mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 14:44:24 +00:00
88830e0d00
Updates from net46->net7, dropping support for mono in favor of using the latest runtime (along with the performance/API improvements). Releases will be posted as 64bit only for now. Refactors a good amount of internal API methods to be more performant and more customizable for future updates & fixes. Adds functionality for Batch Editor commands to `>`, `<` and <=/>= TID/SID properties renamed to TID16/SID16 for clarity; other properties exposed for Gen7 / display variants. Main window has a new layout to account for DPI scaling (8 point grid) Fixed: Tatsugiri and Paldean Tauros now output Showdown form names as Showdown expects Changed: Gen9 species now interact based on the confirmed National Dex IDs (closes #3724) Fixed: Pokedex set all no longer clears species with unavailable non-base forms (closes #3720) Changed: Hyper Training suggestions now apply for level 50 in SV. (closes #3714) Fixed: B2/W2 hatched egg met locations exclusive to specific versions are now explicitly checked (closes #3691) Added: Properties for ribbon/mark count (closes #3659) Fixed: Traded SV eggs are now checked correctly (closes #3692)
66 lines
2.4 KiB
C#
66 lines
2.4 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Logic for converting a <see cref="string"/> for Generation 3 GameCube games.
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/// </summary>
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public static class StringConverter3GC
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{
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private const char TerminatorBigEndian = (char)0; // GC
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/// <summary>Converts Big Endian encoded data to decoded string.</summary>
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/// <param name="data">Encoded data</param>
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/// <returns>Decoded string.</returns>
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public static string GetString(ReadOnlySpan<byte> data)
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{
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Span<char> result = stackalloc char[data.Length];
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int length = LoadString(data, result);
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return new string(result[..length]);
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}
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/// <inheritdoc cref="GetString(ReadOnlySpan{byte})"/>
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/// <param name="data">Encoded data</param>
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/// <param name="result">Decoded character result buffer</param>
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/// <returns>Character count loaded.</returns>
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public static int LoadString(ReadOnlySpan<byte> data, Span<char> result)
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{
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int i = 0;
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for (; i < data.Length; i += 2)
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{
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var value = (char)ReadUInt16BigEndian(data[i..]);
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if (value == TerminatorBigEndian)
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break;
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result[i/2] = value;
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}
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return i/2;
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}
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/// <summary>Gets the bytes for a Big Endian string.</summary>
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/// <param name="destBuffer">Span of bytes to write encoded string data</param>
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/// <param name="value">Decoded string.</param>
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/// <param name="maxLength">Maximum length of the input <see cref="value"/></param>
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/// <param name="option">Option to clear the buffer. Only <see cref="StringConverterOption.ClearZero"/> is recognized.</param>
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/// <returns>Encoded data.</returns>
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public static int SetString(Span<byte> destBuffer, ReadOnlySpan<char> value, int maxLength,
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StringConverterOption option)
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{
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if (value.Length > maxLength)
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value = value[..maxLength]; // Hard cap
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if (option is StringConverterOption.ClearZero)
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destBuffer.Clear();
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for (int i = 0; i < value.Length; i++)
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{
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var c = value[i];
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WriteUInt16BigEndian(destBuffer[(i * 2)..], c);
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}
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if (destBuffer.Length == value.Length * 2)
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return value.Length * 2;
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WriteUInt16BigEndian(destBuffer[(value.Length * 2)..], TerminatorBigEndian);
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return (value.Length * 2) + 2;
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}
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}
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