PKHeX/PKHeX.Core/Saves/Access/SaveBlockAccessor7USUM.cs
Kurt 02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00

99 lines
No EOL
5.2 KiB
C#

using System.Collections.Generic;
namespace PKHeX.Core
{
public sealed class SaveBlockAccessor7USUM : ISaveBlock7USUM
{
public const int boUU = SaveUtil.SIZE_G7USUM - 0x200;
private static readonly BlockInfo7[] BlockInfoUSUM =
{
new BlockInfo7(boUU, 00, 0x00000, 0x00E28), // 00 MyItem
new BlockInfo7(boUU, 01, 0x01000, 0x0007C), // 01 Situation
new BlockInfo7(boUU, 02, 0x01200, 0x00014), // 02 RandomGroup
new BlockInfo7(boUU, 03, 0x01400, 0x000C0), // 03 MyStatus
new BlockInfo7(boUU, 04, 0x01600, 0x0061C), // 04 PokePartySave
new BlockInfo7(boUU, 05, 0x01E00, 0x00E00), // 05 EventWork
new BlockInfo7(boUU, 06, 0x02C00, 0x00F78), // 06 ZukanData
new BlockInfo7(boUU, 07, 0x03C00, 0x00228), // 07 GtsData
new BlockInfo7(boUU, 08, 0x04000, 0x0030C), // 08 UnionPokemon
new BlockInfo7(boUU, 09, 0x04400, 0x001FC), // 09 Misc
new BlockInfo7(boUU, 10, 0x04600, 0x0004C), // 10 FieldMenu
new BlockInfo7(boUU, 11, 0x04800, 0x00004), // 11 ConfigSave
new BlockInfo7(boUU, 12, 0x04A00, 0x00058), // 12 GameTime
new BlockInfo7(boUU, 13, 0x04C00, 0x005E6), // 13 BOX
new BlockInfo7(boUU, 14, 0x05200, 0x36600), // 14 BoxPokemon
new BlockInfo7(boUU, 15, 0x3B800, 0x0572C), // 15 ResortSave
new BlockInfo7(boUU, 16, 0x41000, 0x00008), // 16 PlayTime
new BlockInfo7(boUU, 17, 0x41200, 0x01218), // 17 FieldMoveModelSave
new BlockInfo7(boUU, 18, 0x42600, 0x01A08), // 18 Fashion
new BlockInfo7(boUU, 19, 0x44200, 0x06408), // 19 JoinFestaPersonalSave
new BlockInfo7(boUU, 20, 0x4A800, 0x06408), // 20 JoinFestaPersonalSave
new BlockInfo7(boUU, 21, 0x50E00, 0x03998), // 21 JoinFestaDataSave
new BlockInfo7(boUU, 22, 0x54800, 0x00100), // 22 BerrySpot
new BlockInfo7(boUU, 23, 0x54A00, 0x00100), // 23 FishingSpot
new BlockInfo7(boUU, 24, 0x54C00, 0x10528), // 24 LiveMatchData
new BlockInfo7(boUU, 25, 0x65200, 0x00204), // 25 BattleSpotData
new BlockInfo7(boUU, 26, 0x65600, 0x00B60), // 26 PokeFinderSave
new BlockInfo7(boUU, 27, 0x66200, 0x03F50), // 27 MysteryGiftSave
new BlockInfo7(boUU, 28, 0x6A200, 0x00358), // 28 Record
new BlockInfo7(boUU, 29, 0x6A600, 0x00728), // 29 ValidationSave
new BlockInfo7(boUU, 30, 0x6AE00, 0x00200), // 30 GameSyncSave
new BlockInfo7(boUU, 31, 0x6B000, 0x00718), // 31 PokeDiarySave
new BlockInfo7(boUU, 32, 0x6B800, 0x001FC), // 32 BattleInstSave
new BlockInfo7(boUU, 33, 0x6BA00, 0x00200), // 33 Sodateya
new BlockInfo7(boUU, 34, 0x6BC00, 0x00120), // 34 WeatherSave
new BlockInfo7(boUU, 35, 0x6BE00, 0x001C8), // 35 QRReaderSaveData
new BlockInfo7(boUU, 36, 0x6C000, 0x00200), // 36 TurtleSalmonSave
new BlockInfo7(boUU, 37, 0x6C200, 0x0039C), // 37 BattleFesSave
new BlockInfo7(boUU, 38, 0x6C600, 0x00400), // 38 FinderStudioSave
};
public SaveBlockAccessor7USUM(SAV7USUM sav)
{
var bi = BlockInfo;
Items = new MyItem7USUM(sav, 0);
Situation = new Situation7(sav, bi[01].Offset);
MyStatus = new MyStatus7(sav, bi[03].Offset);
Zukan = new Zukan7(sav, bi[06].Offset, 0x550);
MiscBlock = new Misc7(sav, bi[09].Offset);
FieldMenu = new FieldMenu7(sav, bi[10].Offset);
Config = new ConfigSave7(sav, bi[11].Offset);
GameTime = new GameTime7(sav, bi[12].Offset);
BoxLayout = new BoxLayout7(sav, bi[13].Offset);
ResortSave = new ResortSave7(sav, bi[15].Offset);
Played = new PlayTime6(sav, bi[16].Offset);
OverworldBlock = new FieldMoveModelSave7(sav, bi[17].Offset);
FashionBlock = new FashionBlock7(sav, bi[18].Offset);
Festa = new JoinFesta7(sav, bi[21].Offset);
PokeFinder = new PokeFinder7(sav, bi[26].Offset);
MysteryBlock = new MysteryBlock7(sav, bi[27].Offset);
Records = new Record6(sav, bi[28].Offset);
BattleTreeBlock = new BattleTree7(sav, bi[32].Offset);
DaycareBlock = new Daycare7(sav, bi[33].Offset);
}
public IReadOnlyList<BlockInfo7> BlockInfo => BlockInfoUSUM;
public MyItem Items { get; }
public MysteryBlock7 MysteryBlock { get; }
public PokeFinder7 PokeFinder { get; }
public JoinFesta7 Festa { get; }
public Daycare7 DaycareBlock { get; }
public Record6 Records { get; }
public PlayTime6 Played { get; }
public MyStatus7 MyStatus { get; }
public FieldMoveModelSave7 OverworldBlock { get; }
public Situation7 Situation { get; }
public ConfigSave7 Config { get; }
public GameTime7 GameTime { get; }
public Misc7 MiscBlock { get; }
public Zukan7 Zukan { get; }
public BoxLayout7 BoxLayout { get; }
public BattleTree7 BattleTreeBlock { get; }
public ResortSave7 ResortSave { get; }
public FieldMenu7 FieldMenu { get; }
public FashionBlock7 FashionBlock { get; }
}
}