PKHeX/PKHeX.Core/PKM/Strings
Kurt 67b7d44ced Fix accented-a/i for spanish in-game trade
I think this was a PKHeX issue that went unnoticed; originally, we didn't include the Á and Í chars in the dictionary.

I checked the transporter code:
The app maintains the international & japanese character tables, and depending on the ROM language, it may change a char to the language-specific entry. Refer to Bulbapedia's notes on the char tables for different languages:

https://bulbapedia.bulbagarden.net/wiki/Character_encoding_in_Generation_II

However, none of these char-changes are able to be reached with a legal char.

Á and Í (only accessible from the Spanish in-game trades) and the german 0xC0 && z <= 0xC6 chars are already in the international table. Every single difference in the VC1/VC2 table is an un-enterable char.

tl;dr -- all possible char codes are transferred fine with the VC2 table without extra language logic. We just keep out any inaccessible char (replaced with space).
2020-11-27 16:49:06 -08:00
..
StringConverter.cs Clean up some method signatures 2020-06-16 21:46:22 -05:00
StringConverter2KOR.cs Refactoring 2020-10-06 17:54:17 -07:00
StringConverter3.cs Clean up some method signatures 2020-06-16 21:46:22 -05:00
StringConverter4.cs Clean up some method signatures 2020-06-16 21:46:22 -05:00
StringConverter12.cs Split off g7 transporter string handling 2020-11-27 15:37:55 -08:00
StringConverter12Transporter.cs Fix accented-a/i for spanish in-game trade 2020-11-27 16:49:06 -08:00
StringConverter345.cs Minor clean 2020-06-27 23:36:53 -05:00