PKHeX/PKHeX.Core/MysteryGifts/WA8.cs
Kurt 9855382b0a Misc encounter tweaks, annotations
EncounterEgg now indicates FixedBall(Poke) for Gen2-5
EncounterSlot2 now indicates Form Random for Gen2 Unown, database
EncounterStatic3 now generates FRLG Gen2 Roamers with correct location
EncounterCriteria now used more heavily for requested IVs
EncounterPossible3 now correctly skips Eggs if eggs are not requested
EncounterGift3Colo now generates Japanese Bonus disk gifts only in Japanese, doesn't validate non-Japanese
2023-08-17 00:07:54 -07:00

838 lines
38 KiB
C#

using System;
using static PKHeX.Core.RibbonIndex;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Generation 8 Mystery Gift Template File, same as <see cref="WC8"/> with <see cref="IGanbaru"/> fields at the end.
/// </summary>
public sealed class WA8 : DataMysteryGift, ILangNick, INature, IGigantamax, IDynamaxLevel, IRibbonIndex, IMemoryOT, IEncounterServerDate,
ILangNicknamedTemplate, IGanbaru, IAlpha,
IRibbonSetEvent3, IRibbonSetEvent4, IRibbonSetCommon3, IRibbonSetCommon4, IRibbonSetCommon6, IRibbonSetCommon7, IRibbonSetCommon8, IRibbonSetMark8
{
public const int Size = 0x2C8;
public override int Generation => 8;
public override EntityContext Context => EntityContext.Gen8a;
public override bool FatefulEncounter => true;
public enum GiftType : byte
{
None = 0,
Pokemon = 1,
Item = 2,
Clothing = 3,
}
public WA8() : this(new byte[Size]) { }
public WA8(byte[] data) : base(data) { }
public bool CanBeReceivedByVersion(int v, PKM pk) => v is (int) GameVersion.PLA || (pk is PK8 && v is (int)GameVersion.SW);
public bool IsDateRestricted => true;
public bool IsEquivalentFixedECPID => EncryptionConstant != 0 && PIDType == ShinyType8.FixedValue && PID == EncryptionConstant;
// General Card Properties
public override int CardID
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x8));
set => WriteUInt16LittleEndian(Data.AsSpan(0x8), (ushort)value);
}
public byte CardFlags { get => Data[0x0E]; set => Data[0x0E] = value; }
public GiftType CardType { get => (GiftType)Data[0x0F]; set => Data[0x0F] = (byte)value; }
public bool GiftRepeatable { get => (CardFlags & 1) == 0; set => CardFlags = (byte)((CardFlags & ~1) | (value ? 0 : 1)); }
public override bool GiftUsed { get => false; set { } }
public int CardTitleIndex
{
get => Data[0x13];
set => Data[0x13] = (byte) value;
}
public override string CardTitle
{
get => "Mystery Gift"; // TODO: Use text string from CardTitleIndex
set => throw new Exception();
}
// Item Properties
public override bool IsItem { get => CardType == GiftType.Item; set { if (value) CardType = GiftType.Item; } }
public override int ItemID
{
get => GetItem(0);
set => SetItem(0, (ushort)value);
}
public override int Quantity
{
get => GetQuantity(0);
set => SetQuantity(0, (ushort)value);
}
public int GetItem(int index) => ReadUInt16LittleEndian(Data.AsSpan(0x18 + (0x4 * index)));
public void SetItem(int index, ushort item) => WriteUInt16LittleEndian(Data.AsSpan(0x18 + (4 * index)), item);
public int GetQuantity(int index) => ReadUInt16LittleEndian(Data.AsSpan(0x1A + (0x4 * index)));
public void SetQuantity(int index, ushort quantity) => WriteUInt16LittleEndian(Data.AsSpan(0x1A + (4 * index)), quantity);
// Pokémon Properties
public override bool IsEntity { get => CardType == GiftType.Pokemon; set { if (value) CardType = GiftType.Pokemon; } }
public override bool IsShiny => Shiny.IsShiny();
public override Shiny Shiny => PIDType switch
{
ShinyType8.FixedValue => GetShinyXor() switch
{
0 => Shiny.AlwaysSquare,
<= 15 => Shiny.AlwaysStar,
_ => Shiny.Never,
},
ShinyType8.Random => Shiny.Random,
ShinyType8.Never => Shiny.Never,
ShinyType8.AlwaysStar => Shiny.AlwaysStar,
ShinyType8.AlwaysSquare => Shiny.AlwaysSquare,
_ => throw new ArgumentOutOfRangeException(),
};
private uint GetShinyXor()
{
// Player owned anti-shiny fixed PID
if (ID32 == 0)
return uint.MaxValue;
var xor = PID ^ ID32;
return (xor >> 16) ^ (xor & 0xFFFF);
}
public override uint ID32
{
get => ReadUInt32LittleEndian(Data.AsSpan(0x18));
set => WriteUInt32LittleEndian(Data.AsSpan(0x18), value);
}
public override ushort TID16
