PKHeX/PKHeX.Core/PKM/Enums/PokeblockFlavor.cs
Kurt 95fbf66a6e
Refactor: Gen3/4 Lead Encounters, property fixing (#4193)
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. 

Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
2024-02-22 21:20:54 -06:00

24 lines
560 B
C#

namespace PKHeX.Core;
/// <summary>
/// Flavor of Pokeblock
/// </summary>
public enum PokeblockFlavor : byte
{
Spicy = 0,
Sour = 1,
Sweet = 2,
Dry = 3,
Bitter = 4,
}
/// <summary>
/// Logic for Poké Blocks used in generation 3/4.
/// </summary>
public static class PokeblockUtil
{
private const int Flavors = 5;
public static PokeblockFlavor GetLikedBlockFlavor(uint nature) => (PokeblockFlavor)(nature / Flavors);
public static PokeblockFlavor GetDislikedBlockFlavor(uint nature) => (PokeblockFlavor)(nature % Flavors);
}