mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 22:40:22 +00:00
101 lines
3.1 KiB
C#
101 lines
3.1 KiB
C#
namespace PKHeX.Core;
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/// <summary>
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/// Represents an RNG seed and the conditions of which it occurs.
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/// </summary>
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public sealed class Frame
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{
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/// <summary>
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/// Ending seed value for the frame (prior to nature call).
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/// </summary>
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public readonly uint Seed;
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public readonly LeadRequired Lead;
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private readonly FrameType FrameType;
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/// <summary>
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/// Starting seed for the frame (to generate the frame).
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/// </summary>
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public uint OriginSeed { get; set; }
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/// <summary>
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/// RNG Call Value for the Level Calc
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/// </summary>
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public uint RandLevel { get; set; }
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/// <summary>
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/// RNG Call Value for the Encounter Slot Calc
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/// </summary>
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public uint RandESV { get; set; }
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public bool LevelSlotModified => Lead.IsLevelOrSlotModified() || (Lead & LeadRequired.UsesLevelCall) != 0;
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public Frame(uint seed, FrameType type, LeadRequired lead)
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{
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Seed = seed;
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Lead = lead;
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FrameType = type;
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}
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/// <summary>
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/// Checks the Encounter Slot for RNG calls before the Nature loop.
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/// </summary>
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/// <param name="slot">Slot Data</param>
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/// <param name="pk">Ancillary pk data for determining how to check level.</param>
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/// <returns>Slot number for this frame & lead value.</returns>
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public bool IsSlotCompatibile<T>(T slot, PKM pk) where T : EncounterSlot, IMagnetStatic, INumberedSlot, ISlotRNGType
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{
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if (FrameType != FrameType.MethodH) // gen3 always does level rand
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{
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bool hasLevelCall = slot.IsRandomLevel;
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if (Lead.NeedsLevelCall() != hasLevelCall)
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return false;
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}
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// Level is before Nature, but usually isn't varied. Check ESV calc first.
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int s = GetSlot(slot);
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if (s != slot.SlotNumber)
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return false;
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// Check Level Now
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int lvl = SlotRange.GetLevel(slot, Lead, RandLevel);
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if (pk.HasOriginalMetLocation)
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{
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if (lvl != pk.Met_Level)
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return false;
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}
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else
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{
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if (lvl > pk.Met_Level)
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return false;
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}
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// Check if the slot is actually encounterable (considering Sweet Scent)
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bool encounterable = SlotRange.GetIsEncounterable(slot, FrameType, (int)(OriginSeed >> 16), Lead);
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return encounterable;
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}
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/// <summary>
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/// Gets the slot value for the input slot.
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/// </summary>
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/// <param name="slot">Slot Data</param>
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/// <returns>Slot number for this frame & lead value.</returns>
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private int GetSlot<T>(T slot) where T : EncounterSlot, IMagnetStatic, INumberedSlot, ISlotRNGType
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{
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// Static and Magnet Pull do a slot search rather than slot mapping 0-99.
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return Lead != LeadRequired.StaticMagnet
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? SlotRange.GetSlot(slot.Type, RandESV, FrameType)
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: SlotRange.GetSlotStaticMagnet(slot, RandESV);
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}
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/// <summary>
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/// Only use this for test methods.
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/// </summary>
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/// <param name="t"></param>
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public int GetSlot(SlotType t) => SlotRange.GetSlot(t, RandESV, FrameType);
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}
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public interface ISlotRNGType
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{
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SlotType Type { get; }
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}
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