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x18));
set => WriteUInt16LittleEndian(Data.AsSpan(0x18), value);
}
public override ushort SID16
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x1A));
set => WriteUInt16LittleEndian(Data.AsSpan(0x1A), value);
}
public int OriginGame
{
get => ReadInt32LittleEndian(Data.AsSpan(0x1C));
set => WriteInt32LittleEndian(Data.AsSpan(0x1C), value);
}
public uint EncryptionConstant
{
get => ReadUInt32LittleEndian(Data.AsSpan(0x20));
set => WriteUInt32LittleEndian(Data.AsSpan(0x20), value);
}
public uint PID
{
get => ReadUInt32LittleEndian(Data.AsSpan(0x24));
set => WriteUInt32LittleEndian(Data.AsSpan(0x24), value);
}
// Nicknames, OT Names 0x30 - 0x228
public override int EggLocation { get => ReadUInt16LittleEndian(Data.AsSpan(0x220)); set => WriteUInt16LittleEndian(Data.AsSpan(0x220), (ushort)value); }
public int MetLocation { get => ReadUInt16LittleEndian(Data.AsSpan(0x222)); set => WriteUInt16LittleEndian(Data.AsSpan(0x222), (ushort)value); }
public override int Ball
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x224));
set => WriteUInt16LittleEndian(Data.AsSpan(0x224), (ushort)value);
}
public override int HeldItem
{
get => ReadUInt16LittleEndian(Data.AsSpan(0x226));
set => WriteUInt16LittleEndian(Data.AsSpan(0x226), (ushort)value);
}
public ushort Move1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x228)); set => WriteUInt16LittleEndian(Data.AsSpan(0x228), value); }
public ushort Move2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x22A)); set => WriteUInt16LittleEndian(Data.AsSpan(0x22A), value); }
public ushort Move3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x22C)); set => WriteUInt16LittleEndian(Data.AsSpan(0x22C), value); }
public ushort Move4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x22E)); set => WriteUInt16LittleEndian(Data.AsSpan(0x22E), value); }
public ushort RelearnMove1 { get => ReadUInt16LittleEndian(Data.AsSpan(0x230)); set => WriteUInt16LittleEndian(Data.AsSpan(0x230), value); }
public ushort RelearnMove2 { get => ReadUInt16LittleEndian(Data.AsSpan(0x232)); set => WriteUInt16LittleEndian(Data.AsSpan(0x232), value); }
public ushort RelearnMove3 { get => ReadUInt16LittleEndian(Data.AsSpan(0x234)); set => WriteUInt16LittleEndian(Data.AsSpan(0x234), value); }
public ushort RelearnMove4 { get => ReadUInt16LittleEndian(Data.AsSpan(0x236)); set => WriteUInt16LittleEndian(Data.AsSpan(0x236), value); }
public override ushort Species { get => ReadUInt16LittleEndian(Data.AsSpan(0x238)); set => WriteUInt16LittleEndian(Data.AsSpan(0x238), value); }
public override byte Form { get => Data[0x23A]; set => Data[0x23A] = value; }
public override int Gender { get => Data[0x23B]; set => Data[0x23B] = (byte)value; }
public override byte Level { get => Data[0x23C]; set => Data[0x23C] = value; }
public override bool IsEgg { get => Data[0x23D] == 1; set => Data[0x23D] = value ? (byte)1 : (byte)0; }
public int Nature { get => (sbyte)Data[0x23E]; set => Data[0x23E] = (byte)value; }
public override int AbilityType { get => Data[0x23F]; set => Data[0x23F] = (byte)value; }
private byte PIDTypeValue => Data[0x240];
public ShinyType8 PIDType => PIDTypeValue switch
{
0 => ShinyType8.Never,
1 => ShinyType8.Random,
2 => ShinyType8.AlwaysStar,
3 => ShinyType8.AlwaysSquare,
4 => ShinyType8.FixedValue,
_ => throw new ArgumentOutOfRangeException(nameof(PIDType)),
};
public int MetLevel { get => Data[0x241]; set => Data[0x241] = (byte)value; }
public byte DynamaxLevel { get => Data[0x242]; set => Data[0x242] = value; }
public bool CanGigantamax { get => Data[0x243] != 0; set => Data[0x243] = value ? (byte)1 : (byte)0; }
// Ribbons 0x24C-0x26C
private const int RibbonBytesOffset = 0x244;
private const int RibbonBytesCount = 0x20;
private const int RibbonByteNone = 0xFF; // signed -1
private ReadOnlySpan<byte> RibbonSpan => Data.AsSpan(RibbonBytesOffset, RibbonBytesCount);
public bool HasMarkEncounter8
{
get
{
foreach (var value in RibbonSpan)
{
if (value == RibbonByteNone)
return false; // end
if (((RibbonIndex)value).IsEncounterMark8())
return true;
}
return false;
}
}
