA = SpA:
Label_SPD = SpD:
Label_SPE = Spe:
Label_Total = Total:
Label_HiddenPowerPrefix = Hidden Power Type:
Label_CharacteristicPrefix = Characteristic:
BTN_RandomIVs = Randomize IVs
BTN_RandomEVs = Randomize EVs
Label_ContestStats = Contest Stats
Label_Cool = Cool
Label_Beauty = Beauty
Label_Cute = Cute
Label_Smart = Clever
Label_Tough = Tough
Label_Sheen = Sheen
-------------------Attacks Tab Data---------------------
Tab_Attacks = Attacks
GB_CurrentMoves = Current Moves
Label_CurPP = PP
Label_PPups = PP Ups
GB_RelearnMoves = Relearn Moves
-------------------OT/Misc Tab Data---------------------
Tab_OTMisc = OT/Misc
GB_OT = Trainer Information
Label_TID = TID:
Label_SID = SID:
Label_OT = OT:
GB_nOT = Latest (not OT) Handler
Label_PrevOT = OT:
GB_ExtraBytes = Extra Bytes
GB_Markings = Markings
BTN_Ribbons = Ribbons
BTN_Medals = Medals
BTN_History = Memories
Label_EncryptionConstant = Encryption Constant:
BTN_RerollEC = Reroll
-----------------Save Data Interface--------------------
Tab_Box = Box
Tab_PartyBattle = Party-Battle Box
Tab_Other = Other
Tab_SAV = SAV
B_OpenPokePuffs = Poké Puffs
B_OpenItemPouch = Items
B_OpenTrainerInfo = Trainer Info
B_OUTPasserby = Passerby
B_OpenBoxLayout = Box Layout
B_OpenWondercards = WonderCard
B_OpenSuperTraining = Super Train
B_OpenHallofFame = Hall of Fame
B_OpenOPowers = O-Powers
B_OpenEventFlags = Event Flags
B_OpenPokedex = Pokédex
B_OpenBerryField = Berry Field
--
B_OpenSecretBase = Secret Base
--------------------Tab Internals-----------------------
L_Party = Party:
L_BattleBox = Battle Box:
L_ReadOnlyPBB = This is read only.
GB_Daycare = Daycare
GB_GTS = GTS
GB_Fused = Fused
GB_SUBE = OldMan
DayCare_HasEgg = Egg Available
L_DaycareSeed = Seed
L_ReadOnlyOther = This tab is read only.
B_JPEG = Save PGL .JPEG
B_VerifyCHK = Verify Checksums
B_SaveBoxBin = Save Box Data++
L_GameSync = Game Sync ID:
L_Secure1 = Secure Value 1:
L_Secure2 = Secure Value 2:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! RibbonEditor = Ribbon Editor
- Change stuff below this line, not above.
----------------------Buttons--------------------------
BTN_All = Give All
BTN_None = Remove All
BTN_Cancel = Cancel
BTN_Save = Save
----------------------Ribbons--------------------------
L_RibbonChampionKalos = Kalos Champion
L_RibbonChampionG3Hoenn = Hoenn Champion (RSE)
L_RibbonChampionSinnoh = Sinnoh Champion
L_RibbonBestFriends = Best Friends
L_RibbonTraining = Training
L_RibbonBattlerSkillful = Skillful Battler
L_RibbonBattlerExpert = Expert Battler
L_RibbonEffort = Effort
L_RibbonAlert = Alert
L_RibbonShock = Shock
L_RibbonDowncast = Downcast
L_RibbonCareless = Careless
L_RibbonRelax = Relax
L_RibbonSnooze = Snooze
L_RibbonSmile = Smile
L_RibbonGorgeous = Gorgeous
L_RibbonRoyal = Royal
L_RibbonGorgeousRoyal = Gorgeous Royal
L_RibbonArtist = Artist
L_RibbonFootprint = Footprint
