mirror of
https://github.com/kwsch/PKHeX
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02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
96 lines
No EOL
3.3 KiB
C#
96 lines
No EOL
3.3 KiB
C#
using System.Collections.Generic;
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namespace PKHeX.Core
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{
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/// <summary>
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/// <see cref="SaveFile"/> format for <see cref="GameVersion.Pt"/>
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/// </summary>
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public sealed class SAV4Pt : SAV4Sinnoh
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{
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public SAV4Pt() => Initialize();
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public SAV4Pt(byte[] data) : base(data) => Initialize();
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protected override SAV4 CloneInternal() => Exportable ? new SAV4Pt(Data) : new SAV4Pt();
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public override PersonalTable Personal => PersonalTable.Pt;
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public override IReadOnlyList<ushort> HeldItems => Legal.HeldItems_Pt;
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protected override int GeneralSize => 0xCF2C;
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protected override int StorageSize => 0x121E4; // Start 0xCF2C, +4 starts box data
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private void Initialize()
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{
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Version = GameVersion.Pt;
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GetSAVOffsets();
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}
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private void GetSAVOffsets()
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{
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AdventureInfo = 0;
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Trainer1 = 0x68;
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Party = 0xA0;
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PokeDex = 0x1328;
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WondercardFlags = 0xB4C0;
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WondercardData = 0xB5C0;
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EventConst = 0xDAC;
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EventFlag = 0xFEC;
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Daycare = 0x1654;
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OFS_HONEY = 0x7F38;
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OFS_UG_Stats = 0x3CB4;
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PoketchStart = 0x1160;
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OFS_PoffinCase = 0x52E8;
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Seal = 0x6494;
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Box = 4;
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}
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#region Storage
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private static int AdjustWallpaper(int value, int shift)
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{
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// Pt's Special Wallpapers 1-8 are shifted by +0x8
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// HG/SS Special Wallpapers 1-8 (Primo Phrases) are shifted by +0x10
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if (value >= 0x10) // special
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return value + shift;
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return value;
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}
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public override int GetBoxWallpaper(int box)
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{
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if ((uint)box > 18)
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return 0;
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int value = Storage[GetBoxWallpaperOffset(box)];
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return AdjustWallpaper(value, -0x08);
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}
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public override void SetBoxWallpaper(int box, int value)
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{
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if ((uint)box >= 18)
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return;
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value = AdjustWallpaper(value, 0x08);
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Storage[GetBoxWallpaperOffset(box)] = (byte)value;
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}
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#endregion
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public override InventoryPouch[] Inventory
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{
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get
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{
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InventoryPouch[] pouch =
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{
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new InventoryPouch4(InventoryType.Items, Legal.Pouch_Items_Pt, 999, 0x630),
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new InventoryPouch4(InventoryType.KeyItems, Legal.Pouch_Key_Pt, 1, 0x8C4),
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new InventoryPouch4(InventoryType.TMHMs, Legal.Pouch_TMHM_Pt, 99, 0x98C),
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new InventoryPouch4(InventoryType.MailItems, Legal.Pouch_Mail_Pt, 999, 0xB1C),
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new InventoryPouch4(InventoryType.Medicine, Legal.Pouch_Medicine_Pt, 999, 0xB4C),
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new InventoryPouch4(InventoryType.Berries, Legal.Pouch_Berries_Pt, 999, 0xBEC),
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new InventoryPouch4(InventoryType.Balls, Legal.Pouch_Ball_Pt, 999, 0xCEC),
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new InventoryPouch4(InventoryType.BattleItems, Legal.Pouch_Battle_Pt, 999, 0xD28),
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};
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return pouch.LoadAll(General);
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}
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set => value.SaveAll(General);
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}
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}
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} |