public byte GetRibbonAtIndex(int byteIndex)
{
if ((uint)byteIndex >= RibbonBytesCount)
throw new ArgumentOutOfRangeException(nameof(byteIndex));
return Data[RibbonBytesOffset + byteIndex];
}
public void SetRibbonAtIndex(int byteIndex, byte ribbonIndex)
{
if ((uint)byteIndex >= RibbonBytesCount)
throw new ArgumentOutOfRangeException(nameof(byteIndex));
Data[RibbonBytesOffset + byteIndex] = ribbonIndex;
}
public int IV_HP { get => Data[0x264]; set => Data[0x264] = (byte)value; }
public int IV_ATK { get => Data[0x265]; set => Data[0x265] = (byte)value; }
public int IV_DEF { get => Data[0x266]; set => Data[0x266] = (byte)value; }
public int IV_SPE { get => Data[0x267]; set => Data[0x267] = (byte)value; }
public int IV_SPA { get => Data[0x268]; set => Data[0x268] = (byte)value; }
public int IV_SPD { get => Data[0x269]; set => Data[0x269] = (byte)value; }
public int OTGender { get => Data[0x26A]; set => Data[0x26A] = (byte)value; }
public int EV_HP { get => Data[0x26B]; set => Data[0x26B] = (byte)value; }
public int EV_ATK { get => Data[0x26C]; set => Data[0x26C] = (byte)value; }
public int EV_DEF { get => Data[0x26D]; set => Data[0x26D] = (byte)value; }
public int EV_SPE { get => Data[0x26E]; set => Data[0x26E] = (byte)value; }
public int EV_SPA { get => Data[0x26F]; set => Data[0x26F] = (byte)value; }
public int EV_SPD { get => Data[0x270]; set => Data[0x270] = (byte)value; }
public byte OT_Intensity { get => Data[0x271]; set => Data[0x271] = value; }
public byte OT_Memory { get => Data[0x272]; set => Data[0x272] = value; }
public byte OT_Feeling { get => Data[0x273]; set => Data[0x273] = value; }
public ushort OT_TextVar { get => ReadUInt16LittleEndian(Data.AsSpan(0x274)); set => WriteUInt16LittleEndian(Data.AsSpan(0x274), value); }
// Only derivations to WC8
public byte GV_HP { get => Data[0x276]; set => Data[0x276] = value; }
public byte GV_ATK { get => Data[0x277]; set => Data[0x277] = value; }
public byte GV_DEF { get => Data[0x278]; set => Data[0x278] = value; }
public byte GV_SPE { get => Data[0x279]; set => Data[0x279] = value; }
public byte GV_SPA { get => Data[0x27A]; set => Data[0x27A] = value; }
public byte GV_SPD { get => Data[0x27B]; set => Data[0x27B] = value; }
// Meta Accessible Properties
public override int[] IVs
{
get => new[] { IV_HP, IV_ATK, IV_DEF, IV_SPE, IV_SPA, IV_SPD };
set
{
if (value.Length != 6)
return;
IV_HP = value[0]; IV_ATK = value[1]; IV_DEF = value[2];
IV_SPE = value[3]; IV_SPA = value[4]; IV_SPD = value[5];
}
}
public override void GetIVs(Span<int> value)
{
if (value.Length != 6)
return;
value[0] = IV_HP;
value[1] = IV_ATK;
value[2] = IV_DEF;
value[3] = IV_SPE;
value[4] = IV_SPA;
value[5] = IV_SPD;
}
public int[] EVs
{
get => new[] { EV_HP, EV_ATK, EV_DEF, EV_SPE, EV_SPA, EV_SPD };
set
{
if (value.Length != 6)
return;
EV_HP = value[0]; EV_ATK = value[1]; EV_DEF = value[2];
EV_SPE = value[3]; EV_SPA = value[4]; EV_SPD = value[5];
}
}
public bool GetIsNicknamed(int language) => ReadUInt16LittleEndian(Data.AsSpan(GetNicknameOffset(language))) != 0;
public bool CanBeAnyLanguage()
{
for (int i = 0; i < 9; i++)
{
var ofs = GetLanguageOffset(i);
var lang = ReadInt16LittleEndian(Data.AsSpan(ofs));
if (lang != 0)
return false;
}
return true;
}
public bool CanHaveLanguage(int language)
{
if (language is < (int)LanguageID.Japanese or > (int)LanguageID.ChineseT)
return false;
if (CanBeAnyLanguage())
return true;
for (int i = 0; i < 9; i++)
{
var ofs = GetLanguageOffset(i);
var lang = ReadInt16LittleEndian(Data.AsSpan(ofs));
if (lang == language)
return true;
}
return GetLanguage(language) == 0;
}
public int GetLanguage(int redeemLanguage) => Data[GetLanguageOffset(GetLanguageIndex(redeemLanguage))];
private static int GetLanguageOffset(int index) => 0x28 + (index * 0x1C) + 0x1A;
public bool GetHasOT(int language) => ReadUInt16LittleEndian(Data.AsSpan(GetOTOffset(language))) != 0;
private static int GetLanguageIndex(int language)
{
var lang = (LanguageID) language;
if (lang is < LanguageID.Japanese or LanguageID.UNUSED_6 or > LanguageID.ChineseT)
return (int) LanguageID.English; // fallback
return lang < LanguageID.UNUSED_6 ? language - 1 : language - 2;
