mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-10 14:44:24 +00:00
95fbf66a6e
In addition to the Method 1 (and other sibling PIDIV types) correlation, an encounter can only be triggered if the calls prior land on the Method {1} seed. The RNG community has dubbed these patterns as "Method J" (D/P/Pt), "Method K" (HG/SS), and "Method H" (Gen3, coined by yours truly). The basic gist of these is that they are pre-requisites, like the Shadow locks of Colosseum/XD. Rename/re-type a bunch of properties to get the codebase more in line with correct property names & more obvious underlying types.
318 lines
13 KiB
C#
318 lines
13 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace PKHeX.Core;
|
|
|
|
/// <summary>
|
|
/// Logic related to the name of a <see cref="Species"/>.
|
|
/// </summary>
|
|
public static class SpeciesName
|
|
{
|
|
private const int LatestGeneration = PKX.Generation;
|
|
|
|
/// <summary>
|
|
/// Species name lists indexed by the <see cref="LanguageID"/> value.
|
|
/// </summary>
|
|
private static readonly IReadOnlyList<IReadOnlyList<string>> SpeciesLang =
|
|
[
|
|
Util.GetSpeciesList("ja"), // 0 (unused, invalid)
|
|
Util.GetSpeciesList("ja"), // 1
|
|
Util.GetSpeciesList("en"), // 2
|
|
Util.GetSpeciesList("fr"), // 3
|
|
Util.GetSpeciesList("it"), // 4
|
|
Util.GetSpeciesList("de"), // 5
|
|
Util.GetSpeciesList("es"), // 6 (reserved for Gen3 KO?, unused)
|
|
Util.GetSpeciesList("es"), // 7
|
|
Util.GetSpeciesList("ko"), // 8
|
|
Util.GetSpeciesList("zh"), // 9 Simplified
|
|
Util.GetSpeciesList("zh2"), // 10 Traditional
|
|
];
|
|
|
|
/// <summary>
|
|
/// Gets the maximum valid species ID stored in the <see cref="SpeciesLang"/> list.
|
|
/// </summary>
|
|
public static readonly ushort MaxSpeciesID = (ushort)(SpeciesLang[0].Count - 1);
|
|
|
|
/// <summary>
|
|
/// Egg name list indexed by the <see cref="LanguageID"/> value.
|
|
/// </summary>
|
|
/// <remarks>Indexing matches <see cref="SpeciesLang"/>.</remarks>
|
|
private static readonly string[] EggNames =
|
|
[
|
|
"タマゴ",
|
|
"タマゴ",
|
|
"Egg",
|
|
"Œuf",
|
|
"Uovo",
|
|
"Ei",
|
|
"Huevo",
|
|
"Huevo",
|
|
"알",
|
|
"蛋",
|
|
"蛋",
|
|
];
|
|
|
|
/// <summary>
|
|
/// <see cref="PKM.Nickname"/> to <see cref="Species"/> table for all <see cref="LanguageID"/> values.
|
|
/// </summary>
|
|
private static readonly Dictionary<int, ushort>[] SpeciesDict = GetDictionary(SpeciesLang);
|
|
|
|
private static Dictionary<int, ushort>[] GetDictionary(IReadOnlyList<IReadOnlyList<string>> names)
|
|
{
|
|
var result = new Dictionary<int, ushort>[names.Count];
|
|
for (int i = 0; i < result.Length; i++)
|
|
{
|
|
var dict = new Dictionary<int, ushort>();
|
|
var speciesList = names[i];
|
|
for (ushort species = 1; species < speciesList.Count; species++)
|
|
{
|
|
var name = speciesList[species];
|
|
var hash = string.GetHashCode(name);
|
|
dict.Add(hash, species);
|
|
}
|
|
result[i] = dict;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a Pokémon's default name for the desired language ID.
|
|
/// </summary>
|
|
/// <param name="species">National Dex number of the Pokémon. Should be 0 if an egg.</param>
|
|
/// <param name="language">Language ID of the Pokémon</param>
|
|
/// <returns>The Species name if within expected range, else an empty string.</returns>
|
|
/// <remarks>Should only be used externally for message displays; for accurate in-game names use <see cref="GetSpeciesNameGeneration"/>.</remarks>
|
|
public static string GetSpeciesName(ushort species, int language)
|
|
{
|
|
if ((uint)language >= SpeciesLang.Count)
|
|
return string.Empty;
|
|
|
|
if (species == 0)
|
|
return EggNames[language];
|
|
|
|
var arr = SpeciesLang[language];
|
|
if (species >= arr.Count)
|
|
return string.Empty;
|
|
|
|
return arr[species];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a Pokémon's default name for the desired language ID and generation.
