mirror of
https://github.com/kwsch/PKHeX
synced 2024-11-27 06:20:25 +00:00
02420d3e93
* Handle some nullable cases Refactor MysteryGift into a second abstract class (backed by a byte array, or fake data) Make some classes have explicit constructors instead of { } initialization * Handle bits more obviously without null * Make SaveFile.BAK explicitly readonly again * merge constructor methods to have readonly fields * Inline some properties * More nullable handling * Rearrange box actions define straightforward classes to not have any null properties * Make extrabyte reference array immutable * Move tooltip creation to designer * Rearrange some logic to reduce nesting * Cache generated fonts * Split mystery gift album purpose * Handle more tooltips * Disallow null setters * Don't capture RNG object, only type enum * Unify learnset objects Now have readonly properties which are never null don't new() empty learnsets (>800 Learnset objects no longer created, total of 2400 objects since we also new() a move & level array) optimize g1/2 reader for early abort case * Access rewrite Initialize blocks in a separate object, and get via that object removes a couple hundred "might be null" warnings since blocks are now readonly getters some block references have been relocated, but interfaces should expose all that's needed put HoF6 controls in a groupbox, and disable * Readonly personal data * IVs non nullable for mystery gift * Explicitly initialize forced encounter moves * Make shadow objects readonly & non-null Put murkrow fix in binary data resource, instead of on startup * Assign dex form fetch on constructor Fixes legality parsing edge cases also handle cxd parse for valid; exit before exception is thrown in FrameGenerator * Remove unnecessary null checks * Keep empty value until init SetPouch sets the value to an actual one during load, but whatever * Readonly team lock data * Readonly locks Put locked encounters at bottom (favor unlocked) * Mail readonly data / offset Rearrange some call flow and pass defaults Add fake classes for SaveDataEditor mocking Always party size, no need to check twice in stat editor use a fake save file as initial data for savedata editor, and for gamedata (wow i found a usage) constrain eventwork editor to struct variable types (uint, int, etc), thus preventing null assignment errors
318 lines
No EOL
15 KiB
C#
318 lines
No EOL
15 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Bundles raw string inputs into lists that can be used in data binding.
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/// </summary>
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public sealed class GameDataSource
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{
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public static readonly IReadOnlyList<ComboItem> Regions = Util.GetCSVUnsortedCBList("regions3ds");
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public static readonly IReadOnlyList<ComboItem> LanguageList = Util.GetCSVUnsortedCBList("languages");
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public static readonly string[] Languages = LanguageList.GetArray();
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// ignores Poke/Great/Ultra
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private static readonly int[] ball_nums = { 007, 576, 013, 492, 497, 014, 495, 493, 496, 494, 011, 498, 008, 006, 012, 015, 009, 005, 499, 010, 001, 016, 851 };
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private static readonly int[] ball_vals = { 007, 025, 013, 017, 022, 014, 020, 018, 021, 019, 011, 023, 008, 006, 012, 015, 009, 005, 024, 010, 001, 016, 026 };
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public GameDataSource(GameStrings s)
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{
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Source = s;
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BallDataSource = Util.GetVariedCBListBall(s.itemlist, ball_nums, ball_vals);
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SpeciesDataSource = Util.GetCBList(s.specieslist);
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NatureDataSource = Util.GetCBList(s.natures);
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AbilityDataSource = Util.GetCBList(s.abilitylist);
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EncounterTypeDataSource = Util.GetCBList(s.encountertypelist, new[] { 0 }, Legal.Gen4EncounterTypes);
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HaXMoveDataSource = Util.GetCBList(s.movelist);
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LegalMoveDataSource = HaXMoveDataSource.Where(m => !Legal.Z_Moves.Contains(m.Value)).ToList();
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VersionDataSource = GetVersionList(s);
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MetGen2 = CreateGen2(s);
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MetGen3 = CreateGen3(s);
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MetGen3CXD = CreateGen3CXD(s);
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MetGen4 = CreateGen4(s);
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MetGen5 = CreateGen5(s);
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MetGen6 = CreateGen6(s);
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MetGen7 = CreateGen7(s);
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MetGen7GG = CreateGen7GG(s);
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MetGen8 = CreateGen8(s);
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Memories = new MemoryStrings(s);
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}
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public readonly GameStrings Source;
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public readonly MemoryStrings Memories;
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public readonly IReadOnlyList<ComboItem> SpeciesDataSource;
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public readonly IReadOnlyList<ComboItem> BallDataSource;
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public readonly IReadOnlyList<ComboItem> NatureDataSource;
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public readonly IReadOnlyList<ComboItem> AbilityDataSource;
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public readonly IReadOnlyList<ComboItem> VersionDataSource;
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public readonly IReadOnlyList<ComboItem> LegalMoveDataSource;
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public readonly IReadOnlyList<ComboItem> HaXMoveDataSource;
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public readonly IReadOnlyList<ComboItem> EncounterTypeDataSource;
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private readonly IReadOnlyList<ComboItem> MetGen2;
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private readonly IReadOnlyList<ComboItem> MetGen3;
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private readonly IReadOnlyList<ComboItem> MetGen3CXD;