}
public override int Location { get => MetLocation; set => MetLocation = (ushort)value; }
public override Moveset Moves
{
get => new(Move1, Move2, Move3, Move4);
set
{
Move1 = value.Move1;
Move2 = value.Move2;
Move3 = value.Move3;
Move4 = value.Move4;
}
}
public override Moveset Relearn
{
get => new(RelearnMove1, RelearnMove2, RelearnMove3, RelearnMove4);
set
{
RelearnMove1 = value.Move1;
RelearnMove2 = value.Move2;
RelearnMove3 = value.Move3;
RelearnMove4 = value.Move4;
}
}
public override string OT_Name
{
get => GetOT(Language);
set
{
for (int i = 1; i < (int)LanguageID.ChineseT; i++)
SetOT(i, value);
}
}
public string Nickname => GetIsNicknamed(Language) ? GetNickname(Language) : string.Empty;
public bool IsNicknamed => false;
public int Language => 2;
private Span<byte> GetNicknameSpan(int language) => Data.AsSpan(GetNicknameOffset(language), 0x1A);
public string GetNickname(int language) => StringConverter8.GetString(GetNicknameSpan(language));
public void SetNickname(int language, ReadOnlySpan<char> value) => StringConverter8.SetString(GetNicknameSpan(language), value, 12, StringConverterOption.ClearZero);
private Span<byte> GetOTSpan(int language) => Data.AsSpan(GetOTOffset(language), 0x1A);
public string GetOT(int language) => StringConverter8.GetString(GetOTSpan(language));
public void SetOT(int language, ReadOnlySpan<char> value) => StringConverter8.SetString(GetOTSpan(language), value, 12, StringConverterOption.ClearZero);
private static int GetNicknameOffset(int language)
{
int index = GetLanguageIndex(language);
return 0x28 + (index * 0x1C);
}
private static int GetOTOffset(int language)
{
int index = GetLanguageIndex(language);
return 0x124 + (index * 0x1C);
}
public bool IsHOMEGift => CardID >= 9000;
public bool CanHandleOT(int language) => !GetHasOT(language);
public override GameVersion Version
{
get => OriginGame != 0 ? (GameVersion)OriginGame : GameVersion.PLA;
set { }
}
public bool IsAlpha { get => false; set { } }
public override PA8 ConvertToPKM(ITrainerInfo tr, EncounterCriteria criteria)
{
if (!IsEntity)
throw new ArgumentException(nameof(IsEntity));
int currentLevel = Level > 0 ? Level : 1 + Util.Rand.Next(100);
int metLevel = MetLevel > 0 ? MetLevel : currentLevel;
var pi = PersonalTable.LA.GetFormEntry(Species, Form);
var language = tr.Language;
bool hasOT = GetHasOT(language);
var pk = new PA8
{
EncryptionConstant = EncryptionConstant != 0 ? EncryptionConstant : Util.Rand32(),
TID16 = TID16,
SID16 = SID16,
Species = Species,
Form = Form,
CurrentLevel = currentLevel,
Ball = Ball != 0 ? Ball : (int)Core.Ball.LAPoke, // Default is Pokeball
Met_Level = metLevel,
HeldItem = HeldItem,
EXP = Experience.GetEXP(currentLevel, pi.EXPGrowth),
Move1 = Move1,
Move2 = Move2,
Move3 = Move3,
Move4 = Move4,
RelearnMove1 = RelearnMove1,
RelearnMove2 = RelearnMove2,
RelearnMove3 = RelearnMove3,
RelearnMove4 = RelearnMove4,
Version = OriginGame != 0 ? OriginGame : tr.Game,
OT_Name = hasOT ? GetOT(language) : tr.OT,
OT_Gender = OTGender < 2 ? OTGender : tr.Gender,
HT_Name = hasOT ? tr.OT : string.Empty,
HT_Gender = hasOT ? tr.Gender : 0,
HT_Language = hasOT ? (byte)language : (byte)0,
CurrentHandler = hasOT ? 1 : 0,
OT_Friendship = pi.BaseFriendship,
OT_Intensity = OT_Intensity,
OT_Memory = OT_Memory,
OT_TextVar = OT_TextVar,
OT_Feeling = OT_Feeling,
FatefulEncounter = true,
EV_HP = EV_HP,
EV_ATK = EV_ATK,
EV_DEF = EV_DEF,
EV_SPE = EV_SPE,
EV_SPA = EV_SPA,
EV_SPD = EV_SPD,
GV_HP = GV_HP,
GV_ATK = GV_ATK,
GV_DEF = GV_DEF,
GV_SPE = GV_SPE,
GV_SPA = GV_SPA,
GV_SPD = GV_SPD,
//CanGigantamax = CanGigantamax,
//DynamaxLevel = DynamaxLevel,
Met_Location = MetLocation,
Egg_Location = EggLocation,
};
pk.SetMaximumPPCurrent();
if ((tr.Generation > Generation && OriginGame == 0) || !CanBeReceivedByVersion(pk.Version, pk))
pk.Version = (int)GameVersion.PLA;
if (OTGender >= 2)
{
pk.TID16 = tr.TID16;
pk.SID16 = tr.SID16;
}
pk.MetDate = IsDateRestricted && EncounterServerDate.WA8Gifts.TryGetValue(CardID, out var dt) ? dt.Start : EncounterDate.GetDateSwitch();
// HOME Gifts for Sinnoh/Hisui starters were forced JPN until May 20, 2022 (UTC).
