mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-23 12:33:06 +00:00
02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
256 lines
No EOL
16 KiB
C#
256 lines
No EOL
16 KiB
C#
using System;
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using System.Linq;
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using System.Text;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Pokemon Link Data Storage
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/// </summary>
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/// <remarks>
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/// This Template object is very similar to the <see cref="PCD"/> structure in that it stores more data than just the gift.
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/// This template object is only present in Generation 6 save files.
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/// </remarks>
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public sealed class PL6
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{
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public const int Size = 0xA47;
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public const string Filter = "Pokémon Link Data|*.pl6|All Files (*.*)|*.*";
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public readonly byte[] Data;
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public PL6() => Data = new byte[Size];
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public PL6(byte[] data) => Data = data;
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/// <summary>
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/// Pokémon Link Flag
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/// </summary>
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public byte PL_Flag {
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get => Data[0x00]; set => Data[0x00] = value;
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}
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public bool PL_enabled { get => PL_Flag != 0; set => PL_Flag = (byte)(value ? 1 << 7 : 0); }
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/// <summary>
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/// Name of data source
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/// </summary>
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public string Origin { get => Util.TrimFromZero(Encoding.Unicode.GetString(Data, 0x01, 0x6E)); set => Encoding.Unicode.GetBytes(value.PadRight(54 + 1, '\0')).CopyTo(Data, 0x01); }
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// Pokemon transfer flags?
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public uint Flags_1 { get => BitConverter.ToUInt32(Data, 0x099); set => BitConverter.GetBytes(value).CopyTo(Data, 0x099); }
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public uint Flags_2 { get => BitConverter.ToUInt32(Data, 0x141); set => BitConverter.GetBytes(value).CopyTo(Data, 0x141); }
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public uint Flags_3 { get => BitConverter.ToUInt32(Data, 0x1E9); set => BitConverter.GetBytes(value).CopyTo(Data, 0x1E9); }
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public uint Flags_4 { get => BitConverter.ToUInt32(Data, 0x291); set => BitConverter.GetBytes(value).CopyTo(Data, 0x291); }
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public uint Flags_5 { get => BitConverter.ToUInt32(Data, 0x339); set => BitConverter.GetBytes(value).CopyTo(Data, 0x339); }
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public uint Flags_6 { get => BitConverter.ToUInt32(Data, 0x3E1); set => BitConverter.GetBytes(value).CopyTo(Data, 0x3E1); }
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// Pokémon
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public PL6_PKM Poke_1 { get => new PL6_PKM(Data.Slice(0x09D, PL6_PKM.Size)); set => value.Data.CopyTo(Data, 0x09D); }
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public PL6_PKM Poke_2 { get => new PL6_PKM(Data.Slice(0x145, PL6_PKM.Size)); set => value.Data.CopyTo(Data, 0x145); }
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public PL6_PKM Poke_3 { get => new PL6_PKM(Data.Slice(0x1ED, PL6_PKM.Size)); set => value.Data.CopyTo(Data, 0x1ED); }
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public PL6_PKM Poke_4 { get => new PL6_PKM(Data.Slice(0x295, PL6_PKM.Size)); set => value.Data.CopyTo(Data, 0x295); }
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public PL6_PKM Poke_5 { get => new PL6_PKM(Data.Slice(0x33D, PL6_PKM.Size)); set => value.Data.CopyTo(Data, 0x33D); }
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public PL6_PKM Poke_6 { get => new PL6_PKM(Data.Slice(0x3E5, PL6_PKM.Size)); set => value.Data.CopyTo(Data, 0x3E5); }
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// Item Properties
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public int Item_1 { get => BitConverter.ToUInt16(Data, 0x489); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x489); }
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public int Quantity_1 { get => BitConverter.ToUInt16(Data, 0x48B); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x48B); }
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public int Item_2 { get => BitConverter.ToUInt16(Data, 0x48D); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x48D); }
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public int Quantity_2 { get => BitConverter.ToUInt16(Data, 0x48F); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x48F); }
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public int Item_3 { get => BitConverter.ToUInt16(Data, 0x491); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x491); }
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public int Quantity_3 { get => BitConverter.ToUInt16(Data, 0x493); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x493); }
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public int Item_4 { get => BitConverter.ToUInt16(Data, 0x495); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x495); }