L_RibbonRecord = Record
L_RibbonLegend = Legend
L_RibbonCountry = Country
L_RibbonNational = National
L_RibbonEarth = Earth
L_RibbonWorld = World
L_RibbonClassic = Classic
L_RibbonPremier = Premier
L_RibbonEvent = Event
L_RibbonBirthday = Birthday
L_RibbonSpecial = Special
L_RibbonSouvenir = Souvenir
L_RibbonWishing = Wishing
L_RibbonChampionBattle = Battle Champion
L_RibbonChampionRegional = Regional Champion
L_RibbonChampionNational = National Champion
L_RibbonChampionWorld = World Champion
L_RibbonCountMemoryContest = Past Contest Ribbons
L_RibbonCountMemoryBattle = Past Battle Ribbons
L_RibbonChampionG6Hoenn = Hoenn Champion (ORAS)
L_RibbonContestStar = Contest Star
L_RibbonMasterCoolness = Coolness Master
L_RibbonMasterBeauty = Beauty Master
L_RibbonMasterCuteness = Cuteness Master
L_RibbonMasterCleverness = Cleverness Master
L_RibbonMasterToughness = Toughness Master
----------------Contest/Battle (PAST)-------------------
L_RibbonG3Cool = Cool (G3)
L_RibbonG3CoolSuper = Cool Super
L_RibbonG3CoolHyper = Cool Hyper
L_RibbonG3CoolMaster = Cool Master
L_RibbonG3Beauty = Beauty (G3)
L_RibbonG3BeautySuper = Beauty Super
L_RibbonG3BeautyHyper = Beauty Hyper
L_RibbonG3BeautyMaster = Beauty Master
L_RibbonG3Cute = Cute (G3)
L_RibbonG3CuteSuper = Cute Super
L_RibbonG3CuteHyper = Cute Hyper
L_RibbonG3CuteMaster = Cute Master
L_RibbonG3Smart = Smart (G3)
L_RibbonG3SmartSuper = Smart Super
L_RibbonG3SmartHyper = Smart Hyper
L_RibbonG3SmartMaster = Smart Master
L_RibbonG3Tough = Tough (G3)
L_RibbonG3ToughSuper = Tough Super
L_RibbonG3ToughHyper = Tough Hyper
L_RibbonG3ToughMaster = Tough Master
L_RibbonG4Cool = Cool (G4)
L_RibbonG4CoolGreat = Cool Great
L_RibbonG4CoolUltra = Cool Ultra
L_RibbonG4CoolMaster = Cool Master
L_RibbonG4Beauty = Beauty (G4)
L_RibbonG4BeautyGreat = Beauty Great
L_RibbonG4BeautyUltra = Beauty Ultra
L_RibbonG4BeautyMaster = Beauty Master
L_RibbonG4Cute = Cute (G4)
L_RibbonG4CuteGreat = Cute Great
L_RibbonG4CuteUltra = Cute Ultra
L_RibbonG4CuteMaster = Cute Master
L_RibbonG4Smart = Smart (G4)
L_RibbonG4SmartGreat = Smart Great
L_RibbonG4SmartUltra = Smart Ultra
L_RibbonG4SmartMaster = Smart Master
L_RibbonG4Tough = Tough (G4)
L_RibbonG4ToughGreat = Tough Great
L_RibbonG4ToughUltra = Tough Ultra
L_RibbonG4ToughMaster = Tough Master
L_RibbonWinning = Winning
L_RibbonVictory = Victory
L_RibbonAbility = Ability
L_RibbonAbilityGreat = Great Ability
L_RibbonAbilityDouble = Double Ability
L_RibbonAbilityMulti = Multi Ability
L_RibbonAbilityPair = Pair Ability
L_RibbonAbilityWorld = World Ability
L_RibbonCountG3Cool = Cool
L_RibbonCountG3Beauty = Beauty
L_RibbonCountG3Cute = Cute
L_RibbonCountG3Smart = Smart
L_RibbonCountG3Tough = Tough
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SuperTrainingEditor = Medal Editor
- Change stuff below this line, not above.