if (CardID is 9018 or 9019 or 9020)
pk.Met_Day = 20;
var nickname_language = GetLanguage(language);
pk.Language = nickname_language != 0 ? nickname_language : tr.Language;
pk.IsNicknamed = GetIsNicknamed(language);
pk.Nickname = pk.IsNicknamed ? GetNickname(language) : SpeciesName.GetSpeciesNameGeneration(Species, pk.Language, Generation);
for (var i = 0; i < RibbonBytesCount; i++)
{
var ribbon = GetRibbonAtIndex(i);
if (ribbon != RibbonByteNone)
pk.SetRibbon(ribbon);
}
SetPINGA(pk, criteria);
if (IsEgg)
SetEggMetData(pk);
pk.CurrentFriendship = pk.IsEgg ? pi.HatchCycles : pi.BaseFriendship;
pk.HeightScalar = PokeSizeUtil.GetRandomScalar();
pk.WeightScalar = PokeSizeUtil.GetRandomScalar();
pk.Scale = pk.HeightScalar;
pk.ResetHeight();
pk.ResetWeight();
pk.ResetPartyStats();
pk.RefreshChecksum();
return pk;
}
private void SetEggMetData(PA8 pk)
{
pk.IsEgg = true;
pk.EggMetDate = EncounterDate.GetDateSwitch();
pk.Nickname = SpeciesName.GetEggName(pk.Language, Generation);
pk.IsNicknamed = true;
}
private void SetPINGA(PA8 pk, EncounterCriteria criteria)
{
var pi = pk.PersonalInfo;
pk.Nature = pk.StatNature = (int)criteria.GetNature(Nature == -1 ? Core.Nature.Random : (Nature)Nature);
pk.Gender = criteria.GetGender(Gender, pi);
var av = GetAbilityIndex(criteria);
pk.RefreshAbility(av);
SetPID(pk);
SetIVs(pk);
}
private int GetAbilityIndex(EncounterCriteria criteria) => AbilityType switch
{
00 or 01 or 02 => AbilityType, // Fixed 0/1/2
03 or 04 => criteria.GetAbilityFromNumber(Ability), // 0/1 or 0/1/H
_ => throw new ArgumentOutOfRangeException(nameof(AbilityType)),
};
public override AbilityPermission Ability => AbilityType switch
{
0 => AbilityPermission.OnlyFirst,
1 => AbilityPermission.OnlySecond,
2 => AbilityPermission.OnlyHidden,
3 => AbilityPermission.Any12,
_ => AbilityPermission.Any12H,
};
private uint GetPID(ITrainerID32 tr, ShinyType8 type) => type switch
{
ShinyType8.Never => GetAntishiny(tr), // Random, Never Shiny
ShinyType8.Random => Util.Rand32(), // Random, Any
ShinyType8.AlwaysStar => (1u ^ (PID & 0xFFFF) ^ tr.TID16 ^ tr.SID16) << 16 | (PID & 0xFFFF), // Fixed, Force Star
ShinyType8.AlwaysSquare => (0u ^ (PID & 0xFFFF) ^ tr.TID16 ^ tr.SID16) << 16 | (PID & 0xFFFF), // Fixed, Force Square
ShinyType8.FixedValue => GetFixedPID(tr),
_ => throw new ArgumentOutOfRangeException(nameof(type)),
};
private uint GetFixedPID(ITrainerID32 tr)
{
var pid = PID;
if (pid != 0 && ID32 != 0)
return pid;
if (!tr.IsShiny(pid, 8))
return pid;
if (IsHOMEGift)
return GetAntishinyFixedHOME(tr);
return pid;
}
private static uint GetAntishinyFixedHOME(ITrainerID32 tr) => tr.ID32 ^ 0x10u;
private static uint GetAntishiny(ITrainerID32 tr)
{
var pid = Util.Rand32();
if (tr.IsShiny(pid, 8))
return pid ^ 0x1000_0000;
return pid;
}
private void SetPID(PKM pk)
{
pk.PID = GetPID(pk, PIDType);
}
private void SetIVs(PKM pk)
{
Span<int> finalIVs = stackalloc int[6];
GetIVs(finalIVs);
var ivflag = finalIVs.Find(static iv => (byte)(iv - 0xFC) < 3);
var rng = Util.Rand;
if (ivflag == default) // Random IVs
{
for (int i = 0; i < finalIVs.Length; i++)
{
if (finalIVs[i] > 31)
finalIVs[i] = rng.Next(32);
}
}
else // 1/2/3 perfect IVs
{
int IVCount = ivflag - 0xFB;
do { finalIVs[rng.Next(6)] = 31; }
while (finalIVs.Count(31) < IVCount);
for (int i = 0; i < finalIVs.Length; i++)
{
if (finalIVs[i] != 31)
finalIVs[i] = rng.Next(32);
}
}
pk.SetIVs(finalIVs);
}
public override bool IsMatchExact(PKM pk, EvoCriteria evo)
{
if (!IsEgg)
{
if (OTGender < 2)
{
if (SID16 != pk.SID16) return false;
if (TID16 != pk.TID16) return false;
if (OTGender != pk.OT_Gender) return false;
}
if (!CanBeAnyLanguage() && !CanHaveLanguage(pk.Language))
return false;
var OT = GetOT(pk.Language); // May not be guaranteed to work.
if (!string.IsNullOrEmpty(OT) && OT != pk.OT_Name)
return false;
if (OriginGame != 0 && OriginGame != pk.Version)
{
if (OriginGame is (int)GameVersion.PLA && !(pk.Version is (int)GameVersion.SW && pk.Met_Location == LocationsHOME.SWLA))
return false;
}
if (EncryptionConstant != 0)
{
if (EncryptionConstant != pk.EncryptionConstant)
return false;
}
}
if (Form != evo.Form && !FormInfo.IsFormChangeable(Species, Form, pk.Form, Context, pk.Context))
return false;
// Never Egg
{
if (!Shiny.IsValid(pk)) return false;
if (!IsMatchEggLocation(pk)) return false;
if (pk is PK8)
{
if (pk.Met_Location != LocationsHOME.SWLA)
return false;
}
else
{
if (MetLocation != pk.Met_Location)
return false;
}
}
if (MetLevel != 0 && MetLevel != pk.Met_Level) return false;
if (OTGender < 2 && OTGender != pk.OT_Gender) return false;
if (Nature != -1 && pk.Nature != Nature) return false;
if (Gender != 3 && Gender != pk.Gender) return false;
const int poke = (int)Core.Ball.LAPoke;
var expectedBall = Ball == 0 ? poke : Ball;
if (expectedBall < poke) // Not even Cherish balls are safe! They get set to the proto-Poké ball.
expectedBall = poke;
if (pk is PK8)
expectedBall = (int)Core.Ball.Poke; // Transferred to SW/SH -> Regular Poké ball
if (expectedBall != pk.Ball)
return false;
if (pk is IDynamaxLevel dl && dl.DynamaxLevel < DynamaxLevel)
return false;
if (pk is IGanbaru b && b.IsGanbaruValuesBelow(this))
return false;
// PID Types 0 and 1 do not use the fixed PID value.