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private readonly IReadOnlyList<ComboItem> MetGen4;
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private readonly IReadOnlyList<ComboItem> MetGen5;
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private readonly IReadOnlyList<ComboItem> MetGen6;
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private readonly IReadOnlyList<ComboItem> MetGen7;
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private readonly IReadOnlyList<ComboItem> MetGen7GG;
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private readonly IReadOnlyList<ComboItem> MetGen8;
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private static IReadOnlyList<ComboItem> GetVersionList(GameStrings s)
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{
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var list = s.gamelist;
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var ver = Util.GetCBList(list,
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Legal.Games_8swsh,
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Legal.Games_7gg,
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Legal.Games_7usum, Legal.Games_7sm,
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Legal.Games_6oras, Legal.Games_6xy,
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Legal.Games_5, Legal.Games_4, Legal.Games_4e, Legal.Games_4r,
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Legal.Games_3, Legal.Games_3e, Legal.Games_3r, Legal.Games_3s);
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ver.AddRange(Util.GetCBList(list, Legal.Games_7vc1).OrderBy(g => g.Value)); // stuff to end unsorted
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ver.AddRange(Util.GetCBList(list, Legal.Games_7vc2).OrderBy(g => g.Value)); // stuff to end unsorted
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ver.AddRange(Util.GetCBList(list, Legal.Games_7go).OrderBy(g => g.Value)); // stuff to end unsorted
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return ver;
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}
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private List<ComboItem> CreateGen2(GameStrings s)
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{
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var met_list = Util.GetCBList(s.metGSC_00000, Enumerable.Range(0, 0x5F).ToArray());
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Util.AddCBWithOffset(met_list, s.metGSC_00000, 00000, 0x7E, 0x7F);
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return met_list;
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}
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private List<ComboItem> CreateGen3(GameStrings s)
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{
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var met_list = Util.GetCBList(s.metRSEFRLG_00000, Enumerable.Range(0, 213).ToArray());
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Util.AddCBWithOffset(met_list, s.metRSEFRLG_00000, 00000, 253, 254, 255);
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return met_list;
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}
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private static List<ComboItem> CreateGen3CXD(GameStrings s)
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{
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return Util.GetCBList(s.metCXD_00000, Enumerable.Range(0, s.metCXD_00000.Length).ToArray()).Where(c => c.Text.Length > 0).ToList();
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}
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private static List<ComboItem> CreateGen4(GameStrings s)
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{
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var met_list = Util.GetCBList(s.metHGSS_00000, 0);
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Util.AddCBWithOffset(met_list, s.metHGSS_02000, 2000, Locations.Daycare4);
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Util.AddCBWithOffset(met_list, s.metHGSS_02000, 2000, Locations.LinkTrade4);
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Util.AddCBWithOffset(met_list, s.metHGSS_03000, 3000, Locations.Ranger4);
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Util.AddCBWithOffset(met_list, s.metHGSS_00000, 0000, Legal.Met_HGSS_0);
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Util.AddCBWithOffset(met_list, s.metHGSS_02000, 2000, Legal.Met_HGSS_2);
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Util.AddCBWithOffset(met_list, s.metHGSS_03000, 3000, Legal.Met_HGSS_3);
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return met_list;
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}
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private static List<ComboItem> CreateGen5(GameStrings s)
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{
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var met_list = Util.GetCBList(s.metBW2_00000, 0);
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Util.AddCBWithOffset(met_list, s.metBW2_60000, 60001, Locations.Daycare5);
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Util.AddCBWithOffset(met_list, s.metBW2_30000, 30001, Locations.LinkTrade5);
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Util.AddCBWithOffset(met_list, s.metBW2_00000, 00000, Legal.Met_BW2_0);
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Util.AddCBWithOffset(met_list, s.metBW2_30000, 30001, Legal.Met_BW2_3);
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Util.AddCBWithOffset(met_list, s.metBW2_40000, 40001, Legal.Met_BW2_4);
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Util.AddCBWithOffset(met_list, s.metBW2_60000, 60001, Legal.Met_BW2_6);
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return met_list;
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}
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private static List<ComboItem> CreateGen6(GameStrings s)
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{
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var met_list = Util.GetCBList(s.metXY_00000, 0);
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Util.AddCBWithOffset(met_list, s.metXY_60000, 60001, Locations.Daycare5);
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Util.AddCBWithOffset(met_list, s.metXY_30000, 30001, Locations.LinkTrade6);
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Util.AddCBWithOffset(met_list, s.metXY_00000, 00000, Legal.Met_XY_0);
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Util.AddCBWithOffset(met_list, s.metXY_30000, 30001, Legal.Met_XY_3);
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Util.AddCBWithOffset(met_list, s.metXY_40000, 40001, Legal.Met_XY_4);
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Util.AddCBWithOffset(met_list, s.metXY_60000, 60001, Legal.Met_XY_6);
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return met_list;