----------------------Buttons--------------------------
B_All = Give All
B_None = Remove All
B_Cancel = Cancel
B_Save = Save
------------------Super Training-----------------------
L_SuperTrain1_HP = Rank 1: HP
L_SuperTrain1_ATK = Rank 1: Atk
L_SuperTrain1_DEF = Rank 1: Def
L_SuperTrain1_SPA = Rank 1: SpA
L_SuperTrain1_SPD = Rank 1: SpD
L_SuperTrain1_SPE = Rank 1: Spe
L_SuperTrain2_HP = Rank 2: HP
L_SuperTrain2_ATK = Rank 2: Atk
L_SuperTrain2_DEF = Rank 2: Def
L_SuperTrain2_SPA = Rank 2: SpA
L_SuperTrain2_SPD = Rank 2: SpD
L_SuperTrain2_SPE = Rank 2: Spe
L_SuperTrain3_HP = Rank 3: HP
L_SuperTrain3_ATK = Rank 3: Atk
L_SuperTrain3_DEF = Rank 3: Def
L_SuperTrain3_SPA = Rank 3: SpA
L_SuperTrain3_SPD = Rank 3: SpD
L_SuperTrain3_SPE = Rank 3: Spe
CHK_Secret = Secret Training Enabled
L_SuperTrain4_1 = Rank 4: Troubles
L_SuperTrain5_1 = Rank 5: Leaf
L_SuperTrain5_2 = Rank 5: Fire
L_SuperTrain5_3 = Rank 5: Water
L_SuperTrain5_4 = Rank 5: Fleeing
L_SuperTrain6_1 = Rank 6: Second
L_SuperTrain6_2 = Rank 6: Quick
L_SuperTrain6_3 = Rank 6: Long
L_SuperTrain7_1 = Rank 7: Scatter
L_SuperTrain7_2 = Rank 7: Barrage
L_SuperTrain7_3 = Rank 7: Hydreigon
L_SuperTrain8_1 = Rank 8: Best
---
L_Bag = Last Used Bag:
L_Hits = Hits Remaining:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! MemoryAmie = Memory / Amie Editor
- Change stuff below this line, not above.
---------------------Bottom UI-------------------------
BTN_Cancel = Cancel
BTN_Save = Save
L_Handler = Current Handler:
-
Tab_OTMemory = Memories with: OT
L_OT_Friendship = Friendship:
L_OT_Affection = Affection:
Tab_CTMemory = Memories with: notOT
L_CT_Friendship = Friendship:
L_cT_Affection = Affection:
Tab_Residence = Residence
--
L_Country = Country
L_Region = Region
L_Geo0 = Latest:
L_Geo1 = Past 1:
L_Geo2 = Past 2:
L_Geo3 = Past 3:
L_Geo4 = Past 4:
--
L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location ;
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! f2_Text = Special Characters
- Change stuff below this line, not above.
-------------------------------------------------------
-- No Elements to rename here.
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_BerryField = Berry Field Viewer
- Change stuff below this line, not above.
-------------------------------------------------------
L_Berry = Berry:
L_Field = Field:
L_Unfinished = Unfinished: Needs More Research
L_u1 = 1
L_u2 = 2
L_u3 = 3
L_u4 = 4
L_u5 = 5
L_u6 = 6
L_u7 = 7
B_Cancel = Cancel
B_Save = Save
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
! SAV_BoxLayout = Box Layout Editor
- Change stuff below this line, not above.
-------------------------------------------------------
L_Unlocked = Unlocked:
B_Cancel = Cancel
B_Save = Save
L_Flags = Unlocked BG Flags:
L_BG = BG:
L_BoxName = Box Name:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_EventFlagsORAS = Event Flag Editor (ORAS)
- Change stuff below this line, not above.
