PKHeX/PKHeX.Core/Legality/Moves/Breeding/BreedInfo.cs
Kurt 0626b0c29b
Add Breeding move ordering logic, and use in legality analysis (#3183)
* Initial bred moveset validation logic

Unpeel the inheritance via recursion and permitted moves

* Volt tackle considerations

* Optimize out empty slot skips

* Add tests, fix off-by-one's

* Require all base moves if empty slot in moveset

* Add test to prove failure per Anubis' provided test

* Tweak enum labels for easier debugging

When two enums share the same underlying value, the ToString/name of the value may be either of the two (or the last defined one, in my debugging). Just give it a separate magic value.

* Fix recursion oopsie

Also check for scenario where no-base-moves but not enough moves to push base moves out

* Add Crystal tutor checks

* Add specialized gen2 verification method

Game loops through father's moves and pushes in one iteration, rather than checking by type.

* Add another case with returning base move

* Add push-out requirement for re-added base moves

* Minor tweaks

Condense tests, fix another off-by-one noticed when creating tests

* Disallow inherited parent levelup moves

Disallow volt tackle on Gen2/R/S

* Split MoveBreed into generation specific classes

Gen2 behaves slightly different from Gen3/4, which behaves slightly different from Gen5... and Gen6 behaves differently too.

Add some xmldoc as the api is starting to solidify

* Add method overload that returns the parse

Verify that the parse order is as expected

* Add reordering suggestion logic

Try sorting first, then go nuclear with rebuilding.

* Return base moves if complete fail

* Set base moves when generating eggs, only.

* Use breed logic to check for egg ordering legality

Don't bother helping for split-breed species
2021-04-04 18:30:01 -07:00

35 lines
1.1 KiB
C#

using System;
namespace PKHeX.Core
{
/// <summary>
/// Value passing object to simplify some initialization.
/// </summary>
/// <typeparam name="T">Egg Move source type enumeration.</typeparam>
internal readonly ref struct BreedInfo<T> where T : Enum
{
/// <summary> Indicates the analyzed source of each move. </summary>
public readonly T[] Actual;
/// <summary> Indicates all possible sources of each move. </summary>
public readonly byte[] Possible;
/// <summary> Level Up entry for the egg. </summary>
public readonly Learnset Learnset;
/// <summary> Moves the egg knows after it is finalized. </summary>
public readonly int[] Moves;
/// <summary> Level the egg originated at. </summary>
public readonly int Level;
public BreedInfo(int count, Learnset learnset, int[] moves, int level)
{
Possible = new byte[count];
Actual = new T[count];
Learnset = learnset;
Moves = moves;
Level = level;
}
}
}