mirror of
https://github.com/kwsch/PKHeX
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02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
61 lines
No EOL
2.9 KiB
C#
61 lines
No EOL
2.9 KiB
C#
using System.Collections.Generic;
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namespace PKHeX.Core
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{
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public class SaveBlockAccessor7b : ISaveBlockAccessor<BlockInfo7b>
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{
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private const int boGG = 0xB8800 - 0x200; // nowhere near 1MB (savedata.bin size)
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private static readonly BlockInfo7b[] BlockInfoGG =
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{
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new BlockInfo7b(boGG, 00, 0x00000, 0x00D90),
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new BlockInfo7b(boGG, 01, 0x00E00, 0x00200),
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new BlockInfo7b(boGG, 02, 0x01000, 0x00168),
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new BlockInfo7b(boGG, 03, 0x01200, 0x01800),
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new BlockInfo7b(boGG, 04, 0x02A00, 0x020E8),
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new BlockInfo7b(boGG, 05, 0x04C00, 0x00930),
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new BlockInfo7b(boGG, 06, 0x05600, 0x00004),
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new BlockInfo7b(boGG, 07, 0x05800, 0x00130),
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new BlockInfo7b(boGG, 08, 0x05A00, 0x00012),
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new BlockInfo7b(boGG, 09, 0x05C00, 0x3F7A0),
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new BlockInfo7b(boGG, 10, 0x45400, 0x00008),
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new BlockInfo7b(boGG, 11, 0x45600, 0x00E90),
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new BlockInfo7b(boGG, 12, 0x46600, 0x010A4),
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new BlockInfo7b(boGG, 13, 0x47800, 0x000F0),
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new BlockInfo7b(boGG, 14, 0x47A00, 0x06010),
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new BlockInfo7b(boGG, 15, 0x4DC00, 0x00200),
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new BlockInfo7b(boGG, 16, 0x4DE00, 0x00098),
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new BlockInfo7b(boGG, 17, 0x4E000, 0x00068),
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new BlockInfo7b(boGG, 18, 0x4E200, 0x69780),
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new BlockInfo7b(boGG, 19, 0xB7A00, 0x000B0),
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new BlockInfo7b(boGG, 20, 0xB7C00, 0x00940),
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};
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public IReadOnlyList<BlockInfo7b> BlockInfo => BlockInfoGG;
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public SaveBlockAccessor7b(SAV7b sav)
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{
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Zukan = new Zukan7b(sav, GetBlockOffset(BelugaBlockIndex.Zukan), 0x550);
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Config = new ConfigSave7b(sav, GetBlockOffset(BelugaBlockIndex.ConfigSave));
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Items = new MyItem7b(sav, GetBlockOffset(BelugaBlockIndex.MyItem));
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Storage = new PokeListHeader(sav, GetBlockOffset(BelugaBlockIndex.PokeListHeader));
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Status = new MyStatus7b(sav, GetBlockOffset(BelugaBlockIndex.MyStatus));
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Played = new PlayTime7b(sav, GetBlockOffset(BelugaBlockIndex.PlayTime));
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Misc = new Misc7b(sav, GetBlockOffset(BelugaBlockIndex.Misc));
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EventWork = new EventWork7b(sav, GetBlockOffset(BelugaBlockIndex.EventWork));
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GiftRecords = new WB7Records(sav, GetBlockOffset(BelugaBlockIndex.WB7Record));
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}
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public readonly MyItem Items;
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public readonly Misc7b Misc;
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public readonly Zukan7b Zukan;
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public readonly MyStatus7b Status;
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public readonly PlayTime7b Played;
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public readonly ConfigSave7b Config;
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public readonly EventWork7b EventWork;
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public readonly PokeListHeader Storage;
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public readonly WB7Records GiftRecords;
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public BlockInfo GetBlock(BelugaBlockIndex index) => BlockInfo[(int)index];
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public int GetBlockOffset(BelugaBlockIndex index) => GetBlock(index).Offset;
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}
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} |