PKHeX/Resources/text/en/lang_en.txt
Kaphotics 40da8f79ad Add ContextMenuStrip translation strings
Added italian translation file (en->it, added ContextMenuStrip
translations)
2016-01-17 16:51:22 -08:00

767 lines
No EOL
19 KiB
Text
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

! PKHeX Interface Customization File
! Languages: Save this file accordingly and put it in the same folder as PKHeX's executable.
! lang_en.txt = English
! lang_jp.txt = Japanese
! lang_fr.txt = French
! lang_de.txt = German
! lang_es.txt = Spanish
! lang_it.txt = Italian
! lang_ko.txt = Korean
! lang_zh.txt = Chinese
! lang_pt.txt = Portuguese
! Make sure that each edit has a ' = ' between Control name and new Text!
!
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Main Form (PKHeX window) below.
! Main = PKHeX
- Change stuff below this line, not above.
---------------------Menu Strip------------------------
Menu_File = File
Menu_Open = Open...
Menu_Save = Save PK6...
Menu_ExportSAV = Export SAV...
Menu_ExportMAIN = Export main
Menu_ExportBAK = Export BAK
Menu_ExportRAMSAV = Export ramsav
Menu_ExportTransfer = Transfer ramsav
Menu_Exit = Quit
--
Menu_Tools = Tools
Menu_Showdown = Showdown
Menu_ShowdownImportPK6 = Import Set from Clipboard
Menu_ShowdownExportPK6 = Export Set to Clipboard
Menu_ShowdownExportParty = Export Party to Clipboard
Menu_ShowdownExportBattleBox = Export Battle Box to Clipboard
Menu_CyberGadget = CyberGadget
Menu_CodeGenerator = Code Generator
Menu_OpenTemp = Open Temp Folder
Menu_OpenCache = Open Cache Folder
Menu_Data = Data
Menu_LoadBoxes = Load Boxes
Menu_DumpBoxes = Dump Boxes
Menu_Report = Box Data Report
Menu_Database = PK6 Database
Menu_Other = Other
Menu_OpenSDF = Open SaveDataFiler Folder
Menu_OpenSDB = Open SaveDataBackup Folder
--
Menu_Options = Options
Menu_Language = Language
Menu_Modify = Set to SAV
Menu_ModifyDex = Modify Pokédex
Menu_ModifyPK6 = Modify PK6 Info
Menu_Unicode = Toggle Font
Menu_About = About PKHeX
--------------------Context Menus----------------------
mnuView = View
mnuSet = Set
mnuDelete = Delete
mnu2View = View
--------------------Main Tab Data----------------------
Tab_Main = Main
Label_PID = PID:
BTN_RerollPID = Reroll
Label_Species = Species:
CHK_Nicknamed = Nickname:
Label_EXP = EXP:
Label_CurLevel = Level:
Label_Nature = Nature:
Label_HeldItem = Held Item:
Label_Friendship = Friendship:
Label_Form = Form:
Label_Ability = Ability:
Label_Language = Language:
CHK_IsEgg = Is Egg
CHK_Infected = Infected
CHK_Cured = Cured
Label_PKRS = PkRs:
Label_PKRSdays = d:
Label_Country = Country:
Label_SubRegion = Sub Region:
Label_3DSRegion = 3DS Region:
---------------------Met Tab Data-----------------------
Tab_Met = Met
Label_OriginGame = Origin Game:
Label_MetLocation = Met Location:
Label_Ball = Ball:
Label_MetLevel = Met Level:
Label_MetDate = Met Date:
Label_EncounterType = Encounter:
CHK_Fateful = Fateful Encounter
---------------------Egg Met Data-----------------------
CHK_AsEgg = As Egg
GB_EggConditions = Egg Met Conditions
Label_EggLocation = Location:
Label_EggDate = Date:
