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https://github.com/kwsch/PKHeX
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0686922d5c
Closes #3177 Format sizes are now accurate to game structure sizes. Added a few more editable fields, rid of label/textbox/etc for general base editing -- use a PropertyGrid instead. Feels nice having a bank of saves to reference + idb to discover the struct layout. |
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ISaveBlock5B2W2.cs | ||
ISaveBlock5BW.cs | ||
ISaveBlock6AO.cs | ||
ISaveBlock6Core.cs | ||
ISaveBlock6Main.cs | ||
ISaveBlock6XY.cs | ||
ISaveBlock7Main.cs | ||
ISaveBlock7SM.cs | ||
ISaveBlock7USUM.cs | ||
ISaveBlock8Main.cs | ||
ISaveBlock8SWSH.cs | ||
ISaveBlockAccessor.cs | ||
SaveBlockAccessor5B2W2.cs | ||
SaveBlockAccessor5BW.cs | ||
SaveBlockAccessor6AO.cs | ||
SaveBlockAccessor6AODemo.cs | ||
SaveBlockAccessor6XY.cs | ||
SaveBlockAccessor7b.cs | ||
SaveBlockAccessor7SM.cs | ||
SaveBlockAccessor7USUM.cs | ||
SaveBlockAccessor8SWSH.cs | ||
SaveBlockMetadata.cs | ||
SCBlockAccessor.cs |