PKHeX/PKHeX.Core/PKM/Strings/StringConverter3GC.cs
Kurt 88830e0d00
Update from .NET Framework 4.6 to .NET 7 (#3729)
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now.

Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes.

Adds functionality for Batch Editor commands to `>`, `<` and <=/>=

TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants.

Main window has a new layout to account for DPI scaling (8 point grid)

Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects
Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724)
Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720)
Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714)
Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691)
Added: Properties for ribbon/mark count (closes #3659)
Fixed: Traded SV eggs are now checked correctly (closes #3692)
2023-01-21 20:02:33 -08:00

66 lines
2.4 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Logic for converting a <see cref="string"/> for Generation 3 GameCube games.
/// </summary>
public static class StringConverter3GC
{
private const char TerminatorBigEndian = (char)0; // GC
/// <summary>Converts Big Endian encoded data to decoded string.</summary>
/// <param name="data">Encoded data</param>
/// <returns>Decoded string.</returns>
public static string GetString(ReadOnlySpan<byte> data)
{
Span<char> result = stackalloc char[data.Length];
int length = LoadString(data, result);
return new string(result[..length]);
}
/// <inheritdoc cref="GetString(ReadOnlySpan{byte})"/>
/// <param name="data">Encoded data</param>
/// <param name="result">Decoded character result buffer</param>
/// <returns>Character count loaded.</returns>
public static int LoadString(ReadOnlySpan<byte> data, Span<char> result)
{
int i = 0;
for (; i < data.Length; i += 2)
{
var value = (char)ReadUInt16BigEndian(data[i..]);
if (value == TerminatorBigEndian)
break;
result[i/2] = value;
}
return i/2;
}
/// <summary>Gets the bytes for a Big Endian string.</summary>
/// <param name="destBuffer">Span of bytes to write encoded string data</param>
/// <param name="value">Decoded string.</param>
/// <param name="maxLength">Maximum length of the input <see cref="value"/></param>
/// <param name="option">Option to clear the buffer. Only <see cref="StringConverterOption.ClearZero"/> is recognized.</param>
/// <returns>Encoded data.</returns>
public static int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength,
StringConverterOption option)
{
if (value.Length > maxLength)
value = value[..maxLength]; // Hard cap
if (option is StringConverterOption.ClearZero)
destBuffer.Clear();
for (int i = 0; i < value.Length; i++)
{
var c = value[i];
WriteUInt16BigEndian(destBuffer[(i * 2)..], c);
}
if (destBuffer.Length == value.Length * 2)
return value.Length * 2;
WriteUInt16BigEndian(destBuffer[(value.Length * 2)..], TerminatorBigEndian);
return (value.Length * 2) + 2;
}
}