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public int Quantity_4 { get => BitConverter.ToUInt16(Data, 0x497); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x497); }
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public int Item_5 { get => BitConverter.ToUInt16(Data, 0x499); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x499); }
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public int Quantity_5 { get => BitConverter.ToUInt16(Data, 0x49B); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x49B); }
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public int Item_6 { get => BitConverter.ToUInt16(Data, 0x49D); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x49D); }
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public int Quantity_6 { get => BitConverter.ToUInt16(Data, 0x49F); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x49F); }
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public int BattlePoints { get => BitConverter.ToUInt16(Data, 0x4A1); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x4A1); }
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public int Pokemiles { get => BitConverter.ToUInt16(Data, 0x4A3); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x4A3); }
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public uint[] Flags
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{
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get => new[] { Flags_1, Flags_2, Flags_3, Flags_4, Flags_5, Flags_6 }; set
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{
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if (value.Length > 0) Flags_1 = value[0];
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if (value.Length > 1) Flags_2 = value[1];
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if (value.Length > 2) Flags_3 = value[2];
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if (value.Length > 3) Flags_4 = value[3];
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if (value.Length > 4) Flags_5 = value[4];
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if (value.Length > 5) Flags_6 = value[5];
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}
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}
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public PL6_PKM[] Pokes
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{
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get => new[] { Poke_1, Poke_2, Poke_3, Poke_4, Poke_5, Poke_6 };
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set
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{
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if (value.Length > 0) Poke_1 = value[0];
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if (value.Length > 1) Poke_2 = value[1];
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if (value.Length > 2) Poke_3 = value[2];
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if (value.Length > 3) Poke_4 = value[3];
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if (value.Length > 4) Poke_5 = value[4];
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if (value.Length > 5) Poke_6 = value[5];
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}
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}
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public int[] Items
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{
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get => new[] { Item_1, Item_2, Item_3, Item_4, Item_5, Item_6 };
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set
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{
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if (value.Length > 0) Item_1 = value[0];
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if (value.Length > 1) Item_2 = value[1];
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if (value.Length > 2) Item_3 = value[2];
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if (value.Length > 3) Item_4 = value[3];
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if (value.Length > 4) Item_5 = value[4];
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if (value.Length > 5) Item_6 = value[5];
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}
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}
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public int[] Quantities
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{
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get => new[] { Quantity_1, Quantity_2, Quantity_3, Quantity_4, Quantity_5, Quantity_6 };
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set
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{
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if (value.Length > 0) Quantity_1 = value[0];
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if (value.Length > 1) Quantity_2 = value[1];
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if (value.Length > 2) Quantity_3 = value[2];
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if (value.Length > 3) Quantity_4 = value[3];
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if (value.Length > 4) Quantity_5 = value[4];
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if (value.Length > 5) Quantity_6 = value[5];
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}
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}
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}
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/// <summary>
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/// Pokemon Link Gift Template
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/// </summary>
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/// <remarks>
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/// This Template object is very similar to the <see cref="WC6"/> structure and similar objects, in that the structure offsets are ordered the same.
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/// This template object is only present in Generation 6 save files.