--------------------Stats Tab Data----------------------
Tab_Stats = Stats
Label_IVs = IVs
Label_EVs = EVs
Label_Stats = Stats
Label_HP = HP:
Label_ATK = Atk:
Label_DEF = Def:
Label_SPA = SpA:
Label_SPD = SpD:
Label_SPE = Spe:
Label_Total = Total:
Label_HiddenPowerPrefix = Hidden Power Type:
Label_CharacteristicPrefix = Characteristic:
BTN_RandomIVs = Randomize IVs
BTN_RandomEVs = Randomize EVs
Label_ContestStats = Contest Stats
Label_Cool = Cool
Label_Beauty = Beauty
Label_Cute = Cute
Label_Smart = Clever
Label_Tough = Tough
Label_Sheen = Sheen
-------------------Attacks Tab Data---------------------
Tab_Attacks = Attacks
GB_CurrentMoves = Current Moves
Label_CurPP = PP
Label_PPups = PP Ups
GB_RelearnMoves = Relearn Moves
-------------------OT/Misc Tab Data---------------------
Tab_OTMisc = OT/Misc
GB_OT = Trainer Information
Label_TID = TID:
Label_SID = SID:
Label_OT = OT:
GB_nOT = Latest (not OT) Handler
Label_PrevOT = OT:
GB_ExtraBytes = Extra Bytes
GB_Markings = Markings
BTN_Ribbons = Ribbons/Medals
BTN_History = Memories/Amie
Label_EncryptionConstant = Encryption Constant:
BTN_RerollEC = Reroll
-----------------Save Data Interface--------------------
Tab_Box = Box
Tab_PartyBattle = Party-Battle Box
Tab_Other = Other
Tab_SAV = SAV
B_OpenPokePuffs = Poké Puffs
B_OpenItemPouch = Items
B_OpenTrainerInfo = Trainer Info
B_OUTPasserby = Passerby
B_OpenBoxLayout = Box Layout
B_OpenWondercards = WonderCard
B_OpenSuperTraining = Super Train
B_OpenHallofFame = Hall of Fame
B_OpenOPowers = O-Powers
B_OpenEventFlags = Event Flags
B_OpenPokedex = Pokédex
B_OpenBerryField = Berry Field
--
B_OpenSecretBase = Secret Base
--------------------Tab Internals-----------------------
L_Party = Party:
L_BattleBox = Battle Box:
L_ReadOnlyPBB = This is read only.
GB_Daycare = Daycare
GB_GTS = GTS
GB_Fused = Fused
GB_SUBE = OldMan
DayCare_HasEgg = Egg Available
L_DaycareSeed = Seed
L_ReadOnlyOther = This tab is read only.
B_JPEG = Save PGL .JPEG
B_VerifyCHK = Verify Checksums
B_SaveBoxBin = Save Box Data++
L_GameSync = Game Sync ID:
L_Secure1 = Secure Value 1:
L_Secure2 = Secure Value 2:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! RibbonMedal = Ribbon / Medal Editor
- Change stuff below this line, not above.
----------------------Buttons--------------------------
BTN_All = Give All
BTN_None = Remove All
BTN_Cancel = Cancel
BTN_Save = Save
-------------------Ribbons/Medals----------------------
Tab_Kalos = Common Ribbons
Tab_Extra = Extra Ribbons
Tab_Medals = Training Medals
GB_Kalos12 = Set 1
Kalos1a_0 = Kalos Champ
Kalos1a_1 = Hoenn Champ
Kalos1a_2 = Sinnoh Champ
Kalos1a_3 = Best Friends
Kalos1a_4 = Training
Kalos1a_5 = Skillful Battler
Kalos1a_6 = Expert Battler
Kalos1a_7 = Effort
---
Kalos1b_0 = Alert
Kalos1b_1 = Shock
Kalos1b_2 = Downcast
Kalos1b_3 = Careless
Kalos1b_4 = Relax
Kalos1b_5 = Snooze
Kalos1b_6 = Smile
Kalos1b_7 = Gorgeous
---
GB_Kalos34 = Set 2
Kalos2a_0 = Royal
Kalos2a_1 = Gorgeous Royal
Kalos2a_2 = Artist
Kalos2a_3 = Footprint
Kalos2a_4 = Record
Kalos2a_5 = Legend
Kalos2a_6 = Country
Kalos2a_7 = National
---
Kalos2b_0 = Earth
Kalos2b_1 = World
