PKHeX/PKHeX.Core/Saves/SAV4BR.cs
Kurt 02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00

325 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PKHeX.Core
{
/// <summary>
/// Generation 4 <see cref="SaveFile"/> object for Pokémon Battle Revolution saves.
/// </summary>
public sealed class SAV4BR : SaveFile
{
protected override string BAKText => $"{Version} #{SaveCount:0000}";
public override string Filter => "PbrSaveData|*";
public override string Extension => string.Empty;
public override PersonalTable Personal => PersonalTable.DP;
public override IReadOnlyList<ushort> HeldItems => Legal.HeldItems_DP;
private const int SAVE_COUNT = 4;
public SAV4BR() : base(SaveUtil.SIZE_G4BR)
{
ClearBoxes();
}
public SAV4BR(byte[] data) : base(data)
{
InitializeData(data);
}
private void InitializeData(byte[] data)
{
Data = DecryptPBRSaveData(data);
// Detect active save
SaveCount = Math.Max(BigEndian.ToUInt32(Data, 0x1C004C), BigEndian.ToUInt32(Data, 0x4C));
if (BigEndian.ToUInt32(Data, 0x1C004C) > BigEndian.ToUInt32(Data, 0x4C))
{
byte[] tempData = new byte[0x1C0000];
Array.Copy(Data, 0, tempData, 0, 0x1C0000);
Array.Copy(Data, 0x1C0000, Data, 0, 0x1C0000);
tempData.CopyTo(Data, 0x1C0000);
}
for (int i = 0; i < SAVE_COUNT; i++)
{
if (!IsOTNamePresent(i))
continue;
SaveSlots.Add(i);
SaveNames.Add(GetOTName(i));
}
CurrentSlot = SaveSlots[0];
}
private bool IsOTNamePresent(int i)
{
return BitConverter.ToUInt16(Data, 0x390 + (0x6FF00 * i)) != 0;
}
private uint SaveCount;
protected override byte[] GetFinalData()
{
SetChecksums();
return EncryptPBRSaveData(Data);
}
// Configuration
public override SaveFile Clone() => new SAV4BR(Write());
public readonly List<int> SaveSlots = new List<int>(SAVE_COUNT);
public readonly List<string> SaveNames = new List<string>(SAVE_COUNT);
private int _currentSlot;
public int CurrentSlot
{
get => SaveSlots.IndexOf(_currentSlot);
// 4 save slots, data reading depends on current slot
set
{
_currentSlot = SaveSlots[value];
var ofs = 0x6FF00 * _currentSlot;
Box = ofs + 0x978;
Party = ofs + 0x13A54; // first team slot after boxes
BoxName = ofs + 0x58674;
}
}
public override int SIZE_STORED => PKX.SIZE_4STORED;
protected override int SIZE_PARTY => PKX.SIZE_4STORED + 4;
public override PKM BlankPKM => new BK4();
public override Type PKMType => typeof(BK4);
public override int MaxMoveID => 467;
public override int MaxSpeciesID => Legal.MaxSpeciesID_4;
public override int MaxAbilityID => Legal.MaxAbilityID_4;
public override int MaxItemID => Legal.MaxItemID_4_HGSS;
public override int MaxBallID => Legal.MaxBallID_4;
public override int MaxGameID => Legal.MaxGameID_4;
public override int MaxEV => 255;
public override int Generation => 4;
protected override int GiftCountMax => 1;
public override int OTLength => 7;
public override int NickLength => 10;
public override int MaxMoney => 999999;
public override int Language => (int)LanguageID.English; // prevent KOR from inhabiting
public override int BoxCount => 18;
public override int PartyCount
{
get
{
int ctr = 0;
for (int i = 0; i < 6; i++)
{
if (Data[GetPartyOffset(i) + 4] != 0) // sanity
ctr++;
}
return ctr;
}
protected set
{
// Ignore, value is calculated
}
}
// Checksums
protected override void SetChecksums()
{
SetChecksum(Data, 0, 0x100, 8);
SetChecksum(Data, 0, 0x1C0000, 0x1BFF80);
SetChecksum(Data, 0x1C0000, 0x100, 0x1C0008);
SetChecksum(Data, 0x1C0000, 0x1C0000, 0x1BFF80 + 0x1C0000);
}
public override bool ChecksumsValid => IsChecksumsValid(Data);
public override string ChecksumInfo => $"Checksums valid: {ChecksumsValid}.";
public static bool IsChecksumsValid(byte[] sav)
{
return VerifyChecksum(sav, 0x000000, 0x1C0000, 0x1BFF80)
&& VerifyChecksum(sav, 0x000000, 0x000100, 0x000008)
&& VerifyChecksum(sav, 0x1C0000, 0x1C0000, 0x1BFF80 + 0x1C0000)
&& VerifyChecksum(sav, 0x1C0000, 0x000100, 0x1C0008);
}
// Trainer Info
public override GameVersion Version { get => GameVersion.BATREV; protected set { } }
private string GetOTName(int slot)
{
var ofs = 0x390 + (0x6FF00 * slot);
var str = Encoding.BigEndianUnicode.GetString(Data, ofs, 0x10);
return Util.TrimFromZero(str);
}
private void SetOTName(int slot, string name)
{
if (name.Length > 7)
name = name.Substring(0, 7);
