mirror of
https://github.com/kwsch/PKHeX
synced 2024-12-18 00:13:10 +00:00
3c232505e5
In this pull request I've changed a ton of method signatures to reflect the more-narrow types of Species, Move# and Form; additionally, I've narrowed other large collections that stored lists of species / permitted values, and reworked them to be more performant with the latest API spaghetti that PKHeX provides. Roamer met locations, usually in a range of [max-min]<64, can be quickly checked using a bitflag operation on a UInt64. Other collections (like "Is this from Colosseum or XD") were eliminated -- shadow state is not transferred COLO<->XD, so having a Shadow ID or matching the met location from a gift/wild encounter is a sufficient check for "originated in XD".
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using System.Drawing;
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using PKHeX.Core;
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using PKHeX.Drawing.Misc.Properties;
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using PKHeX.Drawing.PokeSprite;
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namespace PKHeX.Drawing.Misc;
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public static class MysteryGiftSpriteUtil
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{
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public static Image Sprite(this MysteryGift gift) => GetSprite(gift);
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private static Image GetSprite(MysteryGift gift)
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{
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if (gift.Empty)
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return SpriteUtil.Spriter.None;
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var img = GetBaseImage(gift);
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if (SpriteBuilder.ShowEncounterColor != SpriteBackgroundType.None)
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img = SpriteUtil.ApplyEncounterColor(gift, img, SpriteBuilder.ShowEncounterColor);
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if (gift.GiftUsed)
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img = ImageUtil.ChangeOpacity(img, 0.3);
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return img;
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}
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private static Image GetBaseImage(MysteryGift gift)
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{
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if (gift.IsEgg && gift.Species == (int)Species.Manaphy) // Manaphy Egg
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return SpriteUtil.GetMysteryGiftPreviewPoke(gift);
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if (gift.IsEntity)
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return SpriteUtil.GetMysteryGiftPreviewPoke(gift);
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if (gift.IsItem)
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{
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var item = (ushort)gift.ItemID;
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if (Legal.ZCrystalDictionary.TryGetValue(item, out var value))
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item = value;
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return SpriteUtil.GetItemSprite(item) ?? Resources.Bag_Key;
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}
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return PokeSprite.Properties.Resources.b_unknown;
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}
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}
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