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}
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private static List<ComboItem> CreateGen7(GameStrings s)
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{
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var met_list = Util.GetCBList(s.metSM_00000, 0);
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Util.AddCBWithOffset(met_list, s.metSM_60000, 60001, Locations.Daycare5);
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Util.AddCBWithOffset(met_list, s.metSM_30000, 30001, Locations.LinkTrade6);
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Util.AddCBWithOffset(met_list, s.metSM_00000, 00000, Legal.Met_SM_0);
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Util.AddCBWithOffset(met_list, s.metSM_30000, 30001, Legal.Met_SM_3);
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Util.AddCBWithOffset(met_list, s.metSM_40000, 40001, Legal.Met_SM_4);
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Util.AddCBWithOffset(met_list, s.metSM_60000, 60001, Legal.Met_SM_6);
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return met_list;
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}
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private static List<ComboItem> CreateGen7GG(GameStrings s)
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{
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var met_list = Util.GetCBList(s.metGG_00000, 0);
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Util.AddCBWithOffset(met_list, s.metGG_60000, 60001, 60002);
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Util.AddCBWithOffset(met_list, s.metGG_30000, 30001, Locations.LinkTrade6);
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Util.AddCBWithOffset(met_list, s.metGG_00000, 00000, Legal.Met_GG_0);
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Util.AddCBWithOffset(met_list, s.metGG_30000, 30001, Legal.Met_GG_3);
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Util.AddCBWithOffset(met_list, s.metGG_40000, 40001, Legal.Met_GG_4);
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Util.AddCBWithOffset(met_list, s.metGG_60000, 60001, Legal.Met_GG_6);
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return met_list;
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}
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private static List<ComboItem> CreateGen8(GameStrings s)
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{
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var met_list = Util.GetCBList(s.metSWSH_00000, 0);
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Util.AddCBWithOffset(met_list, s.metSWSH_60000, 60001, 60002);
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Util.AddCBWithOffset(met_list, s.metSWSH_30000, 30001, Locations.LinkTrade6);
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Util.AddCBWithOffset(met_list, s.metSWSH_00000, 00000, Legal.Met_SWSH_0);
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Util.AddCBWithOffset(met_list, s.metSWSH_30000, 30001, Legal.Met_SWSH_3);
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Util.AddCBWithOffset(met_list, s.metSWSH_40000, 40001, Legal.Met_SWSH_4);
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Util.AddCBWithOffset(met_list, s.metSWSH_60000, 60001, Legal.Met_SWSH_6);
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return met_list;
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}
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public IReadOnlyList<ComboItem> GetItemDataSource(GameVersion game, int generation, int MaxItemID, IEnumerable<ushort>? allowed = null, bool HaX = false)
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{
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var items = Source.GetItemStrings(generation, game);
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var range = (allowed == null || HaX ? Enumerable.Range(0, MaxItemID) : allowed.Select(i => (int) i)).ToArray();
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return Util.GetCBList(items, range);
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}
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/// <summary>
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/// Fetches a Met Location list for a <see cref="version"/> that has been transferred away from and overwritten.
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/// </summary>
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/// <param name="version">Origin version</param>
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/// <param name="currentGen">Current savefile generation</param>
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/// <param name="egg">True if an egg location list, false if a regular met location list</param>
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/// <returns>Met location list</returns>
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public IReadOnlyList<ComboItem> GetLocationList(GameVersion version, int currentGen, bool egg = false)
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{
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if (currentGen == 2)
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return MetGen2;
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if (egg && version < GameVersion.W && currentGen >= 5)
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return MetGen4;
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switch (version)
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{
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case GameVersion.CXD:
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if (currentGen == 3)
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return MetGen3CXD;
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break;
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case GameVersion.R:
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case GameVersion.S:
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if (currentGen == 3)
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return MetGen3.OrderByDescending(loc => loc.Value <= 87).ToList(); // Ferry
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break;
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case GameVersion.E:
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if (currentGen == 3)
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return MetGen3.OrderByDescending(loc => loc.Value <= 87 || (loc.Value >= 196 && loc.Value <= 212)).ToList(); // Trainer Hill
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break;
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case GameVersion.FR:
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case GameVersion.LG:
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if (currentGen == 3)
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return MetGen3.OrderByDescending(loc => loc.Value > 87 && loc.Value < 197).ToList(); // Celadon Dept.