var bytes = Encoding.BigEndianUnicode.GetBytes(name.PadRight(8, '\0'));
var ofs = 0x390 + (0x6FF00 * slot);
SetData(bytes, ofs);
}
public string CurrentOT { get => GetOTName(_currentSlot); set => SetOTName(_currentSlot, value); }
// Storage
public override int GetPartyOffset(int slot) => Party + (SIZE_PARTY * slot);
public override int GetBoxOffset(int box) => Box + (SIZE_STORED * box * 30);
// Save file does not have Box Name / Wallpaper info
private int BoxName = -1;
private const int BoxNameLength = 0x28;
public override string GetBoxName(int box)
{
if (BoxName < 0)
return $"BOX {box + 1}";
var str = Encoding.BigEndianUnicode.GetString(Data, BoxName + (box * BoxNameLength), BoxNameLength);
str = Util.TrimFromZero(str);
if (string.IsNullOrWhiteSpace(str))
return $"BOX {box + 1}";
return str;
}
public override void SetBoxName(int box, string value)
{
if (BoxName < 0)
return;
int ofs = BoxName + (box * BoxNameLength);
var str = Encoding.BigEndianUnicode.GetString(Data, ofs, BoxNameLength);
str = Util.TrimFromZero(str);
if (string.IsNullOrWhiteSpace(str))
return;
var data = Encoding.BigEndianUnicode.GetBytes(value.PadLeft(BoxNameLength / 2, '\0'));
SetData(data, ofs);
}
protected override PKM GetPKM(byte[] data)
{
if (data.Length != SIZE_STORED)
Array.Resize(ref data, SIZE_STORED);
return new BK4(data);
}
protected override byte[] DecryptPKM(byte[] data) => data;
protected override void SetDex(PKM pkm) { /* There's no PokéDex */ }
protected override void SetPKM(PKM pkm)
{
var pk4 = (BK4)pkm;
// Apply to this Save File
DateTime Date = DateTime.Now;
if (pk4.Trade(OT, TID, SID, Gender, Date.Day, Date.Month, Date.Year))
pkm.RefreshChecksum();
}
protected override void SetPartyValues(PKM pkm, bool isParty)
{
pkm.Sanity = (ushort)(isParty ? 0xC000 : 0x4000);
}
public static byte[] DecryptPBRSaveData(byte[] input)
{
byte[] output = new byte[input.Length];
for (int i = 0; i < SaveUtil.SIZE_G4BR; i += 0x1C0000)
{
var keys = GetKeys(input, i);
Array.Copy(input, i, output, i, 8);
GCSaveUtil.Decrypt(input, i + 8, i + 0x1C0000, keys, output);
}
return output;
}
private static byte[] EncryptPBRSaveData(byte[] input)
{
byte[] output = new byte[input.Length];
for (int i = 0; i < SaveUtil.SIZE_G4BR; i += 0x1C0000)
{
var keys = GetKeys(input, i);
Array.Copy(input, i, output, i, 8);
GCSaveUtil.Encrypt(input, i + 8, i + 0x1C0000, keys, output);
}
return output;
}
private static ushort[] GetKeys(byte[] input, int ofs)
{
ushort[] keys = new ushort[4];
for (int i = 0; i < keys.Length; i++)
keys[i] = BigEndian.ToUInt16(input, ofs + (i * 2));
return keys;
}
public static bool VerifyChecksum(byte[] input, int offset, int len, int checksum_offset)
{
uint[] storedChecksums = new uint[16];
for (int i = 0; i < storedChecksums.Length; i++)
{
storedChecksums[i] = BigEndian.ToUInt32(input, checksum_offset + (i * 4));
BitConverter.GetBytes(0u).CopyTo(input, checksum_offset + (i * 4));
}
uint[] checksums = new uint[16];
for (int i = 0; i < len; i += 2)
{
uint val = BigEndian.ToUInt16(input, offset + i);
for (int j = 0; j < 16; j++)
{
checksums[j] += ((val >> j) & 1);
}
}
for (int i = 0; i < storedChecksums.Length; i++)
{
BigEndian.GetBytes(storedChecksums[i]).CopyTo(input, checksum_offset + (i * 4));
}
return checksums.SequenceEqual(storedChecksums);
}
private static void SetChecksum(byte[] input, int offset, int len, int checksum_offset)
{
uint[] storedChecksums = new uint[16];
for (int i = 0; i < storedChecksums.Length; i++)
{
storedChecksums[i] = BigEndian.ToUInt32(input, checksum_offset + (i * 4));
BitConverter.GetBytes(0u).CopyTo(input, checksum_offset + (i * 4));
}
uint[] checksums = new uint[16];
for (int i = 0; i < len; i += 2)
{
uint val = BigEndian.ToUInt16(input, offset + i);
for (int j = 0; j < 16; j++)
checksums[j] += ((val >> j) & 1);
}
for (int i = 0; i < checksums.Length; i++)
{
BigEndian.GetBytes(checksums[i]).CopyTo(input, checksum_offset + (i * 4));
}
}
public override string GetString(byte[] data, int offset, int length) => StringConverter4.GetBEString4(data, offset, length);
public override byte[] SetString(string value, int maxLength, int PadToSize = 0, ushort PadWith = 0)
{
if (PadToSize == 0)
PadToSize = maxLength + 1;
return StringConverter4.SetBEString4(value, maxLength, PadToSize, PadWith);
}
}
}