// Values 2,3 are specific shiny states, and 4 is fixed value.
// 2,3,4 can change if it is a traded egg to ensure the same shiny state.
var type = PIDType;
if (type is ShinyType8.Never or ShinyType8.Random)
return true;
return pk.PID == GetPID(pk, type);
}
protected override bool IsMatchDeferred(PKM pk) => false;
protected override bool IsMatchPartial(PKM pk) => false; // no version compatibility checks yet.
#region Lazy Ribbon Implementation
public bool RibbonEarth { get => this.GetRibbonIndex(Earth); set => this.SetRibbonIndex(Earth, value); }
public bool RibbonNational { get => this.GetRibbonIndex(National); set => this.SetRibbonIndex(National, value); }
public bool RibbonCountry { get => this.GetRibbonIndex(Country); set => this.SetRibbonIndex(Country, value); }
public bool RibbonChampionBattle { get => this.GetRibbonIndex(ChampionBattle); set => this.SetRibbonIndex(ChampionBattle, value); }
public bool RibbonChampionRegional { get => this.GetRibbonIndex(ChampionRegional); set => this.SetRibbonIndex(ChampionRegional, value); }
public bool RibbonChampionNational { get => this.GetRibbonIndex(ChampionNational); set => this.SetRibbonIndex(ChampionNational, value); }
public bool RibbonClassic { get => this.GetRibbonIndex(Classic); set => this.SetRibbonIndex(Classic, value); }
public bool RibbonWishing { get => this.GetRibbonIndex(Wishing); set => this.SetRibbonIndex(Wishing, value); }
public bool RibbonPremier { get => this.GetRibbonIndex(Premier); set => this.SetRibbonIndex(Premier, value); }
public bool RibbonEvent { get => this.GetRibbonIndex(Event); set => this.SetRibbonIndex(Event, value); }
public bool RibbonBirthday { get => this.GetRibbonIndex(Birthday); set => this.SetRibbonIndex(Birthday, value); }
public bool RibbonSpecial { get => this.GetRibbonIndex(Special); set => this.SetRibbonIndex(Special, value); }
public bool RibbonWorld { get => this.GetRibbonIndex(World); set => this.SetRibbonIndex(World, value); }
public bool RibbonChampionWorld { get => this.GetRibbonIndex(ChampionWorld); set => this.SetRibbonIndex(ChampionWorld, value); }
public bool RibbonSouvenir { get => this.GetRibbonIndex(Souvenir); set => this.SetRibbonIndex(Souvenir, value); }
public bool RibbonChampionG3 { get => this.GetRibbonIndex(ChampionG3); set => this.SetRibbonIndex(ChampionG3, value); }
public bool RibbonArtist { get => this.GetRibbonIndex(Artist); set => this.SetRibbonIndex(Artist, value); }
public bool RibbonEffort { get => this.GetRibbonIndex(Effort); set => this.SetRibbonIndex(Effort, value); }
public bool RibbonChampionSinnoh { get => this.GetRibbonIndex(ChampionSinnoh); set => this.SetRibbonIndex(ChampionSinnoh, value); }
public bool RibbonAlert { get => this.GetRibbonIndex(Alert); set => this.SetRibbonIndex(Alert, value); }
public bool RibbonShock { get => this.GetRibbonIndex(Shock); set => this.SetRibbonIndex(Shock, value); }
public bool RibbonDowncast { get => this.GetRibbonIndex(Downcast); set => this.SetRibbonIndex(Downcast, value); }
public bool RibbonCareless { get => this.GetRibbonIndex(Careless); set => this.SetRibbonIndex(Careless, value); }
public bool RibbonRelax { get => this.GetRibbonIndex(Relax); set => this.SetRibbonIndex(Relax, value); }
public bool RibbonSnooze { get => this.GetRibbonIndex(Snooze); set => this.SetRibbonIndex(Snooze, value); }
public bool RibbonSmile { get => this.GetRibbonIndex(Smile); set => this.SetRibbonIndex(Smile, value); }
public bool RibbonGorgeous { get => this.GetRibbonIndex(Gorgeous); set => this.SetRibbonIndex(Gorgeous, value); }
public bool RibbonRoyal { get => this.GetRibbonIndex(Royal); set => this.SetRibbonIndex(Royal, value); }
public bool RibbonGorgeousRoyal { get => this.GetRibbonIndex(GorgeousRoyal); set => this.SetRibbonIndex(GorgeousRoyal, value); }
public bool RibbonFootprint { get => this.GetRibbonIndex(Footprint); set => this.SetRibbonIndex(Footprint, value); }
public bool RibbonRecord { get => this.GetRibbonIndex(Record); set => this.SetRibbonIndex(Record, value); }
public bool RibbonLegend { get => this.GetRibbonIndex(Legend); set => this.SetRibbonIndex(Legend, value); }
public bool RibbonChampionKalos { get => this.GetRibbonIndex(ChampionKalos); set => this.SetRibbonIndex(ChampionKalos, value); }
public bool RibbonChampionG6Hoenn { get => this.GetRibbonIndex(ChampionG6Hoenn); set => this.SetRibbonIndex(ChampionG6Hoenn, value); }