------------------------------------------------------
L_Ash = Volcanic Ash:
GB_Misc = Misc
flag_0288 = Multi Statuette
flag_0287 = Rotation Statuette
flag_0286 = Triples Statuette
flag_0293 = Super Multi Unlocked
flag_0292 = Super Rotation Unlocked
flag_0291 = Super Triples Unlocked
flag_0290 = Super Doubles Unlocked
flag_0289 = Super Singles Unlocked
flag_0285 = Doubles Statuette
flag_0284 = Singles Statuette
GB_Rebattle = Rebattle
flag_2835 = (AS) Latios Captured
flag_0420 = (AS) Latios Defeated
L_SkyTower = *Sky Tower
flag_2834 = (OR) Latias Captured
flag_0419 = (OR) Latias Defeated
flag_2828 = (OR) Tornadus Captured
flag_2830 = (OR) Reshiram Captured
flag_0182 = (OR) Reshiram Defeated
flag_2820 = (OR) Palkia Captured
flag_2839 = (OR) Groudon Captured
flag_0648 = (OR) Groudon Defeated
flag_2815 = (OR) Ho-Oh Captured
flag_0208 = (OR) Ho-Oh Defeated
flag_2824 = Cresselia Captured
flag_0172 = Cresselia Defeated
flag_2821 = Heatran Captured
flag_0260 = Heatran Defeated
flag_2842 = Deoxys Captured
flag_0945 = Deoxys Defeated
flag_2838 = Registeel Captured
flag_0958 = Registeel Defeated
flag_2836 = Regirock Captured
flag_0956 = Regirock Defeated
flag_2837 = Regice Captured
flag_0957 = Regice Defeated
flag_2813 = Suicune Captured
flag_0175 = Suicune Defeated
flag_2811 = Raikou Captured
flag_0173 = Raikou Defeated
flag_2812 = Entei Captured
flag_0174 = Entei Defeated
flag_2832 = Landorus Captured
flag_2829 = (AS) Thundurus Captured
flag_2822 = Regigigas Captured
flag_0252 = Regigigas Defeated
flag_2827 = Virizion Captured
flag_0178 = Virizion Defeated
flag_2826 = Terrakion Captured
flag_0177 = Terrakion Defeated
flag_2823 = Giratina Captured
flag_2819 = (AS) Dialga Captured
flag_2833 = Kyurem Captured
flag_0184 = Kyurem Defeated
flag_2816 = Uxie Captured
flag_0179 = Uxie Defeated
flag_2817 = Mesprit Captured
flag_0180 = Mesprit Defeated
flag_2825 = Cobalion Captured
flag_0176 = Cobalion Defeated
flag_2814 = (AS) Lugia Captured
flag_0209 = (AS) Lugia Defeated
flag_2818 = Azelf Captured
flag_0181 = Azelf Defeated
flag_2831 = (AS) Zekrom Captured
flag_0183 = (AS) Zekrom Defeated
flag_2840 = (AS) Kyogre Captured
flag_0647 = (AS) Kyogre Defeated
GB_Researcher = FlagDiff Researcher
L_UnSet = UnSet
L_IsSet = IsSet
B_LoadNew = Load New
B_LoadOld = Load Old
GB_FlagStatus = Check Flag Status
L_Flag = Flag:
CHK_CustomFlag = Status:
B_Save = Save
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_EventFlagsXY = Event Flag Editor (XY)
- Change stuff below this line, not above.
-------------------------------------------------------
flag_2546 = Pokédex Obtained
GB_Misc = Misc
flag_0289 = Multi Statuette
flag_0288 = Rotation Statuette
flag_0287 = Triples Statuette
flag_0294 = Super Multi Unlocked
flag_0293 = Super Rotation Unlocked
flag_0292 = Super Triples Unlocked
flag_0291 = Super Doubles Unlocked
flag_0290 = Super Singles Unlocked
flag_0675 = 50: Beat Chatelaine
flag_0286 = Doubles Statuette
flag_0285 = Singles Statuette
GB_Rebattle = Rebattle
flag_0114 = Zygarde Captured
flag_0790 = Zygarde Defeated
flag_0115 = Mewtwo Captured
flag_0963 = Mewtwo Defeated
GB_Researcher = FlagDiff Researcher
L_UnSet = UnSet
L_IsSet = IsSet
B_LoadNew = Load New
B_LoadOld = Load Old
flag_2239 = 2239
flag_2238 = 2238
flag_2237 = 2237
B_Save = Save
flag_0005 = Flag5
flag_0004 = Flag4
flag_0003 = Flag3
flag_0002 = Flag2
flag_0001 = Flag1
GB_FlagStatus = Check Flag Status
L_Flag = Flag:
CHK_CustomFlag = Status:
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_PokedexORAS = Pokédex Editor (ORAS)
- Change stuff below this line, not above.
