mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-14 00:07:15 +00:00
47071b41f3
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
261 lines
8.1 KiB
C#
261 lines
8.1 KiB
C#
using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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namespace PKHeX.Drawing;
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/// <summary>
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/// Image Layering/Blending Utility
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/// </summary>
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public static class ImageUtil
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{
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public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y, double transparency)
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{
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overLayer = ChangeOpacity(overLayer, transparency);
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return LayerImage(baseLayer, overLayer, x, y);
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}
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public static Bitmap LayerImage(Image baseLayer, Image overLayer, int x, int y)
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{
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Bitmap img = new(baseLayer);
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using Graphics gr = Graphics.FromImage(img);
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gr.DrawImage(overLayer, x, y, overLayer.Width, overLayer.Height);
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return img;
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}
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public static Bitmap ChangeOpacity(Image img, double trans)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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SetAllTransparencyTo(data, trans);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static Bitmap ChangeAllColorTo(Image img, Color c)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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ChangeAllColorTo(data, c);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static Bitmap ChangeTransparentTo(Image img, Color c, byte trans, int start = 0)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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SetAllTransparencyTo(data, c, trans, start);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static Bitmap WritePixels(Image img, Color c, int start, int end)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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ChangeAllTo(data, c, start, end);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static Bitmap ToGrayscale(Image img)
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{
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var bmp = (Bitmap)img.Clone();
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GetBitmapData(bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data);
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Marshal.Copy(ptr, data, 0, data.Length);
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SetAllColorToGrayScale(data);
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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private static void GetBitmapData(Bitmap bmp, out BitmapData bmpData, out IntPtr ptr, out byte[] data)
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{
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bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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ptr = bmpData.Scan0;
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data = new byte[bmp.Width * bmp.Height * 4];
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}
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public static Bitmap GetBitmap(byte[] data, int width, int height, PixelFormat format = PixelFormat.Format32bppArgb)
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{
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var bmp = new Bitmap(width, height, format);
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var bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.WriteOnly, format);
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var ptr = bmpData.Scan0;
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Marshal.Copy(data, 0, ptr, data.Length);
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bmp.UnlockBits(bmpData);
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return bmp;
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}
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public static byte[] GetPixelData(Bitmap bitmap)
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{
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var argbData = new byte[bitmap.Width * bitmap.Height * 4];
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var bd = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat);
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Marshal.Copy(bd.Scan0, argbData, 0, bitmap.Width * bitmap.Height * 4);
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bitmap.UnlockBits(bd);
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return argbData;
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}
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public static void SetAllUsedPixelsOpaque(Span<byte> data)
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{
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for (int i = 0; i < data.Length; i += 4)
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{
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if (data[i + 3] != 0)
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data[i + 3] = 0xFF;
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}
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}
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public static void RemovePixels(Span<byte> pixels, ReadOnlySpan<byte> original)
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{
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for (int i = 0; i < original.Length; i += 4)
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{
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if (original[i + 3] == 0)
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continue;
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pixels[i + 0] = 0;
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pixels[i + 1] = 0;
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pixels[i + 2] = 0;
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pixels[i + 3] = 0;
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}
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}
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private static void SetAllTransparencyTo(Span<byte> data, double trans)
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{
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for (int i = 0; i < data.Length; i += 4)
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data[i + 3] = (byte)(data[i + 3] * trans);
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}
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public static void SetAllTransparencyTo(Span<byte> data, Color c, byte trans, int start)
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{
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byte R = c.R;
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byte G = c.G;
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byte B = c.B;
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for (int i = start; i < data.Length; i += 4)
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{
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if (data[i + 3] != 0)
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continue;
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data[i + 0] = B;
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data[i + 1] = G;
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data[i + 2] = R;
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data[i + 3] = trans;
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}
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}
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public static void ChangeAllTo(Span<byte> data, Color c, int start, int end)
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{
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byte R = c.R;
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byte G = c.G;
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byte B = c.B;
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byte A = c.A;
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for (int i = start; i < end; i += 4)
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{
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data[i + 3] = A;
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data[i + 2] = R;
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data[i + 1] = G;
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data[i + 0] = B;
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}
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}
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public static void ChangeAllColorTo(Span<byte> data, Color c)
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{
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byte R = c.R;
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byte G = c.G;
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byte B = c.B;
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for (int i = 0; i < data.Length; i += 4)
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{
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if (data[i + 3] == 0)
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continue;
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data[i + 0] = B;
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data[i + 1] = G;
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data[i + 2] = R;
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}
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}
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private static void SetAllColorToGrayScale(Span<byte> data)
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{
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for (int i = 0; i < data.Length; i += 4)
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{
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if (data[i + 3] == 0)
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continue;
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byte greyS = (byte)(((0.3 * data[i + 2]) + (0.59 * data[i + 1]) + (0.11 * data[i + 0])) / 3);
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data[i + 0] = greyS;
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data[i + 1] = greyS;
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data[i + 2] = greyS;
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}
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}
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public static void GlowEdges(Span<byte> data, byte blue, byte green, byte red, int width, int reach = 3, double amount = 0.0777)
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{
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PollutePixels(data, width, reach, amount);
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CleanPollutedPixels(data, blue, green, red);
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}
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private static void PollutePixels(Span<byte> data, int width, int reach, double amount)
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{
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int stride = width * 4;
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int height = data.Length / stride;
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for (int i = 0; i < data.Length; i += 4)
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{
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// only pollute outwards if the current pixel isn't transparent
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if (data[i + 3] == 0)
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continue;
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int x = (i % stride) / 4;
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int y = (i / stride);
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{
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int left = Math.Max(0, x - reach);
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int right = Math.Min(width - 1, x + reach);
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int top = Math.Max(0, y - reach);
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int bottom = Math.Min(height - 1, y + reach);
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for (int ix = left; ix <= right; ix++)
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{
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for (int iy = top; iy <= bottom; iy++)
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{
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// update one of the color bits
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// it is expected that a transparent pixel RGBA value is 0.
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var c = 4 * (ix + (iy * width));
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data[c + 0] += (byte)(amount * (0xFF - data[c + 0]));
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}
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}
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}
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}
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}
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private static void CleanPollutedPixels(Span<byte> data, byte blue, byte green, byte red)
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{
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for (int i = 0; i < data.Length; i += 4)
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{
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// only clean if the current pixel isn't transparent
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if (data[i + 3] != 0)
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continue;
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// grab the transparency from the donor byte
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var transparency = data[i + 0];
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if (transparency == 0)
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continue;
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data[i + 0] = blue;
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data[i + 1] = green;
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data[i + 2] = red;
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data[i + 3] = transparency;
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}
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}
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}
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