mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
68 lines
2.6 KiB
C#
68 lines
2.6 KiB
C#
namespace PKHeX.Core;
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/// <summary>
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/// Caches a reference to the most recently loaded trainer data.
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/// </summary>
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/// <remarks>Useful for sourcing trainer info for the <see cref="PKM"/> ConvertTo methods.</remarks>
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public static class RecentTrainerCache
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{
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private static ITrainerInfo Trainer = new SimpleTrainerInfo();
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private static IRegionOrigin Trainer67 = new SimpleTrainerInfo(GameVersion.SN);
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private static IRegionOrigin GetTrainer3DS(ITrainerInfo tr) => tr as IRegionOrigin ?? Trainer67;
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/// <summary> Most recently loaded <see cref="ITrainerInfo.OT"/>. </summary>
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public static string OriginalTrainerName => Trainer.OT;
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/// <summary> Most recently loaded <see cref="ITrainerInfo.Gender"/>. </summary>
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public static byte OriginalTrainerGender => Trainer.Gender;
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/// <summary> Most recently loaded <see cref="ITrainerInfo.Language"/>. </summary>
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public static int Language => Trainer.Language;
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/// <summary> Most recently loaded <see cref="ITrainerInfo.Generation"/>. </summary>
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public static byte Format => Trainer.Generation;
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/// <summary> Most recently loaded <see cref="ITrainerInfo.Version"/>. </summary>
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public static GameVersion Version => Trainer.Version;
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/// <summary> Most recently loaded <see cref="ITrainerInfo.Context"/>. </summary>
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public static EntityContext Context => Trainer.Context;
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/// <summary>
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/// Updates the cache with the most recently loaded trainer reference.
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/// </summary>
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/// <param name="trainer"></param>
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public static void SetRecentTrainer(ITrainerInfo trainer)
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{
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Trainer = trainer;
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if (trainer is IRegionOrigin g67)
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Trainer67 = g67;
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}
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/// <inheritdoc cref="SetConsoleRegionData3DS(IRegionOrigin, ITrainerInfo)"/>
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public static void SetConsoleRegionData3DS(IRegionOrigin pk) => SetConsoleRegionData3DS(pk, Trainer);
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/// <summary>
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/// Fetches a trainer to apply details to the input <see cref="pk"/>.
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/// </summary>
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/// <param name="pk">Entity to apply details to.</param>
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/// <param name="trainer">Trainer that is receiving the entity.</param>
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public static void SetConsoleRegionData3DS(IRegionOrigin pk, ITrainerInfo trainer)
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{
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var tr = GetTrainer3DS(trainer);
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pk.ConsoleRegion = tr.ConsoleRegion;
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pk.Country = tr.Country;
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pk.Region = tr.Region;
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}
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/// <summary>
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/// Fetches a trainer to apply details to the input <see cref="pk"/>.
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/// </summary>
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/// <param name="pk">Entity to apply details to.</param>
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public static void SetFirstCountryRegion(IGeoTrack pk)
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{
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pk.Geo1_Country = pk.Country;
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pk.Geo1_Region = pk.Region;
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}
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}
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