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/// </remarks>
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public sealed class PL6_PKM : IRibbonSetEvent3, IRibbonSetEvent4
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{
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internal const int Size = 0xA0;
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public readonly byte[] Data;
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public PL6_PKM() : this(new byte[Size]) { }
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public PL6_PKM(byte[] data) => Data = data;
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public int TID { get => BitConverter.ToUInt16(Data, 0x00); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x00); }
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public int SID { get => BitConverter.ToUInt16(Data, 0x02); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x02); }
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public int OriginGame { get => Data[0x04]; set => Data[0x04] = (byte)value; }
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public uint EncryptionConstant { get => BitConverter.ToUInt32(Data, 0x08); set => BitConverter.GetBytes(value).CopyTo(Data, 0x08); }
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public int Pokéball { get => Data[0xE]; set => Data[0xE] = (byte)value; }
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public int HeldItem { get => BitConverter.ToUInt16(Data, 0x10); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x10); }
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public int Move1 { get => BitConverter.ToUInt16(Data, 0x12); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x12); }
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public int Move2 { get => BitConverter.ToUInt16(Data, 0x14); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x14); }
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public int Move3 { get => BitConverter.ToUInt16(Data, 0x16); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x16); }
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public int Move4 { get => BitConverter.ToUInt16(Data, 0x18); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x18); }
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public int Species { get => BitConverter.ToUInt16(Data, 0x1A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x1A); }
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public int Form { get => Data[0x1C]; set => Data[0x1C] = (byte)value; }
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public int Language { get => Data[0x1D]; set => Data[0x1D] = (byte)value; }
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public string Nickname
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{
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get => Util.TrimFromZero(Encoding.Unicode.GetString(Data, 0x1E, 0x1A));
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set => Encoding.Unicode.GetBytes(value.PadRight(12 + 1, '\0')).CopyTo(Data, 0x1E);
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}
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public int Nature { get => Data[0x38]; set => Data[0x38] = (byte)value; }
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public int Gender { get => Data[0x39]; set => Data[0x39] = (byte)value; }
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public int AbilityType { get => Data[0x3A]; set => Data[0x3A] = (byte)value; }
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public int PIDType { get => Data[0x3B]; set => Data[0x3B] = (byte)value; }
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public int EggLocation { get => BitConverter.ToUInt16(Data, 0x3C); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x3C); }
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public int MetLocation { get => BitConverter.ToUInt16(Data, 0x3E); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x3F); }
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public int MetLevel { get => Data[0x40]; set => Data[0x40] = (byte)value; }
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public int CNT_Cool { get => Data[0x41]; set => Data[0x41] = (byte)value; }
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public int CNT_Beauty { get => Data[0x42]; set => Data[0x42] = (byte)value; }
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public int CNT_Cute { get => Data[0x43]; set => Data[0x43] = (byte)value; }
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public int CNT_Smart { get => Data[0x44]; set => Data[0x44] = (byte)value; }
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public int CNT_Tough { get => Data[0x45]; set => Data[0x45] = (byte)value; }
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public int CNT_Sheen { get => Data[0x46]; set => Data[0x46] = (byte)value; }
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public int IV_HP { get => Data[0x47]; set => Data[0x47] = (byte)value; }
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public int IV_ATK { get => Data[0x48]; set => Data[0x48] = (byte)value; }
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public int IV_DEF { get => Data[0x49]; set => Data[0x49] = (byte)value; }
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public int IV_SPE { get => Data[0x4A]; set => Data[0x4A] = (byte)value; }
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public int IV_SPA { get => Data[0x4B]; set => Data[0x4B] = (byte)value; }
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public int IV_SPD { get => Data[0x4C]; set => Data[0x4C] = (byte)value; }
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public int OTGender { get => Data[0x4D]; set => Data[0x4D] = (byte)value; }
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public string OT
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{
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get => Util.TrimFromZero(Encoding.Unicode.GetString(Data, 0x4E, 0x1A));
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set => Encoding.Unicode.GetBytes(value.PadRight(value.Length + 1, '\0')).CopyTo(Data, 0x4E);
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}
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public int Level { get => Data[0x68]; set => Data[0x68] = (byte)value; }
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public bool IsEgg { get => Data[0x69] == 1; set => Data[0x69] = (byte)(value ? 1 : 0); }
