mirror of
https://github.com/kwsch/PKHeX
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02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
73 lines
No EOL
3.1 KiB
C#
73 lines
No EOL
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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namespace PKHeX.Core
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{
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public sealed class SAV7SM : SAV7, ISaveBlock7SM
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{
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public SAV7SM(byte[] data) : base(data, SaveBlockAccessor7SM.boSM)
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{
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Blocks = new SaveBlockAccessor7SM(this);
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Initialize();
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ClearMemeCrypto();
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}
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public SAV7SM() : base(SaveUtil.SIZE_G7SM, SaveBlockAccessor7SM.boSM)
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{
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Blocks = new SaveBlockAccessor7SM(this);
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Initialize();
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ClearBoxes();
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}
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private void Initialize()
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{
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EventConst = Blocks.BlockInfo[05].Offset;
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EventFlag = EventConst + (EventConstMax * 2); // After Event Const (u16)*n
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HoF = EventFlag + (EventFlagMax / 8); // After Event Flags (1b)*(1u8/8b)*n
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TeamSlots = Blocks.BoxLayout.TeamSlots;
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}
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public override PersonalTable Personal => PersonalTable.SM;
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public override IReadOnlyList<ushort> HeldItems => Legal.HeldItems_SM;
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public override SaveFile Clone() => new SAV7SM((byte[])Data.Clone());
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#region Blocks
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public SaveBlockAccessor7SM Blocks { get; }
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public override IReadOnlyList<BlockInfo> AllBlocks => Blocks.BlockInfo;
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public override MyItem Items => Blocks.Items;
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public override MysteryBlock7 MysteryBlock => Blocks.MysteryBlock;
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public override PokeFinder7 PokeFinder => Blocks.PokeFinder;
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public override JoinFesta7 Festa => Blocks.Festa;
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public override Daycare7 DaycareBlock => Blocks.DaycareBlock;
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public override Record6 Records => Blocks.Records;
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public override PlayTime6 Played => Blocks.Played;
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public override MyStatus7 MyStatus => Blocks.MyStatus;
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public override FieldMoveModelSave7 OverworldBlock => Blocks.OverworldBlock;
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public override Situation7 Situation => Blocks.Situation;
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public override ConfigSave7 Config => Blocks.Config;
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public override GameTime7 GameTime => Blocks.GameTime;
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public override Misc7 MiscBlock => Blocks.MiscBlock;
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public override Zukan7 Zukan => Blocks.Zukan;
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public override BoxLayout7 BoxLayout => Blocks.BoxLayout;
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public override BattleTree7 BattleTreeBlock => Blocks.BattleTreeBlock;
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public override ResortSave7 ResortSave => Blocks.ResortSave;
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public override FieldMenu7 FieldMenu => Blocks.FieldMenu;
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public override FashionBlock7 FashionBlock => Blocks.FashionBlock;
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#endregion
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protected override int EventFlagMax => 3968;
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public override int MaxMoveID => Legal.MaxMoveID_7;
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public override int MaxSpeciesID => Legal.MaxSpeciesID_7;
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public override int MaxItemID => Legal.MaxItemID_7;
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public override int MaxAbilityID => Legal.MaxAbilityID_7;
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private const ulong MagearnaConst = 0xCBE05F18356504AC;
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public void UpdateMagearnaConstant()
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{
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var flag = GetEventFlag(3100);
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ulong value = flag ? MagearnaConst : 0ul;
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SetData(BitConverter.GetBytes(value), Blocks.BlockInfo[35].Offset + 0x168);
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}
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}
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} |