Kalos2b_2 = Classic
Kalos2b_3 = Premier
Kalos2b_4 = Event
Kalos2b_5 = Birthday
Kalos2b_6 = Special
Kalos2b_7 = Souvenir
---
GB_Extra1 = Set 3
Extra1_0 = Wishing
Extra1_1 = Battle Champ
Extra1_2 = Regional Champ
Extra1_3 = National Champ
Extra1_4 = World Champ
L_PastContest = Past Contest Ribbons:
L_PastBattle = Past Battle Ribbons:
---
Extra1_7 = Hoenn Champion
ORAS_0 = Contest Star
ORAS_1 = Coolness Master
ORAS_2 = Beauty Master
ORAS_3 = Cuteness Master
ORAS_4 = Cleverness Master
ORAS_5 = Toughness Master
------------------Super Training---------------------
L_SuperTraining = Normal Super Training
L_Rank1 = Rank 1
TMedal1_3 = HP
TMedal1_4 = Atk
TMedal1_7 = Def
TMedal1_2 = SpA
TMedal1_5 = SpD
TMedal1_6 = Spe
L_Rank2 = Rank 2
TMedal2_1 = HP
TMedal2_2 = Atk
TMedal2_5 = Def
TMedal2_0 = SpA
TMedal2_3 = SpD
TMedal2_4 = Spe
L_Rank3 = Rank 3
TMedal2_7 = HP
TMedal3_0 = Atk
TMedal3_3 = Def
TMedal2_6 = SpA
TMedal3_1 = SpD
TMedal3_2 = Spe
CHK_Secret = Secret Training Enabled
L_Rank3 = Rank 4
TMedal3_4 = Troubles
L_Rank3 = Rank 5
TMedal3_5 = Leaf
TMedal3_6 = Fire
TMedal3_7 = Water
TMedal4_0 = Fleeing
L_Rank3 = Rank 6
TMedal4_1 = Second
TMedal4_2 = Quick
TMedal4_3 = Long
L_Rank3 = Rank 7
TMedal4_4 = Scatter
TMedal4_5 = Barrage
TMedal4_6 = Hydreigon
L_Rank3 = Rank 8
TMedal4_7 = Best
---
L_Bag = Last Used Bag:
L_Hits = Hits Remaining:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! MemoryAmie = Memory / Amie Editor
- Change stuff below this line, not above.
---------------------Bottom UI-------------------------
BTN_Cancel = Cancel
BTN_Save = Save
L_Handler = Current Handler:
-
Tab_OTMemory = Memories with: OT
L_OT_Friendship = Friendship:
L_OT_Affection = Affection:
Tab_CTMemory = Memories with: notOT
L_CT_Friendship = Friendship:
L_cT_Affection = Affection:
Tab_Residence = Residence
--
L_Country = Country
L_Region = Region
L_Geo0 = Latest:
L_Geo1 = Past 1:
L_Geo2 = Past 2:
L_Geo3 = Past 3:
L_Geo4 = Past 4:
--
L_Arguments = Disabled ; Never left ; OT ; Past Gen ; Memories with ; Pokémon ; Area ; Item(s) ; Move ; Location ;
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! f2_Text = Special Characters
- Change stuff below this line, not above.
-------------------------------------------------------
-- No Elements to rename here.
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_BerryField = Berry Field Viewer
- Change stuff below this line, not above.
-------------------------------------------------------
L_Berry = Berry:
L_Field = Field:
L_Unfinished = Unfinished: Needs More Research
L_u1 = 1
L_u2 = 2
L_u3 = 3
L_u4 = 4
L_u5 = 5
L_u6 = 6
L_u7 = 7
B_Cancel = Cancel
B_Save = Save
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION. Memories / Amie UI Below
! SAV_BoxLayout = Box Layout Editor
- Change stuff below this line, not above.
-------------------------------------------------------
L_Unlocked = Unlocked:
B_Cancel = Cancel
B_Save = Save
L_Flags = Unlocked BG Flags:
L_BG = BG:
L_BoxName = Box Name:
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_EventFlagsORAS = Event Flag Editor (ORAS)
- Change stuff below this line, not above.
