PKHeX/Tests/PKHeX.Core.Tests/Saves/PokeDex.cs
Kurt 02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00

70 lines
2.3 KiB
C#

using Xunit;
using FluentAssertions;
using PKHeX.Core;
namespace PKHeX.Tests.Saves
{
public static class PokeDex
{
[Theory]
[InlineData(Species.Bulbasaur)]
[InlineData(Species.Voltorb)]
[InlineData(Species.Genesect)]
public static void Gen5(Species species)
{
var bw = new SAV5B2W2();
SetDexSpecies(bw, (int)species, 0x54);
}
[Theory]
[InlineData(Species.Landorus)]
public static void Gen5Form(Species species)
{
var bw = new SAV5B2W2();
SetDexSpecies(bw, (int)species, 0x54);
CheckDexFlags5(bw, (int)species, 0, 0x54, 0xB);
}
private static void SetDexSpecies(SaveFile sav, int species, int regionSize)
{
var pk5 = new PK5 {Species = species, TID = 1337}; // non-shiny
pk5.Gender = pk5.GetSaneGender();
int boxofs = sav.GetBoxSlotOffset(0, 0);
sav.SetStoredSlot(pk5, boxofs);
CheckFlags(sav, species, regionSize);
}
private static void CheckFlags(SaveFile sav, int species, int regionSize)
{
var dex = sav.PokeDex;
var data = sav.Data;
var bit = species - 1;
var val = (byte) (1 << (bit & 7));
var ofs = bit >> 3;
data[dex + 0x08 + ofs].Should().Be(val, "caught flag");
data[dex + 0x08 + regionSize + ofs].Should().Be(val, "seen flag");
data[dex + 0x08 + regionSize + (regionSize * 4) + ofs].Should().Be(val, "displayed flag");
}
private static void CheckDexFlags5(SaveFile sav, int species, int form, int regionSize, int formRegionSize)
{
var dex = sav.PokeDex;
var data = sav.Data;
var formDex = dex + 8 + (regionSize * 9);
int fc = sav.Personal[species].FormeCount;
var bit = ((SAV5)sav).Zukan.DexFormIndexFetcher(species, fc);
if (bit < 0)
return;
bit += form;
var val = (byte)(1 << (bit & 7));
var ofs = bit >> 3;
data[formDex + ofs].Should().Be(val, "seen flag");
data[formDex + ofs + (formRegionSize * 2)].Should().Be(val, "displayed flag");
}
}
}