public bool RibbonBestFriends { get => this.GetRibbonIndex(BestFriends); set => this.SetRibbonIndex(BestFriends, value); }
public bool RibbonTraining { get => this.GetRibbonIndex(Training); set => this.SetRibbonIndex(Training, value); }
public bool RibbonBattlerSkillful { get => this.GetRibbonIndex(BattlerSkillful); set => this.SetRibbonIndex(BattlerSkillful, value); }
public bool RibbonBattlerExpert { get => this.GetRibbonIndex(BattlerExpert); set => this.SetRibbonIndex(BattlerExpert, value); }
public bool RibbonContestStar { get => this.GetRibbonIndex(ContestStar); set => this.SetRibbonIndex(ContestStar, value); }
public bool RibbonMasterCoolness { get => this.GetRibbonIndex(MasterCoolness); set => this.SetRibbonIndex(MasterCoolness, value); }
public bool RibbonMasterBeauty { get => this.GetRibbonIndex(MasterBeauty); set => this.SetRibbonIndex(MasterBeauty, value); }
public bool RibbonMasterCuteness { get => this.GetRibbonIndex(MasterCuteness); set => this.SetRibbonIndex(MasterCuteness, value); }
public bool RibbonMasterCleverness { get => this.GetRibbonIndex(MasterCleverness); set => this.SetRibbonIndex(MasterCleverness, value); }
public bool RibbonMasterToughness { get => this.GetRibbonIndex(MasterToughness); set => this.SetRibbonIndex(MasterToughness, value); }
public bool RibbonChampionAlola { get => this.GetRibbonIndex(ChampionAlola); set => this.SetRibbonIndex(ChampionAlola, value); }
public bool RibbonBattleRoyale { get => this.GetRibbonIndex(BattleRoyale); set => this.SetRibbonIndex(BattleRoyale, value); }
public bool RibbonBattleTreeGreat { get => this.GetRibbonIndex(BattleTreeGreat); set => this.SetRibbonIndex(BattleTreeGreat, value); }
public bool RibbonBattleTreeMaster { get => this.GetRibbonIndex(BattleTreeMaster); set => this.SetRibbonIndex(BattleTreeMaster, value); }
public bool RibbonChampionGalar { get => this.GetRibbonIndex(ChampionGalar); set => this.SetRibbonIndex(ChampionGalar, value); }
public bool RibbonTowerMaster { get => this.GetRibbonIndex(TowerMaster); set => this.SetRibbonIndex(TowerMaster, value); }
public bool RibbonMasterRank { get => this.GetRibbonIndex(MasterRank); set => this.SetRibbonIndex(MasterRank, value); }
public bool RibbonMarkLunchtime { get => this.GetRibbonIndex(MarkLunchtime); set => this.SetRibbonIndex(MarkLunchtime, value); }
public bool RibbonMarkSleepyTime { get => this.GetRibbonIndex(MarkSleepyTime); set => this.SetRibbonIndex(MarkSleepyTime, value); }
public bool RibbonMarkDusk { get => this.GetRibbonIndex(MarkDusk); set => this.SetRibbonIndex(MarkDusk, value); }
public bool RibbonMarkDawn { get => this.GetRibbonIndex(MarkDawn); set => this.SetRibbonIndex(MarkDawn, value); }
public bool RibbonMarkCloudy { get => this.GetRibbonIndex(MarkCloudy); set => this.SetRibbonIndex(MarkCloudy, value); }
public bool RibbonMarkRainy { get => this.GetRibbonIndex(MarkRainy); set => this.SetRibbonIndex(MarkRainy, value); }
public bool RibbonMarkStormy { get => this.GetRibbonIndex(MarkStormy); set => this.SetRibbonIndex(MarkStormy, value); }
public bool RibbonMarkSnowy { get => this.GetRibbonIndex(MarkSnowy); set => this.SetRibbonIndex(MarkSnowy, value); }
public bool RibbonMarkBlizzard { get => this.GetRibbonIndex(MarkBlizzard); set => this.SetRibbonIndex(MarkBlizzard, value); }
public bool RibbonMarkDry { get => this.GetRibbonIndex(MarkDry); set => this.SetRibbonIndex(MarkDry, value); }
public bool RibbonMarkSandstorm { get => this.GetRibbonIndex(MarkSandstorm); set => this.SetRibbonIndex(MarkSandstorm, value); }
public bool RibbonMarkMisty { get => this.GetRibbonIndex(MarkMisty); set => this.SetRibbonIndex(MarkMisty, value); }
public bool RibbonMarkDestiny { get => this.GetRibbonIndex(MarkDestiny); set => this.SetRibbonIndex(MarkDestiny, value); }
public bool RibbonMarkFishing { get => this.GetRibbonIndex(MarkFishing); set => this.SetRibbonIndex(MarkFishing, value); }
public bool RibbonMarkCurry { get => this.GetRibbonIndex(MarkCurry); set => this.SetRibbonIndex(MarkCurry, value); }
public bool RibbonMarkUncommon { get => this.GetRibbonIndex(MarkUncommon); set => this.SetRibbonIndex(MarkUncommon, value); }
public bool RibbonMarkRare { get => this.GetRibbonIndex(MarkRare); set => this.SetRibbonIndex(MarkRare, value); }
public bool RibbonMarkRowdy { get => this.GetRibbonIndex(MarkRowdy); set => this.SetRibbonIndex(MarkRowdy, value); }
