PKHeX/PKHeX.Core/Legality/Encounters/EncounterEgg.cs
Kurt 02420d3e93
PKHeX.Core Nullable cleanup (#2401)
* Handle some nullable cases

Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data)
Make some classes have explicit constructors instead of { } initialization

* Handle bits more obviously without null

* Make SaveFile.BAK explicitly readonly again

* merge constructor methods to have readonly fields

* Inline some properties

* More nullable handling

* Rearrange box actions

define straightforward classes to not have any null properties

* Make extrabyte reference array immutable

* Move tooltip creation to designer

* Rearrange some logic to reduce nesting

* Cache generated fonts
* Split mystery gift album purpose
* Handle more tooltips
* Disallow null setters
* Don't capture RNG object, only type enum

* Unify learnset objects
Now have readonly properties which are never null
don't new() empty learnsets (>800 Learnset objects no longer created,
total of 2400 objects since we also new() a move & level array)
optimize g1/2 reader for early abort case

* Access rewrite
Initialize blocks in a separate object, and get via that object
removes a couple hundred "might be null" warnings since blocks are now readonly getters
some block references have been relocated, but interfaces should expose all that's needed
put HoF6 controls in a groupbox, and disable

* Readonly personal data
* IVs non nullable for mystery gift
* Explicitly initialize forced encounter moves
* Make shadow objects readonly & non-null
Put murkrow fix in binary data resource, instead of on startup
* Assign dex form fetch on constructor
Fixes legality parsing edge cases
also handle cxd parse for valid; exit before exception is thrown in FrameGenerator

* Remove unnecessary null checks
* Keep empty value until init
SetPouch sets the value to an actual one during load, but whatever

* Readonly team lock data
* Readonly locks
Put locked encounters at bottom (favor unlocked)

* Mail readonly data / offset
Rearrange some call flow and pass defaults
Add fake classes for SaveDataEditor mocking
Always party size, no need to check twice in stat editor
use a fake save file as initial data for savedata editor, and for
gamedata (wow i found a usage)
constrain eventwork editor to struct variable types (uint, int, etc),
thus preventing null assignment errors
2019-10-16 18:47:31 -07:00

143 lines
4.3 KiB
C#

using System;
using System.Linq;
namespace PKHeX.Core
{
/// <summary>
/// Egg Encounter Data
/// </summary>
public class EncounterEgg : IEncounterable, IVersion
{
public int Species { get; set; }
public string Name => "Egg";
public string LongName => "Egg";
public bool EggEncounter => true;
public int LevelMin => Level;
public int LevelMax => Level;
public int Level;
public GameVersion Version { get; set; }
public PKM ConvertToPKM(ITrainerInfo SAV) => ConvertToPKM(SAV, EncounterCriteria.Unrestricted);
public PKM ConvertToPKM(ITrainerInfo SAV, EncounterCriteria criteria)
{
int gen = Version.GetGeneration();
var version = Version;
if (gen < 2)
{
gen = 2;
version = GameVersion.C;
}
var pk = PKMConverter.GetBlank(gen, version);
SAV.ApplyToPKM(pk);
pk.Species = Species;
pk.Nickname = SpeciesName.GetSpeciesNameGeneration(Species, SAV.Language, gen);
pk.CurrentLevel = Level;
pk.Version = (int)version;
pk.Ball = 4;
pk.OT_Friendship = pk.PersonalInfo.BaseFriendship;
int[] moves = SetEncounterMoves(pk, version);
SetPINGA(pk, criteria);
if (pk.Format <= 2 && version != GameVersion.C)
return pk;
SetMetData(pk);
if (pk.Format < 3)
return pk;
if (pk.GenNumber >= 4)
pk.SetEggMetData(version, (GameVersion)SAV.Game);
if (pk.Format < 6)
return pk;
if (pk.Format == 6)
pk.SetHatchMemory6();
SetAltForm(pk, SAV);
pk.SetRandomEC();
pk.RelearnMoves = moves;
return pk;
}
private void SetAltForm(PKM pk, ITrainerInfo SAV)
{
switch (Species)
{
case (int)Core.Species.Minior:
pk.AltForm = Util.Rand.Next(7, 14);
break;
case (int)Core.Species.Scatterbug:
case (int)Core.Species.Spewpa:
case (int)Core.Species.Vivillon:
pk.AltForm = Legal.GetVivillonPattern((byte)SAV.Country, (byte)SAV.SubRegion);
break;
}
}
private static void SetPINGA(PKM pk, EncounterCriteria criteria)
{
pk.SetRandomIVs(flawless: 3);
if (pk.Format <= 2)
return;
int gender = criteria.GetGender(-1, pk.PersonalInfo);
int nature = (int)criteria.GetNature(Nature.Random);
if (pk.Format <= 5)
{
pk.SetPIDGender(gender);
pk.Gender = gender;
pk.SetPIDNature(nature);
pk.Nature = nature;
pk.RefreshAbility(pk.PIDAbility);
}
else
{
pk.PID = Util.Rand32();
pk.Nature = nature;
pk.Gender = gender;
pk.RefreshAbility(Util.Rand.Next(2));
}
}
private static void SetMetData(PKM pk)
{
pk.Met_Level = EncounterSuggestion.GetSuggestedEncounterEggMetLevel(pk);
pk.Met_Location = Math.Max(0, EncounterSuggestion.GetSuggestedEggMetLocation(pk));
}
private int[] SetEncounterMoves(PKM pk, GameVersion version)
{
int[] moves = GetCurrentEggMoves(pk, version);
pk.Moves = moves;
pk.SetMaximumPPCurrent(moves);
return moves;
}
private int[] GetCurrentEggMoves(PKM pk, GameVersion version)
{
var moves = MoveEgg.GetEggMoves(pk, Species, pk.AltForm, version);
if (moves.Length == 0)
return MoveLevelUp.GetEncounterMoves(pk, Level, version);
if (moves.Length >= 4 || pk.Format < 6)
return moves;
// Sprinkle in some default level up moves
var lvl = Legal.GetBaseEggMoves(pk, Species, version, Level);
return lvl.Concat(moves).ToArray();
}
}
public sealed class EncounterEggSplit : EncounterEgg
{
public int OtherSpecies;
}
}