PKHeX/PKHeX.Drawing.Misc/Util/MysteryGiftSpriteUtil.cs
Kurt 3c232505e5
Refactoring: Narrow some value types (Species, Move, Form) (#3575)
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
2022-08-26 23:43:36 -07:00

41 lines
1.3 KiB
C#

using System.Drawing;
using PKHeX.Core;
using PKHeX.Drawing.Misc.Properties;
using PKHeX.Drawing.PokeSprite;
namespace PKHeX.Drawing.Misc;
public static class MysteryGiftSpriteUtil
{
public static Image Sprite(this MysteryGift gift) => GetSprite(gift);
private static Image GetSprite(MysteryGift gift)
{
if (gift.Empty)
return SpriteUtil.Spriter.None;
var img = GetBaseImage(gift);
if (SpriteBuilder.ShowEncounterColor != SpriteBackgroundType.None)
img = SpriteUtil.ApplyEncounterColor(gift, img, SpriteBuilder.ShowEncounterColor);
if (gift.GiftUsed)
img = ImageUtil.ChangeOpacity(img, 0.3);
return img;
}
private static Image GetBaseImage(MysteryGift gift)
{
if (gift.IsEgg && gift.Species == (int)Species.Manaphy) // Manaphy Egg
return SpriteUtil.GetMysteryGiftPreviewPoke(gift);
if (gift.IsEntity)
return SpriteUtil.GetMysteryGiftPreviewPoke(gift);
if (gift.IsItem)
{
var item = (ushort)gift.ItemID;
if (Legal.ZCrystalDictionary.TryGetValue(item, out var value))
item = value;
return SpriteUtil.GetItemSprite(item) ?? Resources.Bag_Key;
}
return PokeSprite.Properties.Resources.b_unknown;
}
}