|
|
/// </summary>
|
|
/// <param name="species">National Dex number of the Pokémon. Should be 0 if an egg.</param>
|
|
/// <param name="language">Language ID of the Pokémon</param>
|
|
/// <param name="generation">Generation specific formatting option</param>
|
|
/// <returns>Generation specific default species name</returns>
|
|
public static string GetSpeciesNameGeneration(ushort species, int language, byte generation) => generation switch
|
|
{
|
|
<= 4 => GetSpeciesName1234(species, language, generation),
|
|
7 when language == (int) LanguageID.ChineseS => GetSpeciesName7ZH(species, language),
|
|
_ => GetSpeciesName(species, language),
|
|
};
|
|
|
|
/// <summary>
|
|
/// Gets a Pokémon's egg name for the desired language ID and generation.
|
|
/// </summary>
|
|
/// <param name="language">Language ID of the Pokémon</param>
|
|
/// <param name="generation">Generation specific formatting option</param>
|
|
public static string GetEggName(int language, byte generation = LatestGeneration) => generation switch
|
|
{
|
|
<= 4 => GetEggName1234(0, language, generation),
|
|
_ => (uint)language >= EggNames.Length ? string.Empty : EggNames[language],
|
|
};
|
|
|
|
private static string GetSpeciesName1234(ushort species, int language, byte generation)
|
|
{
|
|
if (species == 0)
|
|
return GetEggName1234(species, language, generation);
|
|
|
|
var nick = GetSpeciesName(species, language);
|
|
switch (language)
|
|
{
|
|
case (int)LanguageID.Korean:
|
|
if (generation == 2)
|
|
StringConverter2KOR.LocalizeKOR2(species, ref nick);
|
|
return nick; // No further processing
|
|
case (int)LanguageID.Japanese:
|
|
return nick; // No further processing
|
|
}
|
|
|
|
Span<char> result = stackalloc char[nick.Length];
|
|
nick.CopyTo(result);
|
|
|
|
// All names are uppercase.
|
|
foreach (ref var c in result)
|
|
c = char.ToUpperInvariant(c);
|
|
if (language == (int)LanguageID.French)
|
|
StringConverter4Util.StripDiacriticsFR4(result); // strips accents on E and I
|
|
|
|
// Gen1/2 species names do not have spaces.
|
|
if (generation >= 3)
|
|
return new string(result);
|
|
|
|
// The only Gen1/2 species with a space is Mr. Mime; different period and no space.
|
|
if (species == (int)Species.MrMime)
|
|
{
|
|
int indexSpace = result.IndexOf(StringConverter12.SPH);
|
|
if (indexSpace > 0)
|
|
{
|
|
// Gen1/2 uses a different period for MR.MIME than user input.
|
|
result[indexSpace - 1] = StringConverter12.DOT;
|
|
|
|
// Shift down. Strings have at most 1 occurrence of a space.
|
|
result[(indexSpace + 1)..].CopyTo(result[indexSpace..]);
|
|
result = result[..^1];
|
|
}
|
|
}
|
|
|
|
return new string(result);
|
|
}
|
|
|
|
private static string GetEggName1234(ushort species, int language, byte generation)
|
|
{
|
|
if (generation == 3)
|
|
return "タマゴ"; // All Gen3 eggs are treated as JPN eggs.
|
|
|
|
// Gen2 & Gen4 don't use Œuf like in future games
|
|
if (language == (int)LanguageID.French)
|
|
return generation == 2 ? "OEUF" : "Oeuf";
|
|
|
|
var nick = GetSpeciesName(species, language);
|
|
|
|
// All Gen4 egg names are Title cased.
|
|
if (generation == 4)
|
|
return nick;
|
|
|
|
// Gen2: All Caps
|
|
return nick.ToUpperInvariant();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the Generation 7 species name for Chinese games.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Species Names for Chinese (Simplified) were revised during Generation 8 Crown Tundra DLC (#2).
|
|
/// For a Gen7 species name request, return the old species name (hardcoded... yay).
|
|
/// In an updated Gen8 game, the species nickname will automatically reset to the correct localization (on save/load ?), fixing existing entries.
|
|
/// We don't differentiate patch revisions, just generation; Gen8 will return the latest localization.
|
|
/// Gen8 did revise CHT species names, but only for Barraskewda, Urshifu, and Zarude. These species are new (Gen8); we can just use the latest.
|
|
/// </remarks>
|
|
private static string GetSpeciesName7ZH(ushort species, int language) => species switch
|
|
{
|
|
// Revised in DLC1 - Isle of Armor
|
|
// https://cn.portal-pokemon.com/topics/event/200323190120_post_19.html
|
|
(int)Species.Porygon2 => "多边兽Ⅱ", // Later changed to 多边兽2型
|
|
(int)Species.PorygonZ => "多边兽Z", // Later changed to 多边兽乙型
|
|
(int)Species.Mimikyu => "谜拟Q", // Later changed to 谜拟丘
|
|
|
|
// Revised in DLC2 - Crown Tundra
|
|
// https://cn.portal-pokemon.com/topics/event/201020170000_post_21.html
|
|
(int)Species.Cofagrigus => "死神棺", // Later changed to 迭失棺
|
|
(int)Species.Pangoro => "流氓熊猫", // Later changed to 霸道熊猫
|
|
//(int)Species.Nickit => "偷儿狐", // Later changed to 狡小狐
|
|
//(int)Species.Thievul => "狐大盗", // Later changed to 猾大狐
|
|
//(int)Species.Toxel => "毒电婴", // Later changed to 电音婴
|
|
//(int)Species.Runerigus => "死神板", // Later changed to 迭失板
|
|
|
|
_ => GetSpeciesName(species, language),
|
|
};
|
|
|
|
/// <summary>
|
|
/// Checks if the input <see cref="nickname"/> is not the species name for all languages.