public bool RibbonMarkAbsentMinded { get => this.GetRibbonIndex(MarkAbsentMinded); set => this.SetRibbonIndex(MarkAbsentMinded, value); }
public bool RibbonMarkJittery { get => this.GetRibbonIndex(MarkJittery); set => this.SetRibbonIndex(MarkJittery, value); }
public bool RibbonMarkExcited { get => this.GetRibbonIndex(MarkExcited); set => this.SetRibbonIndex(MarkExcited, value); }
public bool RibbonMarkCharismatic { get => this.GetRibbonIndex(MarkCharismatic); set => this.SetRibbonIndex(MarkCharismatic, value); }
public bool RibbonMarkCalmness { get => this.GetRibbonIndex(MarkCalmness); set => this.SetRibbonIndex(MarkCalmness, value); }
public bool RibbonMarkIntense { get => this.GetRibbonIndex(MarkIntense); set => this.SetRibbonIndex(MarkIntense, value); }
public bool RibbonMarkZonedOut { get => this.GetRibbonIndex(MarkZonedOut); set => this.SetRibbonIndex(MarkZonedOut, value); }
public bool RibbonMarkJoyful { get => this.GetRibbonIndex(MarkJoyful); set => this.SetRibbonIndex(MarkJoyful, value); }
public bool RibbonMarkAngry { get => this.GetRibbonIndex(MarkAngry); set => this.SetRibbonIndex(MarkAngry, value); }
public bool RibbonMarkSmiley { get => this.GetRibbonIndex(MarkSmiley); set => this.SetRibbonIndex(MarkSmiley, value); }
public bool RibbonMarkTeary { get => this.GetRibbonIndex(MarkTeary); set => this.SetRibbonIndex(MarkTeary, value); }
public bool RibbonMarkUpbeat { get => this.GetRibbonIndex(MarkUpbeat); set => this.SetRibbonIndex(MarkUpbeat, value); }
public bool RibbonMarkPeeved { get => this.GetRibbonIndex(MarkPeeved); set => this.SetRibbonIndex(MarkPeeved, value); }
public bool RibbonMarkIntellectual { get => this.GetRibbonIndex(MarkIntellectual); set => this.SetRibbonIndex(MarkIntellectual, value); }
public bool RibbonMarkFerocious { get => this.GetRibbonIndex(MarkFerocious); set => this.SetRibbonIndex(MarkFerocious, value); }
public bool RibbonMarkCrafty { get => this.GetRibbonIndex(MarkCrafty); set => this.SetRibbonIndex(MarkCrafty, value); }
public bool RibbonMarkScowling { get => this.GetRibbonIndex(MarkScowling); set => this.SetRibbonIndex(MarkScowling, value); }
public bool RibbonMarkKindly { get => this.GetRibbonIndex(MarkKindly); set => this.SetRibbonIndex(MarkKindly, value); }
public bool RibbonMarkFlustered { get => this.GetRibbonIndex(MarkFlustered); set => this.SetRibbonIndex(MarkFlustered, value); }
public bool RibbonMarkPumpedUp { get => this.GetRibbonIndex(MarkPumpedUp); set => this.SetRibbonIndex(MarkPumpedUp, value); }
public bool RibbonMarkZeroEnergy { get => this.GetRibbonIndex(MarkZeroEnergy); set => this.SetRibbonIndex(MarkZeroEnergy, value); }
public bool RibbonMarkPrideful { get => this.GetRibbonIndex(MarkPrideful); set => this.SetRibbonIndex(MarkPrideful, value); }
public bool RibbonMarkUnsure { get => this.GetRibbonIndex(MarkUnsure); set => this.SetRibbonIndex(MarkUnsure, value); }
public bool RibbonMarkHumble { get => this.GetRibbonIndex(MarkHumble); set => this.SetRibbonIndex(MarkHumble, value); }
public bool RibbonMarkThorny { get => this.GetRibbonIndex(MarkThorny); set => this.SetRibbonIndex(MarkThorny, value); }
public bool RibbonMarkVigor { get => this.GetRibbonIndex(MarkVigor); set => this.SetRibbonIndex(MarkVigor, value); }
public bool RibbonMarkSlump { get => this.GetRibbonIndex(MarkSlump); set => this.SetRibbonIndex(MarkSlump, value); }
public bool RibbonTwinklingStar { get => this.GetRibbonIndex(TwinklingStar); set => this.SetRibbonIndex(TwinklingStar, value); }
public bool RibbonHisui { get => this.GetRibbonIndex(Hisui); set => this.SetRibbonIndex(Hisui, value); }
public int GetRibbonByte(int index) => Array.IndexOf(Data, (byte)index, RibbonBytesOffset, RibbonBytesCount);
public bool GetRibbon(int index) => GetRibbonByte(index) >= 0;
public void SetRibbon(int index, bool value = true)
{
if ((uint)index > (uint)MarkSlump)
throw new ArgumentOutOfRangeException(nameof(index));
if (value)
{
if (GetRibbon(index))
return;
var openIndex = Array.IndexOf(Data, RibbonByteNone, RibbonBytesOffset, RibbonBytesCount);
if (openIndex == -1) // Full?
throw new ArgumentOutOfRangeException(nameof(index));
SetRibbonAtIndex(openIndex, (byte)index);
}
else
{
var ofs = GetRibbonByte(index);
if (ofs < 0)
return;
SetRibbonAtIndex(ofs, RibbonByteNone);
}
}
#endregion
}