mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-24 13:03:06 +00:00
02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
66 lines
No EOL
2.4 KiB
C#
66 lines
No EOL
2.4 KiB
C#
using System;
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using System.Linq;
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namespace PKHeX.Core
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{
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public sealed class Mail3 : Mail
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{
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public const int SIZE = 0x24;
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private readonly bool JP;
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public Mail3() : base(new byte[SIZE], -1) => ResetData();
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public Mail3(byte[] data, int ofs, bool japanese) : base(data, ofs) => JP = japanese;
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private void ResetData()
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{
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for (int y = 0; y < 3; y++)
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{
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for (int x = 0; x < 3; x++)
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SetMessage(y, x, 0xFFFF);
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}
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AuthorName = string.Empty;
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AuthorTID = 0;
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AuthorTID = 0;
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AppearPKM = 1;
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MailType = 0;
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}
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public override ushort GetMessage(int index1, int index2) => BitConverter.ToUInt16(Data, ((index1 * 3) + index2) * 2);
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public override void SetMessage(int index1, int index2, ushort value) => BitConverter.GetBytes(value).CopyTo(Data, ((index1 * 3) + index2) * 2);
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public override string AuthorName
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{
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get => StringConverter3.GetString3(Data, 0x12, 7, JP);
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set
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{
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if (value.Length == 0)
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{
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Enumerable.Repeat<byte>(0xFF, 8).ToArray().CopyTo(Data, 0x12);
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}
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else
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{
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Data[0x18] = Data[0x19] = 0xFF;
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StringConverter3.SetString3(value, 7, JP, 6).CopyTo(Data, 0x12);
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}
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}
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}
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public override ushort AuthorTID { get => BitConverter.ToUInt16(Data, 0x1A); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1A); }
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public override ushort AuthorSID { get => BitConverter.ToUInt16(Data, 0x1C); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1C); }
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public override int AppearPKM { get => BitConverter.ToUInt16(Data, 0x1E); set => BitConverter.GetBytes((ushort)(value == 0 ? 1 : value)).CopyTo(Data, 0x1E); }
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public override int MailType { get => BitConverter.ToUInt16(Data, 0x20); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x20); }
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public override bool? IsEmpty
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{
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get
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{
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if (MailType == 0) return true;
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else if (MailType >= 0x79 && MailType <= 0x84) return false;
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else return null;
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}
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}
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public override void SetBlank() => (new Mail3()).Data.CopyTo(Data, 0);
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}
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} |