------------------------------------------------------
L_goto = goto:
GB_Owned = Owned
CHK_P1 = Obtained
CHK_P2 = Male
CHK_P3 = Female
CHK_P4 = Shiny Male
CHK_P5 = Shiny Female
GB_Encountered = Encountered
CHK_P6 = Male
CHK_P7 = Female
CHK_P8 = Shiny Male
CHK_P9 = Shiny Female
L_DexNav = DexNav Lv:
GB_Language = Languages
CHK_L1 = Japanese
CHK_L2 = English
CHK_L3 = French
CHK_L4 = Italian
CHK_L5 = German
CHK_L6 = Spanish
CHK_L7 = Korean
B_Modify = Modify...
B_GiveAll = Check All
L_Spinda = Spinda:
B_Save = Save
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_PokedexXY = Pokédex Editor (XY)
- Change stuff below this line, not above.
-------------------------------------------------------
L_goto = goto:
GB_Owned = Owned
CHK_F1 = Foreign (Pre)
CHK_P1 = Native (Kalos)
GB_Encountered = Encountered
CHK_P2 = Male
CHK_P3 = Female
CHK_P4 = Shiny Male
CHK_P5 = Shiny Female
GB_Displayed = Displayed
CHK_P6 = Male
CHK_P7 = Female
CHK_P8 = Shiny Male
CHK_P9 = Shiny Female
GB_Language = Languages
CHK_L1 = Japanese
CHK_L2 = English
CHK_L3 = French
CHK_L4 = Italian
CHK_L5 = German
CHK_L6 = Spanish
CHK_L7 = Korean
B_Modify = Modify...
B_GiveAll = Check All
L_Spinda = Spinda:
B_Save = Save
B_Cancel = Cancel
! End
-------------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_HallOfFame = Hall of Fame Editor
- Change stuff below this line, not above.
-------------------------------------------------------
B_CopyText = Copy txt
L_Level = Level:
L_Shiny = Shiny:
Label_Form = Form:
B_Cancel = Cancel
Label_MetDate = Date:
L_Victory = Victory Number:
GB_OT = Trainer Information
Label_OT = OT:
Label_SID = SID:
Label_TID = TID:
Label_HeldItem = Held Item:
GB_CurrentMoves = Current Moves
Label_EncryptionConstant = Encryption Constant:
CHK_Nicknamed = Nickname:
Label_Species = Species:
L_PartyNum = Party Index:
B_Close = Save
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Inventory = Inventory Editor
- Change stuff below this line, not above.
-------------------------------------------------------
GB_Pouch = Pouches
B_DisplayBerries = Berry
B_DisplayMedicine = Medicine
B_DisplayTMHM = TM/HM
B_DisplayKeyItems = Key Items
B_DisplayItems = Items
B_Save = Save
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_OPower = O-Power Editor
- Change stuff below this line, not above.
-------------------------------------------------------
GB_Regular = Regular
B_MaxP = Give All
L_1 = Hatching:
L_2 = Bargain:
L_3 = ?Prize:
L_4 = EXP:
L_5 = Capture:
L_6 = ?Encounter
L_7 = ?Stealth:
L_8 = HP Restore:
L_9 = ?PP:
L_10 = ?Befriend:
L_11 = ?Attack:
L_12 = ?Defense:
L_13 = ?Sp. Atk:
L_14 = ?Sp. Def:
L_15 = ?Speed:
L_16 = ?Critical Hit:
L_17 = ?Accuracy:
GB_Event = Event
CHK_1 = ?Bargain MAX
CHK_2 = ?EXP MAX
CHK_3 = ?Prize MAX
CHK_4 = ?Hatch MAX
CHK_5 = ?Capture MAX
CHK_6 = ?Restore MAX
CHK_7 = ?Befriend MAX
CHK_8 = ?Unused
B_AllMax = Give All
B_Save = Save
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Pokepuff = Poké Puffs Editor
- Change stuff below this line, not above.
