mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-14 00:07:15 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
21 lines
623 B
C#
21 lines
623 B
C#
namespace PKHeX.Core;
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/// <summary>
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/// Logic for locations of a <see cref="PKM"/>.
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/// </summary>
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public static class LocationEdits
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{
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/// <summary>
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/// Gets the "None" location index for a specific <see cref="PKM"/> context.
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/// </summary>
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public static ushort GetNoneLocation(PKM pk) => GetNoneLocation(pk.Context);
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/// <summary>
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/// Gets the "None" location index for a specific <see cref="PKM"/> context.
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/// </summary>
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public static ushort GetNoneLocation(EntityContext context) => context switch
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{
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EntityContext.Gen8b => Locations.Default8bNone,
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_ => 0,
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};
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}
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