------------------------------------------------------
L_Ash = Volcanic Ash:
GB_Misc = Misc
flag_0288 = Multi Statuette
flag_0287 = Rotation Statuette
flag_0286 = Triples Statuette
flag_0293 = Super Multi Unlocked
flag_0292 = Super Rotation Unlocked
flag_0291 = Super Triples Unlocked
flag_0290 = Super Doubles Unlocked
flag_0289 = Super Singles Unlocked
flag_0285 = Doubles Statuette
flag_0284 = Singles Statuette
GB_Rebattle = Rebattle
flag_2835 = (AS) Latios Captured
flag_0420 = (AS) Latios Defeated
L_SkyTower = *Sky Tower
flag_2834 = (OR) Latias Captured
flag_0419 = (OR) Latias Defeated
flag_2828 = (OR) Tornadus Captured
flag_2830 = (OR) Reshiram Captured
flag_0182 = (OR) Reshiram Defeated
flag_2820 = (OR) Palkia Captured
flag_2839 = (OR) Groudon Captured
flag_0648 = (OR) Groudon Defeated
flag_2815 = (OR) Ho-Oh Captured
flag_0208 = (OR) Ho-Oh Defeated
flag_2824 = Cresselia Captured
flag_0172 = Cresselia Defeated
flag_2821 = Heatran Captured
flag_0260 = Heatran Defeated
flag_2842 = Deoxys Captured
flag_0945 = Deoxys Defeated
flag_2838 = Registeel Captured
flag_0958 = Registeel Defeated
flag_2836 = Regirock Captured
flag_0956 = Regirock Defeated
flag_2837 = Regice Captured
flag_0957 = Regice Defeated
flag_2813 = Suicune Captured
flag_0175 = Suicune Defeated
flag_2811 = Raikou Captured
flag_0173 = Raikou Defeated
flag_2812 = Entei Captured
flag_0174 = Entei Defeated
flag_2832 = Landorus Captured
flag_2829 = (AS) Thundurus Captured
flag_2822 = Regigigas Captured
flag_0252 = Regigigas Defeated
flag_2827 = Virizion Captured
flag_0178 = Virizion Defeated
flag_2826 = Terrakion Captured
flag_0177 = Terrakion Defeated
flag_2823 = Giratina Captured
flag_2819 = (AS) Dialga Captured
flag_2833 = Kyurem Captured
flag_0184 = Kyurem Defeated
flag_2816 = Uxie Captured
flag_0179 = Uxie Defeated
flag_2817 = Mesprit Captured
flag_0180 = Mesprit Defeated
flag_2825 = Cobalion Captured
flag_0176 = Cobalion Defeated
flag_2814 = (AS) Lugia Captured
flag_0209 = (AS) Lugia Defeated
flag_2818 = Azelf Captured
flag_0181 = Azelf Defeated
flag_2831 = (AS) Zekrom Captured
flag_0183 = (AS) Zekrom Defeated
flag_2840 = (AS) Kyogre Captured
flag_0647 = (AS) Kyogre Defeated
GB_Researcher = FlagDiff Researcher
L_UnSet = UnSet
L_IsSet = IsSet
B_LoadNew = Load New
B_LoadOld = Load Old
GB_FlagStatus = Check Flag Status
L_Flag = Flag:
CHK_CustomFlag = Status:
B_Save = Save
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_EventFlagsXY = Event Flag Editor (XY)
- Change stuff below this line, not above.
-------------------------------------------------------
flag_2546 = Pokédex Obtained
GB_Misc = Misc
flag_0289 = Multi Statuette
flag_0288 = Rotation Statuette
flag_0287 = Triples Statuette
flag_0294 = Super Multi Unlocked
flag_0293 = Super Rotation Unlocked
flag_0292 = Super Triples Unlocked
flag_0291 = Super Doubles Unlocked
flag_0290 = Super Singles Unlocked
flag_0675 = 50: Beat Chatelaine
flag_0286 = Doubles Statuette
flag_0285 = Singles Statuette
GB_Rebattle = Rebattle
flag_0114 = Zygarde Captured
flag_0790 = Zygarde Defeated
flag_0115 = Mewtwo Captured
flag_0963 = Mewtwo Defeated
GB_Researcher = FlagDiff Researcher
L_UnSet = UnSet
L_IsSet = IsSet
B_LoadNew = Load New
B_LoadOld = Load Old
flag_2239 = 2239
flag_2238 = 2238
flag_2237 = 2237
B_Save = Save
flag_0005 = Flag5
flag_0004 = Flag4
flag_0003 = Flag3
flag_0002 = Flag2
flag_0001 = Flag1
GB_FlagStatus = Check Flag Status
L_Flag = Flag:
CHK_CustomFlag = Status:
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_PokedexORAS = Pokédex Editor (ORAS)
- Change stuff below this line, not above.
