PKHeX/PKHeX.Core/Saves/Substructures/Mail/Mail3.cs
Kurt 02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00

66 lines
No EOL
2.4 KiB
C#

using System;
using System.Linq;
namespace PKHeX.Core
{
public sealed class Mail3 : Mail
{
public const int SIZE = 0x24;
private readonly bool JP;
public Mail3() : base(new byte[SIZE], -1) => ResetData();
public Mail3(byte[] data, int ofs, bool japanese) : base(data, ofs) => JP = japanese;
private void ResetData()
{
for (int y = 0; y < 3; y++)
{
for (int x = 0; x < 3; x++)
SetMessage(y, x, 0xFFFF);
}
AuthorName = string.Empty;
AuthorTID = 0;
AuthorTID = 0;
AppearPKM = 1;
MailType = 0;
}
public override ushort GetMessage(int index1, int index2) => BitConverter.ToUInt16(Data, ((index1 * 3) + index2) * 2);
public override void SetMessage(int index1, int index2, ushort value) => BitConverter.GetBytes(value).CopyTo(Data, ((index1 * 3) + index2) * 2);
public override string AuthorName
{
get => StringConverter3.GetString3(Data, 0x12, 7, JP);
set
{
if (value.Length == 0)
{
Enumerable.Repeat<byte>(0xFF, 8).ToArray().CopyTo(Data, 0x12);
}
else
{
Data[0x18] = Data[0x19] = 0xFF;
StringConverter3.SetString3(value, 7, JP, 6).CopyTo(Data, 0x12);
}
}
}
public override ushort AuthorTID { get => BitConverter.ToUInt16(Data, 0x1A); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1A); }
public override ushort AuthorSID { get => BitConverter.ToUInt16(Data, 0x1C); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1C); }
public override int AppearPKM { get => BitConverter.ToUInt16(Data, 0x1E); set => BitConverter.GetBytes((ushort)(value == 0 ? 1 : value)).CopyTo(Data, 0x1E); }
public override int MailType { get => BitConverter.ToUInt16(Data, 0x20); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x20); }
public override bool? IsEmpty
{
get
{
if (MailType == 0) return true;
else if (MailType >= 0x79 && MailType <= 0x84) return false;
else return null;
}
}
public override void SetBlank() => (new Mail3()).Data.CopyTo(Data, 0);
}
}