mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 14:44:24 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
24 lines
560 B
C#
24 lines
560 B
C#
namespace PKHeX.Core;
|
|
|
|
/// <summary>
|
|
/// Flavor of Pokeblock
|
|
/// </summary>
|
|
public enum PokeblockFlavor : byte
|
|
{
|
|
Spicy = 0,
|
|
Sour = 1,
|
|
Sweet = 2,
|
|
Dry = 3,
|
|
Bitter = 4,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Logic for Poké Blocks used in generation 3/4.
|
|
/// </summary>
|
|
public static class PokeblockUtil
|
|
{
|
|
private const int Flavors = 5;
|
|
|
|
public static PokeblockFlavor GetLikedBlockFlavor(uint nature) => (PokeblockFlavor)(nature / Flavors);
|
|
public static PokeblockFlavor GetDislikedBlockFlavor(uint nature) => (PokeblockFlavor)(nature % Flavors);
|
|
}
|