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public uint PID { get => BitConverter.ToUInt32(Data, 0x6C); set => BitConverter.GetBytes(value).CopyTo(Data, 0x6C); }
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public int RelearnMove1 { get => BitConverter.ToUInt16(Data, 0x70); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x70); }
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public int RelearnMove2 { get => BitConverter.ToUInt16(Data, 0x72); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x72); }
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public int RelearnMove3 { get => BitConverter.ToUInt16(Data, 0x74); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x74); }
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public int RelearnMove4 { get => BitConverter.ToUInt16(Data, 0x76); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x76); }
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public int OT_Intensity { get => Data[0x78]; set => Data[0x78] = (byte)value; }
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public int OT_Memory { get => Data[0x79]; set => Data[0x79] = (byte)value; }
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public int OT_TextVar { get => BitConverter.ToUInt16(Data, 0x7A); set => BitConverter.GetBytes((ushort)value).CopyTo(Data, 0x7A); }
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public int OT_Feeling { get => Data[0x7C]; set => Data[0x7C] = (byte)value; }
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private byte RIB0 { get => Data[0x0C]; set => Data[0x0C] = value; }
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private byte RIB1 { get => Data[0x0D]; set => Data[0x0D] = value; }
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public bool RibbonChampionBattle { get => (RIB0 & (1 << 0)) == 1 << 0; set => RIB0 = (byte)((RIB0 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonChampionRegional { get => (RIB0 & (1 << 1)) == 1 << 1; set => RIB0 = (byte)((RIB0 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RibbonChampionNational { get => (RIB0 & (1 << 2)) == 1 << 2; set => RIB0 = (byte)((RIB0 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool RibbonCountry { get => (RIB0 & (1 << 3)) == 1 << 3; set => RIB0 = (byte)((RIB0 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool RibbonNational { get => (RIB0 & (1 << 4)) == 1 << 4; set => RIB0 = (byte)((RIB0 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool RibbonEarth { get => (RIB0 & (1 << 5)) == 1 << 5; set => RIB0 = (byte)((RIB0 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool RibbonWorld { get => (RIB0 & (1 << 6)) == 1 << 6; set => RIB0 = (byte)((RIB0 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool RibbonEvent { get => (RIB0 & (1 << 7)) == 1 << 7; set => RIB0 = (byte)((RIB0 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public bool RibbonChampionWorld { get => (RIB1 & (1 << 0)) == 1 << 0; set => RIB1 = (byte)((RIB1 & ~(1 << 0)) | (value ? 1 << 0 : 0)); }
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public bool RibbonBirthday { get => (RIB1 & (1 << 1)) == 1 << 1; set => RIB1 = (byte)((RIB1 & ~(1 << 1)) | (value ? 1 << 1 : 0)); }
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public bool RibbonSpecial { get => (RIB1 & (1 << 2)) == 1 << 2; set => RIB1 = (byte)((RIB1 & ~(1 << 2)) | (value ? 1 << 2 : 0)); }
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public bool RibbonSouvenir { get => (RIB1 & (1 << 3)) == 1 << 3; set => RIB1 = (byte)((RIB1 & ~(1 << 3)) | (value ? 1 << 3 : 0)); }
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public bool RibbonWishing { get => (RIB1 & (1 << 4)) == 1 << 4; set => RIB1 = (byte)((RIB1 & ~(1 << 4)) | (value ? 1 << 4 : 0)); }
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public bool RibbonClassic { get => (RIB1 & (1 << 5)) == 1 << 5; set => RIB1 = (byte)((RIB1 & ~(1 << 5)) | (value ? 1 << 5 : 0)); }
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public bool RibbonPremier { get => (RIB1 & (1 << 6)) == 1 << 6; set => RIB1 = (byte)((RIB1 & ~(1 << 6)) | (value ? 1 << 6 : 0)); }
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public bool RIB1_7 { get => (RIB1 & (1 << 7)) == 1 << 7; set => RIB1 = (byte)((RIB1 & ~(1 << 7)) | (value ? 1 << 7 : 0)); }
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public int LevelMin => MetLevel;
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public int LevelMax => MetLevel;
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public int[] Moves
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{
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get => new[] { Move1, Move2, Move3, Move4 };
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set
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{
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if (value.Length > 0) Move1 = value[0];
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if (value.Length > 1) Move2 = value[1];
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if (value.Length > 2) Move3 = value[2];
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if (value.Length > 3) Move4 = value[3];
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}
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}
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public int[] RelearnMoves
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{
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get => new[] { RelearnMove1, RelearnMove2, RelearnMove3, RelearnMove4 };
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set
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{
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if (value.Length > 0) RelearnMove1 = value[0];
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if (value.Length > 1) RelearnMove2 = value[1];
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if (value.Length > 2) RelearnMove3 = value[2];
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if (value.Length > 3) RelearnMove4 = value[3];
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}
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}
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public bool EggEncounter => IsEgg;
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public string Name => "Pokémon Link";
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}
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} |