mirror of
https://github.com/kwsch/PKHeX
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3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
23 lines
971 B
C#
23 lines
971 B
C#
using System;
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namespace PKHeX.Core;
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/// <summary>
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/// Group that checks the source of a move in the games that it represents.
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/// </summary>
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public interface ILearnGroup
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{
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/// <summary>
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/// Gets the next group to traverse to continue checking moves.
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/// </summary>
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ILearnGroup? GetPrevious(PKM pk, EvolutionHistory history, IEncounterTemplate enc, LearnOption option);
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/// <summary>
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/// Checks if it is plausible that the <see cref="pk"/> has visited this game group.
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/// </summary>
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bool HasVisited(PKM pk, EvolutionHistory history);
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bool Check(Span<MoveResult> result, ReadOnlySpan<ushort> current, PKM pk, EvolutionHistory history, IEncounterTemplate enc, MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current);
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void GetAllMoves(Span<bool> result, PKM pk, EvolutionHistory history, IEncounterTemplate enc, MoveSourceType types = MoveSourceType.All, LearnOption option = LearnOption.Current);
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}
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