-------------------------------------------------------
L_Count = CNT:
B_None = None
B_Sort = Sort
B_All = All
B_Cancel = Cancel
B_Save = Save
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_SecretBase = Secret Base Editor
- Change stuff below this line, not above.
-------------------------------------------------------
L_FlagsCaptured = Flags Captured:
B_FSave = <
B_GiveDecor = Give All Decorations
B_Cancel = Cancel
B_Save = Save
B_FDisplay = >
L_Favorite = Favorites:
--
f_MAIN = Main
L_TrName = Trainer Name:
L_BaseLocation = Secret Base Location:
L_Happy = Happy:
L_Encourage = Encourage:
L_Blackboard = Blackboard:
L_Confetti = Confetti:
L_TeamName = Team Name:
L_TeamSlogan = Team Slogan:
--
GB_Object = Object Layout
L_Index = Index:
L_Decoration = Decoration:
L_Rotation = Rotation Val:
L_X = X Coordinate:
L_Y = Y Coordinate:
--
f_PKM = Trainer Pokémon
GB_PKM = PKM
L_Participant = Participant:
L_EncryptionConstant = ENC:
L_IVs = IVs
L_EVs = EVs
L_HP = HP
L_ATK = ATK
L_DEF = DEF
L_SpA = SpA
L_SpD = SpD
L_SPE = SPE
L_PKFriendship = Friendship:
L_PPUps = PPUps
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Trainer = Trainer Data Editor
- Change stuff below this line, not above.
-------------------------------------------------------
Tab_Multiplayer = Multiplayer
L_MultiplayerSprite = Multiplayer Sprite:
L_Style = Style:
Tab_BadgeMap = Badges/Map
GB_Map = Map Position
L_CurrentMap = Current Map:
L_X = X Coordinate:
L_Z = Z Coordinate:
L_Y = Y Coordinate:
L_Offset = (offset)
Tab_Appearance = Current Appearance (X/Y)
L_Outfit = Outfit Vals
B_GiveAccessories = Give All Accessories
L_Dress = Dress:
L_Accessory = Accessory:
L_Bag = Bag:
L_Socks = Socks:
L_Pants = Pants:
L_Shirt = Shirt:
L_Hat = Hat:
L_FacialHair = Facial Hair:
L_Hairstyle = Hairstyle:
L_HairColor = Hair Color:
L_SkinColor = Skin Color:
GB_MaisonCurrent = Maison Streaks (Current)
L_SuperC = Super
L_NormalC = Normal
L_MultiC = Multi:
L_RotationC = Rotation:
L_TriplesC = Triples:
L_DoublesC = Doubles:
L_SinglesC = Singles:
GB_MaisonBest = Maison Streaks (Best)
L_SuperB = Super
L_NormalB = Normal
L_MultiB = Multi:
L_RotationB = Rotation:
L_TriplesB = Triples:
L_DoublesB = Doubles:
L_SinglesB = Singles:
B_Save = Save
L_Stats = Stats
B_Cancel = Cancel
Tab_Overview = Overview
L_Seconds = Sec:
L_Minutes = Min:
L_Hours = Hrs:
L_Language = Language:
L_PM = PokéMiles:
L_Region = Region:
L_BP = BP:
L_Country = Country:
B_MaxCash = +
L_3DSReg = 3DS Region:
L_Money = $:
L_SID = SID:
L_TID = TID:
L_TrainerName = Trainer Name:
L_Value = Value
GB_Sayings = Saved Sayings
L_Saying1 = 1:
L_Saying2 = 2:
L_Saying3 = 3:
L_Saying4 = 4:
L_Saying5 = 5:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Wondercard = Wonder Card I/O
- Change stuff below this line, not above.
-------------------------------------------------------
L_Details = Details:
L_Received = Received List:
B_Import = Import
B_Output = Export
B_Cancel = Cancel
B_Save = Save
! End