|
|
/// </summary>
|
|
/// <param name="species">National Dex number of the Pokémon. Should be 0 if an egg.</param>
|
|
/// <param name="nickname">Current name</param>
|
|
/// <param name="generation">Generation specific formatting option</param>
|
|
/// <returns>True if it does not match any language name, False if not nicknamed</returns>
|
|
public static bool IsNicknamedAnyLanguage(ushort species, ReadOnlySpan<char> nickname, byte generation = LatestGeneration)
|
|
{
|
|
var langs = Language.GetAvailableGameLanguages(generation);
|
|
foreach (var language in langs)
|
|
{
|
|
if (!IsNicknamed(species, nickname, language, generation))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the input <see cref="nickname"/> is not the species name.
|
|
/// </summary>
|
|
/// <param name="species">National Dex number of the Pokémon. Should be 0 if an egg.</param>
|
|
/// <param name="nickname">Current name</param>
|
|
/// <param name="language">Language ID of the Pokémon</param>
|
|
/// <param name="generation">Generation specific formatting option</param>
|
|
/// <returns>True if it does not match the language name, False if not nicknamed (matches).</returns>
|
|
public static bool IsNicknamed(ushort species, ReadOnlySpan<char> nickname, int language, byte generation = LatestGeneration)
|
|
{
|
|
var expect = GetSpeciesNameGeneration(species, language, generation);
|
|
return !nickname.SequenceEqual(expect);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the Species name Language ID for the current name and generation.
|
|
/// </summary>
|
|
/// <param name="species">National Dex number of the Pokémon. Should be 0 if an egg.</param>
|
|
/// <param name="priorityLanguage">Language ID with a higher priority</param>
|
|
/// <param name="nickname">Current name</param>
|
|
/// <param name="generation">Generation specific formatting option</param>
|
|
/// <returns>Language ID if it does not match any language name, -1 if no matches</returns>
|
|
public static int GetSpeciesNameLanguage(ushort species, int priorityLanguage, ReadOnlySpan<char> nickname, byte generation = LatestGeneration)
|
|
{
|
|
var langs = Language.GetAvailableGameLanguages(generation);
|
|
var priorityIndex = langs.IndexOf((byte)priorityLanguage);
|
|
if (priorityIndex != -1)
|
|
{
|
|
var expect = GetSpeciesNameGeneration(species, priorityLanguage, generation);
|
|
if (nickname.SequenceEqual(expect))
|
|
return priorityLanguage;
|
|
}
|
|
|
|
return GetSpeciesNameLanguage(species, nickname, generation, langs);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the Species name Language ID for the current name and generation.
|
|
/// </summary>
|
|
/// <param name="species">National Dex number of the Pokémon. Should be 0 if an egg.</param>
|
|
/// <param name="nickname">Current name</param>
|
|
/// <param name="generation">Generation specific formatting option</param>
|
|
/// <returns>Language ID if it does not match any language name, -1 if no matches</returns>
|
|
public static int GetSpeciesNameLanguage(ushort species, ReadOnlySpan<char> nickname, byte generation = LatestGeneration)
|
|
{
|
|
var langs = Language.GetAvailableGameLanguages(generation);
|
|
return GetSpeciesNameLanguage(species, nickname, generation, langs);
|
|
}
|
|
|
|
private static int GetSpeciesNameLanguage(ushort species, ReadOnlySpan<char> nickname, byte generation, ReadOnlySpan<byte> langs)
|
|
{
|
|
foreach (var lang in langs)
|
|
{
|
|
var expect = GetSpeciesNameGeneration(species, lang, generation);
|
|
if (nickname.SequenceEqual(expect))
|
|
return lang;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the Species ID for the specified <see cref="speciesName"/> and <see cref="language"/>.
|
|
/// </summary>
|
|
/// <param name="speciesName">Species Name</param>
|
|
/// <param name="language">Language the name is from</param>
|
|
/// <param name="species">Species ID</param>
|
|
/// <returns>True if the species was found, False if not</returns>
|
|
public static bool TryGetSpecies(ReadOnlySpan<char> speciesName, int language, out ushort species)
|
|
{
|
|
// Eventually we'll refactor this once Dictionary<string, ushort> supports ReadOnlySpan<char> fetching in NET 9 runtime/#27229
|
|
var hash = string.GetHashCode(speciesName);
|
|
var dict = SpeciesDict[language];
|
|
if (!dict.TryGetValue(hash, out species))
|
|
return false;
|
|
// Double-check the species name
|
|
var arr = SpeciesLang[language];
|
|
var expect = arr[species];
|
|
return speciesName.SequenceEqual(expect);
|
|
}
|
|
}
|