------------------------------------------------------
L_goto = goto:
GB_Owned = Owned
CHK_P1 = Obtained
CHK_P2 = Male
CHK_P3 = Female
CHK_P4 = Shiny Male
CHK_P5 = Shiny Female
GB_Encountered = Encountered
CHK_P6 = Male
CHK_P7 = Female
CHK_P8 = Shiny Male
CHK_P9 = Shiny Female
L_DexNav = DexNav Lv:
GB_Language = Languages
CHK_L1 = Japanese
CHK_L2 = English
CHK_L3 = French
CHK_L4 = Italian
CHK_L5 = German
CHK_L6 = Spanish
CHK_L7 = Korean
B_FillDex = Fill Dex
B_GiveAll = Check All
L_Spinda = Spinda:
B_Save = Save
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_PokedexXY = Pokédex Editor (XY)
- Change stuff below this line, not above.
-------------------------------------------------------
L_goto = goto:
GB_Owned = Owned
CHK_F1 = Foreign (Pre)
CHK_P1 = Native (Kalos)
GB_Encountered = Encountered
CHK_P2 = Male
CHK_P3 = Female
CHK_P4 = Shiny Male
CHK_P5 = Shiny Female
GB_Displayed = Displayed
CHK_P6 = Male
CHK_P7 = Female
CHK_P8 = Shiny Male
CHK_P9 = Shiny Female
GB_Language = Languages
CHK_L1 = Japanese
CHK_L2 = English
CHK_L3 = French
CHK_L4 = Italian
CHK_L5 = German
CHK_L6 = Spanish
CHK_L7 = Korean
B_FillDex = Fill Dex
B_GiveAll = Check All
L_Spinda = Spinda:
B_Save = Save
B_Cancel = Cancel
! End
-------------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_HallOfFame = Hall of Fame Editor
- Change stuff below this line, not above.
-------------------------------------------------------
B_CopyText = Copy txt
L_Level = Level:
L_Shiny = Shiny:
Label_Form = Form:
B_Cancel = Cancel
Label_MetDate = Date:
L_Victory = Victory Number:
GB_OT = Trainer Information
Label_OT = OT:
Label_SID = SID:
Label_TID = TID:
Label_HeldItem = Held Item:
GB_CurrentMoves = Current Moves
Label_EncryptionConstant = Encryption Constant:
CHK_Nicknamed = Nickname:
Label_Species = Species:
L_PartyNum = Party Index:
B_Close = Save
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Inventory = Inventory Editor
- Change stuff below this line, not above.
-------------------------------------------------------
GB_Pouch = Pouches
B_DisplayBerries = Berry
B_DisplayMedicine = Medicine
B_DisplayTMHM = TM/HM
B_DisplayKeyItems = Key Items
B_DisplayItems = Items
B_Save = Save
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_OPower = O-Power Editor
- Change stuff below this line, not above.
-------------------------------------------------------
GB_Regular = Regular
B_MaxP = Give All
L_1 = Hatching:
L_2 = Bargain:
L_3 = ?Prize:
L_4 = EXP:
L_5 = Capture:
L_6 = ?Encounter
L_7 = ?Stealth:
L_8 = HP Restore:
L_9 = ?PP:
L_10 = ?Befriend:
L_11 = ?Attack:
L_12 = ?Defense:
L_13 = ?Sp. Atk:
L_14 = ?Sp. Def:
L_15 = ?Speed:
L_16 = ?Critical Hit:
L_17 = ?Accuracy:
GB_Event = Event
CHK_1 = ?Bargain MAX
CHK_2 = ?EXP MAX
CHK_3 = ?Prize MAX
CHK_4 = ?Hatch MAX
CHK_5 = ?Capture MAX
CHK_6 = ?Restore MAX
CHK_7 = ?Befriend MAX
CHK_8 = ?Unused
B_AllMax = Give All
B_Save = Save
B_Cancel = Cancel
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Pokepuff = Poké Puffs Editor
- Change stuff below this line, not above.