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break;
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case GameVersion.D:
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case GameVersion.P:
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if (currentGen == 4 || (currentGen >= 5 && egg))
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return MetGen4.Take(4).Concat(MetGen4.Skip(4).OrderByDescending(loc => loc.Value <= 111)).ToList(); // Battle Park
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break;
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case GameVersion.Pt:
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if (currentGen == 4 || (currentGen >= 5 && egg))
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return MetGen4.Take(4).Concat(MetGen4.Skip(4).OrderByDescending(loc => loc.Value <= 125)).ToList(); // Rock Peak Ruins
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break;
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case GameVersion.HG:
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case GameVersion.SS:
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if (currentGen == 4 || (currentGen >= 5 && egg))
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return MetGen4.Take(4).Concat(MetGen4.Skip(4).OrderByDescending(loc => loc.Value > 125 && loc.Value < 234)).ToList(); // Celadon Dept.
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break;
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case GameVersion.B:
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case GameVersion.W:
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return MetGen5;
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case GameVersion.B2:
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case GameVersion.W2:
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return MetGen5.Take(3).Concat(MetGen5.Skip(3).OrderByDescending(loc => loc.Value <= 116)).ToList(); // Abyssal Ruins
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case GameVersion.X:
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case GameVersion.Y:
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return MetGen6.Take(3).Concat(MetGen6.Skip(3).OrderByDescending(loc => loc.Value <= 168)).ToList(); // Unknown Dungeon
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case GameVersion.OR:
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case GameVersion.AS:
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return MetGen6.Take(3).Concat(MetGen6.Skip(3).OrderByDescending(loc => loc.Value > 168 && loc.Value <= 354)).ToList(); // Secret Base
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case GameVersion.SN:
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case GameVersion.MN:
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return MetGen7.Take(3).Concat(MetGen7.Skip(3).OrderByDescending(loc => loc.Value < 200)).ToList(); // Outer Cape
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case GameVersion.US:
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case GameVersion.UM:
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case GameVersion.RD:
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case GameVersion.BU:
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case GameVersion.GN:
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case GameVersion.YW:
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case GameVersion.GD:
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case GameVersion.SV:
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case GameVersion.C:
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return MetGen7.Take(3).Concat(MetGen7.Skip(3).OrderByDescending(loc => loc.Value < 234)).ToList(); // Dividing Peak Tunnel
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case GameVersion.GP:
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case GameVersion.GE:
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case GameVersion.GO:
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return MetGen7GG.Take(3).Concat(MetGen7GG.Skip(3).OrderByDescending(loc => loc.Value <= 54)).ToList(); // Pokémon League
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case GameVersion.SW:
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case GameVersion.SH:
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return MetGen8.Take(3).Concat(MetGen8.Skip(3).OrderByDescending(loc => loc.Value < 400)).ToList(); // todo
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}
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return GetLocationListModified(version, currentGen);
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}
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/// <summary>
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/// Fetches a Met Location list for a <see cref="version"/> that has been transferred away from and overwritten.
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/// </summary>
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/// <param name="version">Origin version</param>
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/// <param name="currentGen">Current savefile generation</param>
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/// <returns>Met location list</returns>
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private IReadOnlyList<ComboItem> GetLocationListModified(GameVersion version, int currentGen)
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{
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if (version <= GameVersion.CXD && currentGen == 4)
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{
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return MetGen4.Where(loc => loc.Value == Locations.Transfer3) // Pal Park to front
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.Concat(MetGen4.Take(4))
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.Concat(MetGen4.Skip(4).Where(loc => loc.Value != Locations.Transfer3)).ToList();
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}
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if (version < GameVersion.X && currentGen >= 5) // PokéTransfer to front
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{
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return MetGen5.Where(loc => loc.Value == Locations.Transfer4)
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.Concat(MetGen5.Take(3))
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.Concat(MetGen5.Skip(3).Where(loc => loc.Value != Locations.Transfer4)).ToList();
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}
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return Array.Empty<ComboItem>();
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}
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public static IReadOnlyList<ComboItem> LanguageDataSource(int gen)
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{
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var languages = LanguageList.ToList();
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if (gen == 3)
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languages.RemoveAll(l => l.Value >= (int)LanguageID.Korean);
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else if (gen < 7)
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languages.RemoveAll(l => l.Value > (int)LanguageID.Korean);
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return languages;
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}
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}
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} |