-------------------------------------------------------
L_Count = CNT:
B_None = None
B_Sort = Sort
B_All = All
B_Cancel = Cancel
B_Save = Save
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_SecretBase = Secret Base Editor
- Change stuff below this line, not above.
-------------------------------------------------------
L_FlagsCaptured = Flags Captured:
B_FSave = <
B_GiveDecor = Give All Decorations
B_Cancel = Cancel
B_Save = Save
B_FDisplay = >
L_Favorite = Favorites:
--
f_MAIN = Main
L_TrName = Trainer Name:
L_BaseLocation = Secret Base Location:
L_Happy = Happy:
L_Encourage = Encourage:
L_Blackboard = Blackboard:
L_Confetti = Confetti:
L_TeamName = Team Name:
L_TeamSlogan = Team Slogan:
--
GB_Object = Object Layout
L_Index = Index:
L_Decoration = Decoration:
L_Rotation = Rotation Val:
L_X = X Coordinate:
L_Y = Y Coordinate:
--
f_PKM = Trainer Pokémon
GB_PKM = PKM
L_Participant = Participant:
L_EncryptionConstant = ENC:
L_IVs = IVs
L_EVs = EVs
L_HP = HP
L_ATK = ATK
L_DEF = DEF
L_SpA = SpA
L_SpD = SpD
L_SPE = SPE
L_PKFriendship = Friendship:
L_PPUps = PPUps
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Trainer = Trainer Data Editor
- Change stuff below this line, not above.
-------------------------------------------------------
GB_Misc = Misc
L_MultiplayerSprite = Multiplayer Sprite:
L_Style = Style:
GB_Map = Map Position
L_Y = Y Coordinate:
L_CurrentMap = Current Map:
L_Z = Z Coordinate:
L_X = X Coordinate:
L_Offset = (offset)
GB_Appear = Current Appearance (X/Y)
L_Outfit = Outfit Vals
B_GiveAccessories = Give All Accessories
L_Dress = Dress:
L_Accessory = Accessory:
L_Bag = Bag:
L_Socks = Socks:
L_Pants = Pants:
L_Shirt = Shirt:
L_Hat = Hat:
L_FacialHair = Facial Hair:
L_Hairstyle = Hairstyle:
L_HairColor = Hair Color:
L_SkinColor = Skin Color:
GB_MaisonCurrent = Maison Streaks (Current)
L_SuperC = Super
L_NormalC = Normal
L_MultiC = Multi:
L_RotationC = Rotation:
L_TriplesC = Triples:
L_DoublesC = Doubles:
L_SinglesC = Singles:
GB_MaisonBest = Maison Streaks (Best)
GB_SuperB = Super
L_NormalB = Normal
L_MultiB = Multi:
L_RotationB = Rotation:
L_TriplesB = Triples:
L_DoublesB = Doubles:
L_SinglesB = Singles:
B_Save = Save
L_Stats = Stats
B_Cancel = Cancel
GB_Overview = Overview
L_Seconds = Sec:
L_Minutes = Min:
L_Hours = Hrs:
L_Language = Language:
L_PM = PokéMiles:
L_Region = Region:
L_BP = BP:
L_Country = Country:
B_MaxCash = +
L_3DSReg = 3DS Region:
L_Money = $:
L_SID = SID:
L_TID = TID:
L_TrainerName = Trainer Name:
L_Value = Value
GB_Sayings = Saved Sayings
L_Saying1 = 1:
L_Saying2 = 2:
L_Saying3 = 3:
L_Saying4 = 4:
L_Saying5 = 5:
GB_Badges = Badges
cb1 = 1 - Bug
cb2 = 2 - Cliff
cb3 = 3 - Rumble
cb4 = 4 - Plant
cb5 = 5 - Voltage
cb6 = 6 - Fairy
cb7 = 7 - Psychic
cb8 = 8 - Iceberg
! End
! -----------------------------------------------------
- DO NOT CHANGE THIS SECTION.
! SAV_Wondercard = Wonder Card I/O
- Change stuff below this line, not above.
-------------------------------------------------------
L_Details = Details:
L_Received = Received List:
B_Import = Import .wc6
B_Output = Output .wc6
B_Cancel = Cancel
B_Save = Save
! End